1500 Chaos 6-Walker list
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1500 Chaos 6-Walker list
I think this list is quite playable. Three respectable scoring options. Forgefiends do a lot in this list. The hellbrutes will kill things, and some tzeenchy lovin'. Although, the last time I boon'd a guy to death.
HQ---
1. Sorcerer 65
Mark of Tzeench 15
Sigil of Corruption 25
Force Axe (free), Melta Bombs 5
HQ = 110
Elites---
1. Hellbrute 100
2. Hellbrute 100
Autocannon 5, Power Scouge 10
3. Hellbrute
Plasma Cannon 10, Thunderhammer 5
Elites = 330
Troops---
1. 20xCultists 90
2xHeavy Stubber 10
10xAutoguns 10
= 110
2. 10xMarines 140
2xPlasma Guns 30
Rhino 35
Asp Champ Power Maul 15, Meltabombs 5
= 225
3. Thousand Sons 150
Troops = 485
Heavy---
1. Forgefiend 200 (hades, ecto mouth)
2. Forgefiend 200 (ectox3)
3. Forgefiend 175 (just hades)
Heavy = 575
HQ---
1. Sorcerer 65
Mark of Tzeench 15
Sigil of Corruption 25
Force Axe (free), Melta Bombs 5
HQ = 110
Elites---
1. Hellbrute 100
2. Hellbrute 100
Autocannon 5, Power Scouge 10
3. Hellbrute
Plasma Cannon 10, Thunderhammer 5
Elites = 330
Troops---
1. 20xCultists 90
2xHeavy Stubber 10
10xAutoguns 10
= 110
2. 10xMarines 140
2xPlasma Guns 30
Rhino 35
Asp Champ Power Maul 15, Meltabombs 5
= 225
3. Thousand Sons 150
Troops = 485
Heavy---
1. Forgefiend 200 (hades, ecto mouth)
2. Forgefiend 200 (ectox3)
3. Forgefiend 175 (just hades)
Heavy = 575
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: 1500 Chaos 6-Walker list
That sounds like a rather scary list right there.
Planes- Lord of Titan
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Join date : 2011-11-27
Location : Mai'laun
Re: 1500 Chaos 6-Walker list
I'm not seeing any mobility at all. 1 rhino? I dunno man. How are you going to win?
Timbo- Lord of Titan
- Posts : 1177
Join date : 2009-01-26
Age : 54
Location : Saskatoon
Re: 1500 Chaos 6-Walker list
by shooting the crap out of everything!!!
with a list like this, you're not going for mobility. its clearly a firebase list where you're going to force an opponent to come to you, and do so through alot of hurt. any list that's walker heavy has to be played like that.
the list is pretty rockin mark. do you have the models for it yet, or just testing ideas out?
with a list like this, you're not going for mobility. its clearly a firebase list where you're going to force an opponent to come to you, and do so through alot of hurt. any list that's walker heavy has to be played like that.
the list is pretty rockin mark. do you have the models for it yet, or just testing ideas out?
Re: 1500 Chaos 6-Walker list
But the list doesn't have much shooting. It's got a bunch of range 24" plasma, and a few AP4 guns. I'm not really seeing it, but maybe it will be better in practice than in (my) theory. I think it will struggle to play to missions. It has no assault (a couple tarpits) element, no speed, a big non-fearless cultist mob, and another troop unit that is easily removed. I'd be happy to help you test it though Mark, and I'll be the first one to admit it if I'm wrong.
Timbo- Lord of Titan
- Posts : 1177
Join date : 2009-01-26
Age : 54
Location : Saskatoon
Re: 1500 Chaos 6-Walker list
Hell brutes will do some shooting. The one rhino will try and go midfield. The brutes are pretty killer in close combat if they get there. The list would be about midfield control and a fair amount of BS3 S8 shooting that's respectably resilient.
If I had the points, I'd drop some spawn in there. It does lack mobility, which is a problem against good generals.
I think this demonstrates the challenge of writing a pure chaos list.
To play this, I only need two more Forge fiends. Although, if I took two mauler fiends instead... I'd have points for a unit of Spawn.
If I had the points, I'd drop some spawn in there. It does lack mobility, which is a problem against good generals.
I think this demonstrates the challenge of writing a pure chaos list.
To play this, I only need two more Forge fiends. Although, if I took two mauler fiends instead... I'd have points for a unit of Spawn.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
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