Chaos Theory: Cult Troops... finding teh combo's

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  Lore Weaver on Tue Oct 23, 2012 11:16 am

Rhaevyn wrote:TBH i'de much rather have two plasma guns in that squad. I5 champ actually has a chance of winning his challenge. and they can shoot on the move. (which i guess i guess is an advertisement for slannesh marked CSM instead of noise marines)

Winning Challenges vs Sergeants and the like is interesting. A couple of times I've gotten the 2+ armour upgrade. Got Icy Aura once... interesting, and generally good things can happen.

CSM marked with Slaanesh might be the way to go. 310ish points for 20 CCW dudes at I5 and with the Icon is all kinds of swanky. You can toss a couple melta guns in there for 10 points too. T4 with a 3+ save, FNP, and lotsa bodies seems good to really tar up the middle of the board.

Then have your two units of 10 Shooty Noise Marines in the back with the Blastmaster. Cheap Slaanesh sorcerer (75 point guy) has a 50/50 chance for the power that adds +1 Str to sonic shooting against a unit and -1WS -1BS to that same unit. (The 125 point guy has a 66% chance to get the same power, you'd want to hide this guy in the big unit)

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  da bear on Tue Oct 23, 2012 11:33 am

@Robyn-I'd say put your serkers in rhinos and just try and push it to his lines so you can get up close and personal then hope for the best, that being said I haven't read over the new dex to offer a really good valid opinion at this time, and to the group I would have to agree with Robyn there is a few To many ppl trying to enforce their opinion on ppl, you need to remember it's just a game ppl choose there forces for various reasons so no need to make them feel like they made a bad choice, how would this look to newby who just started play and choose that army

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  System Commander on Tue Oct 23, 2012 11:36 am

Id be complaining even less if GW had some decent damn options for actually getting some noise marines.easily.. Damn you GW !! *shakes fist*

Basic marines can be slaneeshed easily enough.. I just want lots of sonic blasters available.

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  System Commander on Tue Oct 23, 2012 11:40 am

Actually.. The sonic weapon pack isnt as bad as i thought.. 5 and a blastmaster for $18 is decent... hmmmm..

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  Lore Weaver on Tue Oct 23, 2012 11:43 am

System Commander wrote:Actually.. The sonic weapon pack isnt as bad as i thought.. 5 and a blastmaster for $18 is decent... hmmmm..
Still sux, I'm thinking I'll wait for a plastic kit for this.

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  System Commander on Tue Oct 23, 2012 12:05 pm

Let me rephrase that.. hehe.. Its not decent.. But.. Its less than i thought it was.. Smile

Id like a damn plastic kit to.. Damn it.

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  judchic on Tue Oct 23, 2012 12:28 pm

Anyone try the new daemon engines? Or mutilators/warp talons? And I think warp talons aren't as bad as it looks on paper, 30pts each for jump pack, 2 lightning claws and a 3+/5++ save. Mark em with slaanesh to go first and watch em eat marines.

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  System Commander on Tue Oct 23, 2012 1:31 pm

Ive been using a heldrake with a flamer and its great..

The only time it underperformed was against beaus deathwing.. No 3+ armour and a pair of.mortis dreads made him pretty useless.. But against most other armies hes been great. Id have.no problem getting anotherone.. Maybe one day. Still an expensive.model.

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  Timbo on Tue Oct 23, 2012 2:31 pm

@Mark, you realize that TastyTaste is not really a good source for 40K tips? I had to laugh when he said the blastmaster was "the best weapon in the game". Good grief. It's AP3 people. It's also 30 points. I guess if people have a bunched-up unit of 3+ save infantry to shoot at for 5 turns it might make its points back. Probably not even then. It could also strip a hull point off a vehicle every other turn or so. It's one of those units that looks great on paper. I could see taking one to keep your opponents honest and force them to spread out their guys a bit. But it's not a game winner, and spamming them would be a recipe for a not-very-good list.

Look at it this way: A baleflamer has a bigger template that never scatters, on a cheaper platform and performs the same task much more efficiently. If you want to kill swathes of powerarmour take the Heldrake and leave the blastmasters at home.

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  System Commander on Tue Oct 23, 2012 2:40 pm

The blastmaster comment was bizarre.. its decent but.. Compared to a psycannon which can kill infantry and armur alike.. There isnt many guns as versatile as that.

This chaos book is.a.riddle.. It seems like there should be.some good stuff hiding somewhere but its not easy.to.see. I just have.to play a bunch of games and see i guess.


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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  Roland on Tue Oct 23, 2012 2:58 pm

"I cannot forecast to you the actions of Chaos. It is a riddle, wrapped in a mystery, inside an enigma; but perhaps there is a key. That key is magnets. Idiot."

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  dusktiger on Tue Oct 23, 2012 4:34 pm

Beau: rofl rofl roflmao.

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  miv305 on Tue Oct 23, 2012 4:54 pm

I think the reason why so many people are so high on the Blastmaster is due to the "no cover saves" rule. With Stealth and Shrouding being so commonplace it's nice to have a gun that will cut right through it...

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  Timbo on Tue Oct 23, 2012 5:33 pm

An AP3 gun that will only hit about half the time.

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  Lore Weaver on Tue Oct 23, 2012 5:45 pm

System Commander wrote:

This chaos book is.a.riddle.. It seems like there should be.some good stuff hiding somewhere but its not easy.to.see. I just have.to play a bunch of games and see i guess.


This is why it's got me so intrigued. I always try to find the good in the bad.

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  System Commander on Tue Oct 23, 2012 5:56 pm

Your like the ying to tim's yang.

*begin jokes here*

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  Guest on Wed Oct 24, 2012 3:30 pm

I have had a few playtests and done a good amount of number crunching, and have come up to this for cult troops.

Zerkers << CSM MoK

MoK marines with Icon and Kharn (which I also refer to as 23 wound Kharn) has been working rather well. 15 point marines with the icon are berzerkers without WS 5 and fearless, except they get fearless from Kharn.

Plague Marines

Rather sweet. Definitely worth 1 point more from last ed for plague knives. And you can do an extra 1 point for vets. However do not plan to field as I do not want a Nurgle Lord.

1000 Sons

150 points, you get a force weapon, a spell and 4 dudes. Seems nice counter to Marines, plus magic. Maybe a bit expensive, do not plan to field since I do not plan to field a Tzeentch Sorc.

Noise Marines

Yes, building a 10 man unit. Lord with mount Gains outflank and acute senses. need to test a bit, but Burning Brand Lord with 3 bikers outflanking? Bikers give the unit a 5++ cover and T5, Lord acts as a back-rank assassin and objective clearer with I6 Power weap and the Brand. Noise gun guys come up to 20 points a model, which is as much as a Grey Knight. Which is a lot. but they shoot good, have a blast master and a doom siren. And they can shoot through Khorn marine screen and/or into cover without granting cover saves.

Oh and there is a "Noise Marine Box" it is the "Emperor's Children Marines" Box. Comes with a chaos tac squad plus Noise upgrade kit (body parts, 1 blastmaster, 1 sonic blaster, 1 doom siren)

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  Lore Weaver on Wed Oct 24, 2012 3:59 pm

canadin wrote:I have had a few playtests and done a good amount of number crunching, and have come up to this for cult troops.

Zerkers << CSM MoK

MoK marines with Icon and Kharn (which I also refer to as 23 wound Kharn) has been working rather well. 15 point marines with the icon are berzerkers without WS 5 and fearless, except they get fearless from Kharn.


Not everyone plays with loaded dice Adam. :-) 23 wound Kharn o_O

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  Timbo on Wed Oct 24, 2012 4:42 pm

A 3+ save foot unit for the low low cost of 500 points. Where do I sign up?

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  Rhaevyn on Wed Oct 24, 2012 4:44 pm

Lore Weaver wrote:
canadin wrote:I have had a few playtests and done a good amount of number crunching, and have come up to this for cult troops.

Zerkers << CSM MoK

MoK marines with Icon and Kharn (which I also refer to as 23 wound Kharn) has been working rather well. 15 point marines with the icon are berzerkers without WS 5 and fearless, except they get fearless from Kharn.


Not everyone plays with loaded dice Adam. :-) 23 wound Kharn o_O

hey now. less posting, more kissing hands and shaking babies Mr Councillor.

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  Aegwymourn on Wed Oct 24, 2012 5:19 pm

Lore Weaver wrote:
canadin wrote:I have had a few playtests and done a good amount of number crunching, and have come up to this for cult troops.

Zerkers << CSM MoK

MoK marines with Icon and Kharn (which I also refer to as 23 wound Kharn) has been working rather well. 15 point marines with the icon are berzerkers without WS 5 and fearless, except they get fearless from Kharn.


Not everyone plays with loaded dice Adam. :-) 23 wound Kharn o_O

I'd like to second this =P

My poor terminators die more from lasguns/bolters/shootas than they do to plasma/melta.

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  Guest on Thu Oct 25, 2012 2:07 pm

360 for the mob and 165 for kharn

And you don't even need loaded dice

You hit on 2+ with a re-roll and wound on 2+ (anything T5 or less)

Also, my dice have nothing to do with you failing 2+ armor saves to shoota boyz

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  Lore Weaver on Thu Oct 25, 2012 2:10 pm

canadin wrote:Also, my dice have nothing to do with you failing 2+ armor saves to shoota boyz

True.

Look at it this way though, "23 wound Kharn" requires a bit of a statistical anomaly. Even then, if he only had one wound left, wouldn't you LoS! the remaining rolls? Once those 'zerkers start kicking the bucket, things get dark quickly. If they're on foot, that's going to end bad, if they're in a land raider, that's a lot of eggs in one basket.

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  gluvzer on Thu Oct 25, 2012 2:21 pm

I love how canadin's dice always seem to come up every once in awhile over the last couple of years. But they're not the problem.

Let me put it this way. If I was accused over a span that long, even jokingly, that I used loaded dice, or there was something up with my dice, I would for sure stop using them... But that's just me I guess, sorry Adam, it just bothers me and I know it bothers others as well. And you know this isn't the first time its been brought up.

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Re: Chaos Theory: Cult Troops... finding teh combo's

Post  Timbo on Thu Oct 25, 2012 2:28 pm

Nobody should use casino dice in 40K. It's not just Adam though, I've seen others use them as well. You spend $750 on models and can't afford $6 for a dice cube? If you have to raid Sorry, Monopoly, and Trouble to get enough dice to play 40K perhaps it's time to take the game a bit more seriously.

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