Night Lords theroryhammering
Page 1 of 1
Night Lords theroryhammering
So with the new heresy box and the small amount of FW I have I'm starting to scheme how to build a force but am a bit off on how heresy games play.
Currently I have built
Sevatar
apothicary
2 HQ from betrayal at calth
contemptor with options for 2ccw or ccw + AC/plasma cannon
10 marines (just bolters)
raptor gunship
5 raptors
so with 25 marines and 5 cata termies left to build i'm debating the best options to make a working list (or at least start towards one)
I would like to try and be a short-mid ranged army with lots of bodies to take advantage of the night lords CC benefit (+1 to wound if you outnumber enemy in cc)
Currently I have built
Sevatar
apothicary
2 HQ from betrayal at calth
contemptor with options for 2ccw or ccw + AC/plasma cannon
10 marines (just bolters)
raptor gunship
5 raptors
so with 25 marines and 5 cata termies left to build i'm debating the best options to make a working list (or at least start towards one)
I would like to try and be a short-mid ranged army with lots of bodies to take advantage of the night lords CC benefit (+1 to wound if you outnumber enemy in cc)
judchic- Lord of Titan
- Posts : 1054
Join date : 2008-10-20
Age : 37
Re: Night Lords theroryhammering
anyone know if a 20m squad of marines is worth it? loaded with fearless and fnp
judchic- Lord of Titan
- Posts : 1054
Join date : 2008-10-20
Age : 37
Similar topics
» Lords of War
» Friday Night Lights -- Highlander Test Game this Friday Night
» Astronomi-con to allow Lords of War.... probably.
» 4 lords, one conversion... and 3 captains, 2 psykers and some sergeants
» Traitor Guard and their Traitor Marine Lords
» Friday Night Lights -- Highlander Test Game this Friday Night
» Astronomi-con to allow Lords of War.... probably.
» 4 lords, one conversion... and 3 captains, 2 psykers and some sergeants
» Traitor Guard and their Traitor Marine Lords
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum