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7th rumours

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Spamus Eatus
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Post  Roland Wed May 21, 2014 4:47 pm

No daemons had force weapons. Makes sense.
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Post  GingerBalls Wed May 21, 2014 4:58 pm

Have not even heard of the new force powers until now. Possible Jedi expansion?
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Post  Planes Wed May 21, 2014 5:30 pm

Well, the pictures on 3++ confirm that Force is the activation of force weapons, even having a card for it. Makes you wonder if you have to commit a power roll to get it now...

Sanctic also indeed seems to be Grey Knight/Old Space Marine powers, with Hammer Hand now giving out +2 Str, and Vortex of Doom now being Str D.

Prescience confirmed as going up to WC2.
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Post  Paz Wed May 21, 2014 5:40 pm

vortex is s D? Throne's balls...
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Post  Aegwymourn Wed May 21, 2014 5:47 pm

Well you had to pass a test for it before so it would follow they just made it a power.

Prescience still the divination primarus?
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Post  Planes Wed May 21, 2014 5:55 pm

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Post  Lore Weaver Wed May 21, 2014 6:28 pm

Holy shnikies, some interesting balance changes to the psychic powers... didn't even read the new ones yet.

Prescience, unchanged, it's 2 charge now.

Endurance, 2 charge, FnP 4+, Eternal Warrior, and Relentless?

etc....
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Post  Aegwymourn Wed May 21, 2014 6:40 pm

Since I would assume GK are getting Santic, took a perusal over that. Most of them are pretty nifty. Although demon players are going to cry if every unit gets access to them. Having each unit cast a stackable -1 to your invul save on something each turn could be brutal.

I find it interesting that prescience, misfortune and scriers gaze all went to WC 2. Makes my 110 points divination bot with a psycannon potentially less good.

Have we confirmed psykers can throw more dice than their mastery level or are you capped at that?
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Post  Matthew G Wed May 21, 2014 6:45 pm

Aegwymourn wrote:Since I would assume GK are getting Santic, took a perusal over that. Most of them are pretty nifty. Although demon players are going to cry if every unit gets access to them. Having each unit cast a stackable -1 to your invul save on something each turn could be brutal.

I find it interesting that prescience, misfortune and scriers gaze all went to WC 2. Makes my 110 points divination bot with a psycannon potentially less good.

Have we confirmed psykers can throw more dice than their mastery level or are you capped at that?

I am glad for this. For a Primaris power it was too good. Making it WC2 at least makes it balanced-er
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Post  Roland Wed May 21, 2014 6:48 pm

What your warp charge pool now? D6 + total mastery levels?
WC2 isn't that much, and it simply guarantees a possibility of Perils
GK are now the great spoiler.
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Post  Lore Weaver Wed May 21, 2014 7:21 pm

We need more data on the Psychic Phase. If Psykers are still limited to casting powers with Warp Charge equal to or less than their mastery, that's very interesting indeed.

It's also potentially really good for someone like Ahriman.
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Post  Matthew G Wed May 21, 2014 7:32 pm

Lore Weaver wrote:We need more data on the Psychic Phase.  If Psykers are still limited to casting powers with Warp Charge equal to or less than their mastery, that's very interesting indeed.

It's also potentially really good for someone like Ahriman.

Is the phase going to work like fantasy where you can only cast a power of the same name once per turn unless is a primaris?
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Post  Roland Wed May 21, 2014 7:40 pm

I'd say that's a good assumption, Matt, but no confirmation.

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Post  Lore Weaver Wed May 21, 2014 8:39 pm

I wonder how spell familiars interact with the new Psychic rules. Re-roll all the dice maybe???
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Post  Rhaevyn Wed May 21, 2014 11:36 pm

psychic table is wierd.

seems completely random who gets what. cuz space marines and guard should totally get access to everything... but dark angels shouldn't get biomancy? or blood angels shouldn't play with fire?
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Post  Rhaevyn Wed May 21, 2014 11:46 pm

drop podding in fighty units with a lv 3 santic psyker is so going to be a thing. vortex of doom!, hammerhand. even cleansing flame are all good.
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Post  Planes Thu May 22, 2014 12:42 am

Just keep in mind that there's draw backs to those powers if you're not Grey Knights.
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