Play-off Scenarios
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Planes
System Commander
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Play-off Scenarios
Mission 1
Deployment – Roll randomly from book. Night Fight rules from the book.
Primary – Objectives. One objective is placed in the middle of each table quarter, and one in the middle of the table. Each objective is worth 3 vp.
First Blood, Slay the Warlord and Line Breaker are each worth 1 vp
Tiebreaker – If there is a tie, calculate kill points. If this is tied, whoever finished higher in the league wins.
Mission 2
Deployment – Roll randomly from book. Night Fight rules from the book.
Primary – Kill points. Each unit destroyed or fleeing at the end of the game is worth 1vp.
First Blood, Slay the Warlord and Line Breaker are each worth 1 vp
Tiebreaker – Table quarters. If you control more table quarters then your opponent you win this objective. To control a table quarter, you must have a higher point scoring unit in that table quarter than your opponent. Scoring units at or below half strength are worth half of their points for calculating this. If this is tied, whoever finished higher in the league wins.
Mission 3
Deployment – Roll randomly from book. Night Fight rules from the book.
Primary – There is one objective in each player’s deployment zone (roll to place after deployment zones have been chosen) worth 3 vp. There is also an objective in the middle table which functions exactly the same as the relic (can be moved, etc.) worth 5 vp.
First Blood, Slay the Warlord, Random (Roll 1d6, on a 1-2 Fast attack are scoring and worth 1 vp each if destroyed/fleeing, 4-5 Heavy Support are scoring and worth 1 vp each if destroyed/fleeing, 5-6 Elites are scoring and worth 1 each if destroyed/fleeing)
Tiebreaker – If there is a tie, calculate kill points. If this is tied, whoever finished higher in the league wins.
Deployment – Roll randomly from book. Night Fight rules from the book.
Primary – Objectives. One objective is placed in the middle of each table quarter, and one in the middle of the table. Each objective is worth 3 vp.
First Blood, Slay the Warlord and Line Breaker are each worth 1 vp
Tiebreaker – If there is a tie, calculate kill points. If this is tied, whoever finished higher in the league wins.
Mission 2
Deployment – Roll randomly from book. Night Fight rules from the book.
Primary – Kill points. Each unit destroyed or fleeing at the end of the game is worth 1vp.
First Blood, Slay the Warlord and Line Breaker are each worth 1 vp
Tiebreaker – Table quarters. If you control more table quarters then your opponent you win this objective. To control a table quarter, you must have a higher point scoring unit in that table quarter than your opponent. Scoring units at or below half strength are worth half of their points for calculating this. If this is tied, whoever finished higher in the league wins.
Mission 3
Deployment – Roll randomly from book. Night Fight rules from the book.
Primary – There is one objective in each player’s deployment zone (roll to place after deployment zones have been chosen) worth 3 vp. There is also an objective in the middle table which functions exactly the same as the relic (can be moved, etc.) worth 5 vp.
First Blood, Slay the Warlord, Random (Roll 1d6, on a 1-2 Fast attack are scoring and worth 1 vp each if destroyed/fleeing, 4-5 Heavy Support are scoring and worth 1 vp each if destroyed/fleeing, 5-6 Elites are scoring and worth 1 each if destroyed/fleeing)
Tiebreaker – If there is a tie, calculate kill points. If this is tied, whoever finished higher in the league wins.
System Commander- System Commander
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Join date : 2008-02-26
Re: Play-off Scenarios
Sorry for the delay folks, I finally got a chance to write them up. Basically what I had eluded to in the previous notes. One objectives, one KP, and one a scenario mash-up similar to what Beau has been speaking up with.
Any questions or concerns, let me know.
Any questions or concerns, let me know.
System Commander- System Commander
- Posts : 4695
Join date : 2008-02-26
Re: Play-off Scenarios
Mission 3, Relic half. I don't think GW has addressed this little bit of silly just yet.
Squad moves up, claims the relic, then embarks on a Night Scythe. Next round, the Scythe auto crashes due to flier rules, but the Night Scythe's rules toss the occupants into reserves. Does the Relic walk back on the board with the embarked unit next turn? Not saying I'm planning on doing this by any means, but GW and their crazy conflicting/synergising rules, ya know?
Squad moves up, claims the relic, then embarks on a Night Scythe. Next round, the Scythe auto crashes due to flier rules, but the Night Scythe's rules toss the occupants into reserves. Does the Relic walk back on the board with the embarked unit next turn? Not saying I'm planning on doing this by any means, but GW and their crazy conflicting/synergising rules, ya know?
Planes- Lord of Titan
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Re: Play-off Scenarios
Planes wrote:Mission 3, Relic half. I don't think GW has addressed this little bit of silly just yet.
Squad moves up, claims the relic, then embarks on a Night Scythe. Next round, the Scythe auto crashes due to flier rules, but the Night Scythe's rules toss the occupants into reserves. Does the Relic walk back on the board with the embarked unit next turn? Not saying I'm planning on doing this by any means, but GW and their crazy conflicting/synergising rules, ya know?
Relic would crash with the Scythe.
Edit: What you do is, grab it with Trazyn, get on a surf-board, move 6" and Turbo-boost 6"
Lore Weaver- Lord of Titan
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Re: Play-off Scenarios
I would assume one of 2 things.
1) they auto drop it.
2) you cannot embark the relic in a zooming flyer.
1) they auto drop it.
2) you cannot embark the relic in a zooming flyer.
Roland- Lord of Titan
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Location : Saskatoon
Re: Play-off Scenarios
The relic cannot be moved futher than 6" in a phase, so it cannot be put in a flier or it is automaticaly dropped ie squad has relic moves 6 in move phase- still has relic, squad runs 1 to 6 in shooting phase- squad has relic, squad jumps into transport- yells at driver to take it slow or relic falls out, squad jumps into flying transport and zooms - crap we forgot the relic
---edit---
Model cannot run with relic, and mark is correct about zoom crash and burn with relic
---edit---
Model cannot run with relic, and mark is correct about zoom crash and burn with relic
Last edited by Daemonkin on Tue Feb 12, 2013 9:30 pm; edited 1 time in total
Daemonkin- Mystic
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Age : 40
Location : Saskatoon
Re: Play-off Scenarios
Roland wrote:
2) you cannot embark the relic in a zooming flyer.
You can, it's just a bad idea. It's covered somewhere (FAQ or Book) I remember reading it :-) (You can embark on a flyer, but it'll be destroyed next turn! -- Complete with the GW "!" -- I imagine Mat Ward saying, "It'll blow chaps" and Jervis replying "Right-O, that's a cracking bad plan.")
--- Edit ---
Page 131
A model with the Relic can embark a Transport vehicle, but that vehicle cannot move more than 6" per phase whilst the Relic is on board (so don't put it on a Flyer, as the Flyer will automatically crash next
time it Zooms).
Lore Weaver- Lord of Titan
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Join date : 2010-01-05
Re: Play-off Scenarios
Does the nightscythe put them automatically into reserve? If so I would assume they drop it where they embarked, so no crashy scythe
Daemonkin- Mystic
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Age : 40
Location : Saskatoon
Re: Play-off Scenarios
That's the whole thing, though. You CAN get it into the Scythe, and it WILL automatically crash it at the start of next turn. The mission description says so. However, the move into the transport, being perfectly legal, puts it into the domain of the Night Scythe's rules for crashing, only throwing the contents into reserve upon it's demise.
The only thing that forces the Relic to drop, as per the rules of the mission, is the death of the carrying model (note that a model carries it, not the unit as a whole, great target for precision shots). There is no telling the driver to "take it slow", as the Relic enforces it's own maximum speed of movement. The Night Scythe, upon destruction, doesn't move it, though. It removes it. The Relic simply becomes absent from the field.
For example, as the rules are currently laid out:
Top of 2: Night Scythe flies 24" onto the field, Warriors/Immortals disembark directly onto the Relic and claim it. Somehow they withstand a round of dedicated hate directed at them.
Top of 3: Warriors/Immortals + Relic embark the Night Scythe and try to move 18" forward, but run into the 6" wall established by the Relic (namely, 5" used to embark, 1" movement of flier), Night Scythe crashes and burns. Night Scythe's special ruling on it's transport capacity (C:Necrons, p.51) throws the Warriors/Immortals into reserve, including the model that was carrying the Relic.
Top of 4: Warriors/Immortals walk back onto the board, including the model carrying the Relic.
RAI? Hells no. RAW?
The only thing that forces the Relic to drop, as per the rules of the mission, is the death of the carrying model (note that a model carries it, not the unit as a whole, great target for precision shots). There is no telling the driver to "take it slow", as the Relic enforces it's own maximum speed of movement. The Night Scythe, upon destruction, doesn't move it, though. It removes it. The Relic simply becomes absent from the field.
For example, as the rules are currently laid out:
Top of 2: Night Scythe flies 24" onto the field, Warriors/Immortals disembark directly onto the Relic and claim it. Somehow they withstand a round of dedicated hate directed at them.
Top of 3: Warriors/Immortals + Relic embark the Night Scythe and try to move 18" forward, but run into the 6" wall established by the Relic (namely, 5" used to embark, 1" movement of flier), Night Scythe crashes and burns. Night Scythe's special ruling on it's transport capacity (C:Necrons, p.51) throws the Warriors/Immortals into reserve, including the model that was carrying the Relic.
Top of 4: Warriors/Immortals walk back onto the board, including the model carrying the Relic.
RAI? Hells no. RAW?
Planes- Lord of Titan
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Re: Play-off Scenarios
And..... this is why we're gonna have to make local ruling on stuff like this. I understand its RAW, but....
I have the WD that started the whole RAW/RAI agrument. It actually doesn't say "apply RAW in all cases". Its says "USE COMMON SENSE, if there is still a disagreement apply RAW, if there is still a disagreement, roll off and get on with your game."
Does anyone remember what started the whole argument? I do. The old WD Blood Angel codex? Guess what was missing from the Rhinos?
In this case I'd say the Relics rule is iron clad "The Relic CANNOT move more than 6" a phase." If it is placed in reserve from the crashsite, is it more than 6" away from the crashsite?
The common sense answer is allowing this is blatantly unfair, and anyone who tries it deserves to have a old skool Bloodthirster shoved where the sun don't shine..... Not sayin' anyone would.
I have the WD that started the whole RAW/RAI agrument. It actually doesn't say "apply RAW in all cases". Its says "USE COMMON SENSE, if there is still a disagreement apply RAW, if there is still a disagreement, roll off and get on with your game."
Does anyone remember what started the whole argument? I do. The old WD Blood Angel codex? Guess what was missing from the Rhinos?
In this case I'd say the Relics rule is iron clad "The Relic CANNOT move more than 6" a phase." If it is placed in reserve from the crashsite, is it more than 6" away from the crashsite?
The common sense answer is allowing this is blatantly unfair, and anyone who tries it deserves to have a old skool Bloodthirster shoved where the sun don't shine..... Not sayin' anyone would.
Roland- Lord of Titan
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Location : Saskatoon
Re: Play-off Scenarios
Like I said back at the start, I have no ambition on doing this. Heck, I have to get through mission one to even hope to get through mission two to eye up mission three. It's been one of those nagging things about Relic that's been sitting on the back burner of my mind for some time, and being the 3rd mission and all presented a prime time to throw it out there. Truth me told, I'm probably more inclided to try to purge the enemy's home base of resistance and barf my Warrior blob out there, yielding 7 points (my base, their base, line breaker) than even bothering with the mid field objective.
What makes this thing so curious, though, is that the involvement of re-entering reserves has so many non-values. Reserves have no physical location, thus impossible to measure to or from, because they are no where. When the crash happens, the Relic goes from somewhere (the Night Scythe) to no where (Reserves), and the subsequent turn they go from no where (Reserves) to somewhere (Necron's table edge).
I can't remember off hand, but did they ever resolve what happens if a model carrying the Relic is in a unit that breaks and runs off the board? So long as their longest retreat distance was only 6", they wouldn't drop it, and then we're back to non-places.
What makes this thing so curious, though, is that the involvement of re-entering reserves has so many non-values. Reserves have no physical location, thus impossible to measure to or from, because they are no where. When the crash happens, the Relic goes from somewhere (the Night Scythe) to no where (Reserves), and the subsequent turn they go from no where (Reserves) to somewhere (Necron's table edge).
I can't remember off hand, but did they ever resolve what happens if a model carrying the Relic is in a unit that breaks and runs off the board? So long as their longest retreat distance was only 6", they wouldn't drop it, and then we're back to non-places.
Planes- Lord of Titan
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Re: Play-off Scenarios
do which beau; try the move on the relic, or make a bloodthirster catheter? cause i can think of a few that would do the latter. hell, im sure dan and i, and most of our co-workers would do that to one of our 'guests' this week lol
Last edited by dusktiger on Wed Feb 13, 2013 8:52 am; edited 1 time in total
Re: Play-off Scenarios
Wasn't saying you would Tom. It's a legit question but you are being too literal.
1) if the unit with the relic falls back, they auto drop it.
It doesn't matter if they are "nowhere". The relic can only move 6"a phase. It moved 6" in the move phase causing the flyer to crash. IT IS OVER BURDENED. And cannot move further than phase. If forced to move further, it is dropped.
Mike, I meant I didn't think anyone here would try to pull said move.
1) if the unit with the relic falls back, they auto drop it.
It doesn't matter if they are "nowhere". The relic can only move 6"a phase. It moved 6" in the move phase causing the flyer to crash. IT IS OVER BURDENED. And cannot move further than phase. If forced to move further, it is dropped.
Mike, I meant I didn't think anyone here would try to pull said move.
Roland- Lord of Titan
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Location : Saskatoon
Re: Play-off Scenarios
If a unit has the relic, gets onto a flyer, and then the flyer zooms.. it immediately explodes, the relic drops exactly where it is. If it was a night scythe, the occupants go into reserve, but the relic stays where the flyer exploded.
That'll be the league rule unless it's changed in the future. Thats the logical, non tricksy way and the way I believe it works. I see the argument, but I'm under the impression the relic can never move more than 6", can never be transported, and never teleported.
That'll be the league rule unless it's changed in the future. Thats the logical, non tricksy way and the way I believe it works. I see the argument, but I'm under the impression the relic can never move more than 6", can never be transported, and never teleported.
Last edited by System Commander on Wed Feb 13, 2013 12:16 am; edited 1 time in total
System Commander- System Commander
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Join date : 2008-02-26
Re: Play-off Scenarios
Just wanted to get a ruling on that out there before it blasted in out of nowhere in the middle of a playoffs final or a tourney. I'll have to harass GW about it sometime this week when I get a moment.
Planes- Lord of Titan
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Location : Mai'laun
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» Play-off Scenarios
» New scenarios
» Playoff scenarios
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» New scenarios
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