Necron post-game thoughts
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judchic
Roland
Matthew G
Lore Weaver
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Necron post-game thoughts
Quickly...
Reanimation Protocols is ridiculous. Like... Really really good.
Flayed ones... 4 took down a tactical squad. Shred's huge.
Canoptek formation's really really good too.
Reanimation Protocols is ridiculous. Like... Really really good.
Flayed ones... 4 took down a tactical squad. Shred's huge.
Canoptek formation's really really good too.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: Necron post-game thoughts
Wraiths with RP, gross... I say this from experience now.
And in general RP is gross. Very Gross... very very gross.....
Quite convinced that GW doesn't play test their rules... RP is just *too* good, and Mark touched on last night in our game, the Non-Obj.Secured isn't enough of a penalty to offset that uber bonus
And in general RP is gross. Very Gross... very very gross.....
Quite convinced that GW doesn't play test their rules... RP is just *too* good, and Mark touched on last night in our game, the Non-Obj.Secured isn't enough of a penalty to offset that uber bonus
Matthew G- Lord of Titan
- Posts : 1083
Join date : 2008-06-10
Re: Necron post-game thoughts
Without the Decurion Detachment, it'd be fairly balanced.
The Decurion Detachment restrictions aren't quite enough to balance out the benefit.
"Oh no, to get +1 RP I have to take a unit of tomb blades for 60pts? If I want Wraiths I have to take scarabs and a Spyder but I can give them RP? " etc....
4+++ is downright amazing.
Matt, I forgot one small thing, those Immortals that you nearly torched, should've gotten a re-roll failed '1's on their RP as part of their Reclaimation Legion (same with the Warriors, although none of those died.)
The Decurion Detachment restrictions aren't quite enough to balance out the benefit.
"Oh no, to get +1 RP I have to take a unit of tomb blades for 60pts? If I want Wraiths I have to take scarabs and a Spyder but I can give them RP? " etc....
4+++ is downright amazing.
Matt, I forgot one small thing, those Immortals that you nearly torched, should've gotten a re-roll failed '1's on their RP as part of their Reclaimation Legion (same with the Warriors, although none of those died.)
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: Necron post-game thoughts
Oh my. So not only do they get a 50% not die rule, but they can reroll 1s on that RP to boot?
I might have to play necrons now... The whole world will play necrons. It's a Necrons invasion
I might have to play necrons now... The whole world will play necrons. It's a Necrons invasion
Matthew G- Lord of Titan
- Posts : 1083
Join date : 2008-06-10
Re: Necron post-game thoughts
Don't you get the +1 to RP for taking the Mephrit Dynasty detachment from exterminatis or whatever?
Edit: ah it's the rerolls you get with that. And troops only
I'm seeing the benefit of the decurion, as it a the only way for army wide 4+++ (cryptek is limited to his unit)
Edit: ah it's the rerolls you get with that. And troops only
I'm seeing the benefit of the decurion, as it a the only way for army wide 4+++ (cryptek is limited to his unit)
Roland- Lord of Titan
- Posts : 3544
Join date : 2011-01-26
Location : Saskatoon
Re: Necron post-game thoughts
The only real benefit of a cryptek is the 5++ vs shooting.
Army wide 4+ RP is amazing.
The re-roll 1's is for the reclaimation legion only. (Warriors, Immortals, Tomb Blades, Lychguard).
I think the thing to do with Lychguard is to take them with Warscythes. So much more superior... S7 AP2 Armourbane....
Army wide 4+ RP is amazing.
The re-roll 1's is for the reclaimation legion only. (Warriors, Immortals, Tomb Blades, Lychguard).
I think the thing to do with Lychguard is to take them with Warscythes. So much more superior... S7 AP2 Armourbane....
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: Necron post-game thoughts
Matthew G wrote:Oh my. So not only do they get a 50% not die rule, but they can reroll 1s on that RP to boot?
I might have to play necrons now... The whole world will play necrons. It's a Necrons invasion
and peace will spread as everyone will just get back up when they die...
judchic- Lord of Titan
- Posts : 1054
Join date : 2008-10-20
Age : 37
Re: Necron post-game thoughts
apparently they never fall down in the first place now. which i like.
At least you know where you stand and its just a save. nothing worse than fighting necrons, killing something on you turn... like say a destroyer lord. Then having it get back up, and be out of combat in your back field and ready to whoop ass again on its controllers turn.
At least you know where you stand and its just a save. nothing worse than fighting necrons, killing something on you turn... like say a destroyer lord. Then having it get back up, and be out of combat in your back field and ready to whoop ass again on its controllers turn.
Rhaevyn- Lord of Titan
- Posts : 2465
Join date : 2011-08-19
Age : 46
Location : Mike Bidyk
Re: Necron post-game thoughts
Ha, I'm a big fan. Ben nearly won with his 'Nids. A simple rule is a better rule.
Also, tactical objectives are super fun. I highly recommend using them.
Also, tactical objectives are super fun. I highly recommend using them.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: Necron post-game thoughts
Lore Weaver wrote:Ha, I'm a big fan. Ben nearly won with his 'Nids. A simple rule is a better rule.
Also, tactical objectives are super fun. I highly recommend using them.
Totally on board with the tactical objectives. Keep you on your toes
Matthew G- Lord of Titan
- Posts : 1083
Join date : 2008-06-10
Re: Necron post-game thoughts
What about ID does that get rid of RP
ShadowDisco- Crusader
- Posts : 214
Join date : 2013-03-11
Location : Saskatoon
Re: Necron post-game thoughts
ID causes a -1 to the roll. So a 5+++ becomes 6+++, and 4+++ becomes 5+++. Str D nulls it out completely.
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: Necron post-game thoughts
Or, with a cryptek in a decurion detachment, still 4+
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: Necron post-game thoughts
Lore Weaver wrote:Or, with a cryptek in a decurion detachment, still 4+
Only for the unit he is attached to tho, correct?
Roland- Lord of Titan
- Posts : 3544
Join date : 2011-01-26
Location : Saskatoon
Re: Necron post-game thoughts
Rhaevyn wrote:apparently they never fall down in the first place now. which i like.
At least you know where you stand and its just a save. nothing worse than fighting necrons, killing something on you turn... like say a destroyer lord. Then having it get back up, and be out of combat in your back field and ready to whoop ass again on its controllers turn.
This. I haven't had a chance to play against the new 'crons, but Planes and I discussed this. Before you could never properly assign your firepower since RP was done after a phase. It allowed way to many unintended consequences to the sequence of play. Now at least you know after you resolve your attacks where you stand.
Right now I'm thinking the best way to beat 'crons is running units down in CC since without MSS their lords are just punchy (like a SM bike Chapter master w/PF) rather than making you punch yourself. Also not much fearless outside a Special character or two right? And barring the new slightly better CC units the rest of them are still bad at CC.
Aegwymourn- Lord of Titan
- Posts : 2536
Join date : 2012-07-01
Location : Rosetown
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