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1000 point Serpents Brood

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Post  Lore Weaver Mon Jan 11, 2016 5:14 pm

Their Schtick, the can consolidate or hit and run back into their transports.

The Serpent's Brood
4 Players: 4× harlequin's caress; + 1 Troupe Master (Crescendo; harlequin's caress) 140
4 Players: 4× fusion pistol; + 1 Troupe Master (fusion pistol; harlequin's embrace; haywire grenades) 180
5 Players: neuro disruptor; harlequin's embrace; 3× harlequin's kiss; + 1 Troupe Master (harlequin's kiss; haywire grenades) 150
Starweaver 70
Starweaver 70
Starweaver 70
1 Voidweaver: prismatic cannon 80
2 Skyweavers: 2× zephyrglaive 120
2 Skyweavers: 2× zephyrglaive 120

1,000 points
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Post  GingerBalls Mon Jan 11, 2016 5:21 pm

That looks a bit nastier than the double heroes path but we'll have to wait and see what it can do.
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Post  Lore Weaver Tue Jan 12, 2016 10:36 am

GingerBalls wrote:That looks a bit nastier than the double heroes path but we'll have to wait and see what it can do.

No solitaire, but a squad full of embrace's and a squad full of fusion. The trick is protecting the "squishy" transports.

In a more standard list where you can put shadowseers in the transports, rolling on telepathy for "shrouding" can give the things a 2+ cover save, which was murderous against Stelmach.
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Post  Aegwymourn Tue Jan 12, 2016 11:46 am

Lore Weaver wrote:
GingerBalls wrote:That looks a bit nastier than the double heroes path but we'll have to wait and see what it can do.

No solitaire, but a squad full of embrace's and a squad full of fusion.  The trick is protecting the "squishy" transports.

In a more standard list where you can put shadowseers in the transports, rolling on telepathy for "shrouding" can give the things a 2+ cover save, which was murderous against Stelmach.

He'd have to get out to cast blessings though? Can't imagine it'd be that hard to kill him (or the squad he's with) outside their transport.
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Post  Lore Weaver Tue Jan 12, 2016 12:53 pm

Aegwymourn wrote:
Lore Weaver wrote:
GingerBalls wrote:That looks a bit nastier than the double heroes path but we'll have to wait and see what it can do.

No solitaire, but a squad full of embrace's and a squad full of fusion.  The trick is protecting the "squishy" transports.

In a more standard list where you can put shadowseers in the transports, rolling on telepathy for "shrouding" can give the things a 2+ cover save, which was murderous against Stelmach.

He'd have to get out to cast blessings though? Can't imagine it'd be that hard to kill him (or the squad he's with) outside their transport.

Shrouding targets the caster and his unit, does he need to be outside of the transport? Against Mike, I had a hero's path dude on foot hiding behind some LOS blocking terrain.
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Post  Aegwymourn Tue Jan 12, 2016 1:43 pm

Only powers you can cast while in a transport are witchfires(also assumes a valid fire point). So since shrouding is a blessing you'd have to be outside of it during the psychic phase.

So you did it right from the sound of it.
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