1000 point Serpents Brood
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1000 point Serpents Brood
Their Schtick, the can consolidate or hit and run back into their transports.
The Serpent's Brood
• 4 Players: 4× harlequin's caress; + 1 Troupe Master (Crescendo; harlequin's caress) 140
• 4 Players: 4× fusion pistol; + 1 Troupe Master (fusion pistol; harlequin's embrace; haywire grenades) 180
• 5 Players: neuro disruptor; harlequin's embrace; 3× harlequin's kiss; + 1 Troupe Master (harlequin's kiss; haywire grenades) 150
• Starweaver 70
• Starweaver 70
• Starweaver 70
• 1 Voidweaver: prismatic cannon 80
• 2 Skyweavers: 2× zephyrglaive 120
• 2 Skyweavers: 2× zephyrglaive 120
1,000 points
The Serpent's Brood
• 4 Players: 4× harlequin's caress; + 1 Troupe Master (Crescendo; harlequin's caress) 140
• 4 Players: 4× fusion pistol; + 1 Troupe Master (fusion pistol; harlequin's embrace; haywire grenades) 180
• 5 Players: neuro disruptor; harlequin's embrace; 3× harlequin's kiss; + 1 Troupe Master (harlequin's kiss; haywire grenades) 150
• Starweaver 70
• Starweaver 70
• Starweaver 70
• 1 Voidweaver: prismatic cannon 80
• 2 Skyweavers: 2× zephyrglaive 120
• 2 Skyweavers: 2× zephyrglaive 120
1,000 points
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: 1000 point Serpents Brood
That looks a bit nastier than the double heroes path but we'll have to wait and see what it can do.
GingerBalls- Lord of Titan
- Posts : 1121
Join date : 2010-12-06
Re: 1000 point Serpents Brood
GingerBalls wrote:That looks a bit nastier than the double heroes path but we'll have to wait and see what it can do.
No solitaire, but a squad full of embrace's and a squad full of fusion. The trick is protecting the "squishy" transports.
In a more standard list where you can put shadowseers in the transports, rolling on telepathy for "shrouding" can give the things a 2+ cover save, which was murderous against Stelmach.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: 1000 point Serpents Brood
Lore Weaver wrote:GingerBalls wrote:That looks a bit nastier than the double heroes path but we'll have to wait and see what it can do.
No solitaire, but a squad full of embrace's and a squad full of fusion. The trick is protecting the "squishy" transports.
In a more standard list where you can put shadowseers in the transports, rolling on telepathy for "shrouding" can give the things a 2+ cover save, which was murderous against Stelmach.
He'd have to get out to cast blessings though? Can't imagine it'd be that hard to kill him (or the squad he's with) outside their transport.
Aegwymourn- Lord of Titan
- Posts : 2536
Join date : 2012-07-01
Location : Rosetown
Re: 1000 point Serpents Brood
Aegwymourn wrote:Lore Weaver wrote:GingerBalls wrote:That looks a bit nastier than the double heroes path but we'll have to wait and see what it can do.
No solitaire, but a squad full of embrace's and a squad full of fusion. The trick is protecting the "squishy" transports.
In a more standard list where you can put shadowseers in the transports, rolling on telepathy for "shrouding" can give the things a 2+ cover save, which was murderous against Stelmach.
He'd have to get out to cast blessings though? Can't imagine it'd be that hard to kill him (or the squad he's with) outside their transport.
Shrouding targets the caster and his unit, does he need to be outside of the transport? Against Mike, I had a hero's path dude on foot hiding behind some LOS blocking terrain.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: 1000 point Serpents Brood
Only powers you can cast while in a transport are witchfires(also assumes a valid fire point). So since shrouding is a blessing you'd have to be outside of it during the psychic phase.
So you did it right from the sound of it.
So you did it right from the sound of it.
Aegwymourn- Lord of Titan
- Posts : 2536
Join date : 2012-07-01
Location : Rosetown
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