Hunters of The Warp
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Play-off Scenarios

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Play-off Scenarios Empty Play-off Scenarios

Post  System Commander Sat Mar 19, 2016 3:57 am

Round 1 - Let's Get Started!
Cleanse and Control Maelstrom mission, Dawn of War deployment
Night fighting, First Blood, Slay the Warlord and Linebreaker in play. You can draw maelstrom cards to have up to three in play at the beginning of every turn.


Round 2 - Kill and Control
Vanguard Deployment, Maelstrom of War cards, but only 4 objectives in play. One must be in the center of each table quarter. Randomly assign them objective numbers 1-4. During the game, discard any Secure obj. 5 or 6 cards that come up and draw a new card. You can also remove them from your deck at the start of the game as well.
Who ever had the most kill points at the end of the mission also scores a bonus 3 points.
Night Fighting, First Blood, Slay the Warlord and Linebreaker are also in play. You can draw maelstrom cards to have up to three in play at the beginning of every turn.


Round 3 - Strike at the Leader
Random deployment,  Eternal War : Crusade mission with d3+2 objectives
First Blood, Linebreaker
If you destroyed your opponent's Warlord by the end of the game, you receive 2 victory points. If your Warlord is still alive at the end of the battle, you get 1 Victory point. Each objective scored at the end of the game  is worth 3 victory points.
*Note that there is no Night Fighting or Slay the Warlord in effect


Keep in mind were also using the rules that you can discard a card of your choice at the end.of.your.turn. If you draw a card that cannot be scored (Destroy Fortification, Flyer, etc.), you can immediately discard it and draw a new card.

If a game is tied, the winner is based on kill points. If that is also tied, whoever finished higher in league standings gets it.
System Commander
System Commander
System Commander

Posts : 4695
Join date : 2008-02-26

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