Joining a Riptide

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Joining a Riptide

Post  Lore Weaver on Mon Nov 18, 2013 11:56 am

As a Riptide *can* be a unit of more than one model, what are peoples opinions of joining an IC to it, like a Farseer or a Tau Commander?

Similar with a Carnifex, can you join the Swarmlord to a 'fex?

Exact rule is unclear.

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Re: Joining a Riptide

Post  Aegwymourn on Mon Nov 18, 2013 2:36 pm

Swarmlord is a bad example. I think you are looking for Tyranid Prime (it is the only Tyranid unit that is currently an Independent Character). The Swarmlord(or Hive Tyrant) can join a tyrant guard brood and then functions like an independent character (except they cannot leave). Its weird that way. Hive Tyrants (including the Swarmlord) are just characters, they don't get the independent portion of the rule. Razz 

But yes the rule is currently unclear. I don't mind either way since I don't plan on joining anything like that.

I should totally run a brood of 3 'fexes and a prime next tournament. Twisted Evil 

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Re: Joining a Riptide

Post  Roland on Mon Nov 18, 2013 4:04 pm

I believe it is legal as RAW, but I don't think it's RAI. Tyson is running something similar I believes.

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Re: Joining a Riptide

Post  Lore Weaver on Mon Nov 18, 2013 4:05 pm

I had a stark realization that if I join a Tau commander to a unit of Eldar, then they can't battle focus, which is kindof a big deal. Looking at my options. (Might spring for a missile drone).

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Re: Joining a Riptide

Post  GingerBalls on Mon Nov 18, 2013 4:24 pm

Lore Weaver wrote:I had a stark realization that if I join a Tau commander to a unit of Eldar, then they can't battle focus, which is kindof a big deal.  Looking at my options.  (Might spring for a missile drone).
Massive amounts of Kroot and positional relays on urything. Think about it.

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Re: Joining a Riptide

Post  Planes on Mon Nov 18, 2013 4:38 pm

You don't even need the relays on everything, just on a Riptide. Blast it 4d6" on your first assault move and get into the back corner of the enemy deployment. Their table edge is now also your entry edge.

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Re: Joining a Riptide

Post  GingerBalls on Mon Nov 18, 2013 4:57 pm

Planes wrote:You don't even need the relays on everything, just on a Riptide.  Blast it 4d6" on your first assault move and get into the back corner of the enemy deployment.  Their table edge is now also your entry edge.
Why take the chance? You might as well have a failsafe since, after all, they are a 5 point piece of wargear.

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Re: Joining a Riptide

Post  Planes on Mon Nov 18, 2013 5:02 pm

Right, two Riptides with Relays, then. One running up each side.

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Re: Joining a Riptide

Post  Lore Weaver on Mon Nov 18, 2013 5:37 pm

Planes wrote:Right, two Riptides with Relays, then.  One running up each side.
Except Riptides are Squishy.

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Re: Joining a Riptide

Post  Planes on Mon Nov 18, 2013 5:40 pm

Well, clearly you need 4 then. Just drop those Kroot, they eat up so many points that you need for your Riptides.

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Re: Joining a Riptide

Post  Lore Weaver on Mon Nov 18, 2013 6:16 pm

The Riptide doesn't need to be part of the equation. I might have a different solution...

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Re: Joining a Riptide

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