Necron Highlander concept
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Necron Highlander concept
Mephrit Dynasty Cohort
HQ:
Overlord, Edge of Enternity, Solar Thermasite, Nightmare Shroud, Phase Shifter, Phylactery. 200 pts
Cryptek, Chronometron. 90 pts
Troops:
Warriors x20. 260 pts
Warriors x10, Ghost Ark. 235 pts.
Gauss Immortals x9, Nightscythe. 283 pts
Elites:
Lychguard x6, Sword and Board, Nightscythe. 310 pts
Triarch Stalker, Particle Shredder. 130 pts
Canoptek Harvest:
Wraiths x3. 120 pts
Scarabs x3. 60 pts
Spyder, TL Particle Beamer. 60 pts.
1748 points total.
HQ:
Overlord, Edge of Enternity, Solar Thermasite, Nightmare Shroud, Phase Shifter, Phylactery. 200 pts
Cryptek, Chronometron. 90 pts
Troops:
Warriors x20. 260 pts
Warriors x10, Ghost Ark. 235 pts.
Gauss Immortals x9, Nightscythe. 283 pts
Elites:
Lychguard x6, Sword and Board, Nightscythe. 310 pts
Triarch Stalker, Particle Shredder. 130 pts
Canoptek Harvest:
Wraiths x3. 120 pts
Scarabs x3. 60 pts
Spyder, TL Particle Beamer. 60 pts.
1748 points total.
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: Necron Highlander concept
Is that from the codex or the FW list? If it's from the codex I think you are limited to a single piece of the really fancy equipment on a lord
Spamus Eatus- Inquisitor Lord
- Posts : 780
Join date : 2008-05-09
Re: Necron Highlander concept
The Edge and the Thermasite are both from the Shield of Baal book, and are not exclusive with the Artefacts choices.
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: Necron Highlander concept
Any other thoughts on the list? I'm reasonably sure that it is compliant with Mark's iteration of the Highlander rules.
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: Necron Highlander concept
New concept, trying out some new things.
Mephrit Dynasty Cohort
HQ:
Destroyer Lord. 110 pts
Cryptek, Chronometron. 90 pts
Troops:
Warriors x20. 260 pts
Warriors x10, Ghost Ark. 235 pts.
Gauss Immortals x5. 85 pts
Elites:
Praetorians, Nightscythe. 270 pts
Triarch Stalker. 125 pts
Flayed Ones x14. 182 pts
Fast Attack:
Destroyers x6. 240 pts
Heavy Support:
Heavy Destroyers x3. 150 pts
1747 points total.
Mephrit Dynasty Cohort
HQ:
Destroyer Lord. 110 pts
Cryptek, Chronometron. 90 pts
Troops:
Warriors x20. 260 pts
Warriors x10, Ghost Ark. 235 pts.
Gauss Immortals x5. 85 pts
Elites:
Praetorians, Nightscythe. 270 pts
Triarch Stalker. 125 pts
Flayed Ones x14. 182 pts
Fast Attack:
Destroyers x6. 240 pts
Heavy Support:
Heavy Destroyers x3. 150 pts
1747 points total.
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: Necron Highlander concept
Delightfully shooty.
What's the command benefit for Mephrit again?
What's the command benefit for Mephrit again?
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: Necron Highlander concept
Troops reroll RP of 1's. Figured if i had the requisite three troops anyway...
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: Necron Highlander concept
I'd be very tempted to run it as a Decurion. Army wide +1 RP is cray-cray good.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: Necron Highlander concept
That would require me to both have Tomb Blades and the points to get a squad of them in there. I suppose the points would be easy enough, removing most of the need for the Cryptek...
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: Necron Highlander concept
Planes wrote:That would require me to both have Tomb Blades and the points to get a squad of them in there. I suppose the points would be easy enough, removing most of the need for the Cryptek...
Cryptek is still a requirement, 5++ invul vs shooting is amazing, especially when combined with a 4+++ or 5+++ save.
Lore Weaver- Lord of Titan
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Join date : 2010-01-05
Re: Necron Highlander concept
Which then makes the next likely target for cuts the Praetorian squad, giving the Scythe back to the Immortals.
Planes- Lord of Titan
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Join date : 2011-11-27
Location : Mai'laun
Re: Necron Highlander concept
I suppose the biggest problem with the Decurion here is the way all the squads are parced out. For example, in order to take the number of Destroyers I have here, I'd have to take the formation, which is illegal in the highlander format. In order to get a Stalker, I need to take it in a formation with two squads of Praetorians, which is illegal in the highlander format. For the purposes of this event, the Mephrit Dynasty Cohort and CAD are both superior options.
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: Necron Highlander concept
Ya, that's why I took CAD against you, as I couldn't take the Praetorians, D-Lord, Destroyers, or Annihilation barge without one.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: Necron Highlander concept
One thing is for sure: I need more magnets for all these destroyers. I don't want to deal with this broken skimmer stand nonsense.
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: Necron Highlander concept
Planes wrote:One thing is for sure: I need more magnets for all these destroyers. I don't want to deal with this broken skimmer stand nonsense.
Eh magnets are both better and worse with the skimmer stands. I would recommend replacing the acrylic rod as well with something more stable. I had one rod shear off half way when I got my Wave serpent close to a base and it "jumped" up to connect the two magnets.
Still better than attempting to just use it as is though.
Aegwymourn- Lord of Titan
- Posts : 2536
Join date : 2012-07-01
Location : Rosetown
Re: Necron Highlander concept
A number of the destroyers I picked up already had rods glued in and snapped off in them, and just recovering the hole itself is impractical. I've done the magnetic stand connection before, not that many people have seen it before since it is on Daemon models. I remove the acrylic rod from the equation entirely and replace it with a sawed off nail, which happens to mean I only have to use a single magnet per model.
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: Necron Highlander concept
Ugh, that is a bummer. Once the rod snaps off inside the model you are kinda pooched for using that spot at all since getting the acrylic out is no fun.
Nail approach would work much better. At some point if I ever redo the bases for my Wave Serpents and Crisis Suits that is what I'll probably be doing.
Nail approach would work much better. At some point if I ever redo the bases for my Wave Serpents and Crisis Suits that is what I'll probably be doing.
Aegwymourn- Lord of Titan
- Posts : 2536
Join date : 2012-07-01
Location : Rosetown
Re: Necron Highlander concept
Aegwymourn wrote:Nail approach would work much better. At some point if I ever redo the bases for my Wave Serpents and Crisis Suits that is what I'll probably be doing.
That's what Matt Kerr does. Having this happen to an Annihilation Barge, Wave Serpent, Fire Prism, and Ghost Ark, I can confirm it's a massive pain in the ass.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: Necron Highlander concept
If I do this for a Ghost Ark, I'm definitely going for multiple points of contact.
Back to the list at hand, though. In the context of a highlander event, how do you think this incarnation holds up?
Back to the list at hand, though. In the context of a highlander event, how do you think this incarnation holds up?
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: Necron Highlander concept
Well, I ran the Mk 2 of this list against Shadowdisco's Flesh Tearers last night, and here are some of my take aways:
Flayed Ones need to be a full 20 man squad in order to withstand dedicated assault units long enough to get to the attrition part of the fight. Having only three guys swing back on the turn you get charged, even with 12 attacks with Shred, isn't enough to push the numbers back to where a moral check is plausible. Oddly enough, the Destroyer Blob proved this point, as since the bike squad was unable to overrun them out of the gates, they had the bikers tar pitted there for the majority of the game.
Even with 97% accuracy, Las Cannons/Heavy Gauss Cannons will go out of their way to spite you with dice. This happened on both sides of the table.
A 20 man Warrior Blob backed by a Ghost Ark and a Chronometron Cryptek is essentially immune to anything that is not a dedicated assault unit. Even with Gabriel and Corbolo sitting in the middle of them, the war of attrition was going in my favor until the bikers slammed into them at the top of 5, having just finished the final Destroyer.
Praetorians with Rods are solid units, and are one of the few units in the list that has the required mobility for Maelstrom missions.
While I lost 2-6 (that deck hates me, kept giving me impossible objectives, there are no enemy fliers or gun emplacements!) apparently this army is incredibly demoralizing, due to the resilience and regeneration of it's core squad.
I really need to do something to remember both my Assault Moves (only tried it once the whole game, could have had another whole round of shooting with the Destroyers) and that the Mephrit Dynasty Detachment allows me to re-roll 1's for RP in Troop squads.
I should really find a way to slip a Phase Shifter onto the Destroyer Lord just so he can tank challenges better.
Flayed Ones need to be a full 20 man squad in order to withstand dedicated assault units long enough to get to the attrition part of the fight. Having only three guys swing back on the turn you get charged, even with 12 attacks with Shred, isn't enough to push the numbers back to where a moral check is plausible. Oddly enough, the Destroyer Blob proved this point, as since the bike squad was unable to overrun them out of the gates, they had the bikers tar pitted there for the majority of the game.
Even with 97% accuracy, Las Cannons/Heavy Gauss Cannons will go out of their way to spite you with dice. This happened on both sides of the table.
A 20 man Warrior Blob backed by a Ghost Ark and a Chronometron Cryptek is essentially immune to anything that is not a dedicated assault unit. Even with Gabriel and Corbolo sitting in the middle of them, the war of attrition was going in my favor until the bikers slammed into them at the top of 5, having just finished the final Destroyer.
Praetorians with Rods are solid units, and are one of the few units in the list that has the required mobility for Maelstrom missions.
While I lost 2-6 (that deck hates me, kept giving me impossible objectives, there are no enemy fliers or gun emplacements!) apparently this army is incredibly demoralizing, due to the resilience and regeneration of it's core squad.
I really need to do something to remember both my Assault Moves (only tried it once the whole game, could have had another whole round of shooting with the Destroyers) and that the Mephrit Dynasty Detachment allows me to re-roll 1's for RP in Troop squads.
I should really find a way to slip a Phase Shifter onto the Destroyer Lord just so he can tank challenges better.
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
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