Highlander Tyranids List
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Highlander Tyranids List
HQ
Hive Tyrant(285) - 2 Twin-linked devourers with brainleech worms
- Wings
- Old Adversary
Troop
Termagaunt(50)- x 10
Tervigon(225) - Catalyst
-Onslaught
-Crushing Claws
-Toxin Sacks
Hormagaunt(96)- x 16
Elite
Hive Guard(150)- x 3
Zoanthrope(180)- x 3
Ymargl Genestealers(184)- x 8
Heavy Support
Biovore(90)- x 2
Trygon(240) - Prime
Hopefully it proves to be pretty fun to play as and against.
Hive Tyrant(285) - 2 Twin-linked devourers with brainleech worms
- Wings
- Old Adversary
Troop
Termagaunt(50)- x 10
Tervigon(225) - Catalyst
-Onslaught
-Crushing Claws
-Toxin Sacks
Hormagaunt(96)- x 16
Elite
Hive Guard(150)- x 3
Zoanthrope(180)- x 3
Ymargl Genestealers(184)- x 8
Heavy Support
Biovore(90)- x 2
Trygon(240) - Prime
Hopefully it proves to be pretty fun to play as and against.
jasd213- Familiar
- Posts : 13
Join date : 2013-08-01
Age : 36
Location : Saskatoon
Re: Highlander Tyranids List
It's certainly got all my favourite models but in saying that I don't know much about Tyranids. I've played against the me ought o know that tervigons and flyrants are nasty. Never played a trogon though, anyone else?
GingerBalls- Lord of Titan
- Posts : 1121
Join date : 2010-12-06
Re: Highlander Tyranids List
I have not played against a tyranid player ever but this looks like a fun list. Should be interesting to play against. Do hive tyrants auto have psychic powers? And same with Tervigons?
superdeuxlol- Assassin
- Posts : 389
Join date : 2012-11-16
Re: Highlander Tyranids List
My only suggestions would be to make sure you have toxin sacs on the prime. With a close combat gribbly like that you don't want to get stuck on a Wraithknight or MC with Iron arm and need 6's to wound.
I'm also a huge fan of putting toxin sacs on the hormagaunts. They go from being able to beat up GEQ to being dangerous to just about anything by simply forcing saves.
I dunno if I'd put as many points into the Tervigon. If you don't roll the right psychic powers its still not very good in close combat. I prefer just toxin sacs and catalyst to guarantee FNP to something (even a blob of hormagaunts becomes a pain to kill if they have 5+ cover and 5+ FNP).
Other than that I think you've managed to rustle up a pretty solid list. Should be fun!
@ Dallas - Hive Tyrants; Tervigons; and Zoenthropes have psychic powers in his list. (they can roll from Biomancy, Telekinesis, Telepathy)
I'm also a huge fan of putting toxin sacs on the hormagaunts. They go from being able to beat up GEQ to being dangerous to just about anything by simply forcing saves.
I dunno if I'd put as many points into the Tervigon. If you don't roll the right psychic powers its still not very good in close combat. I prefer just toxin sacs and catalyst to guarantee FNP to something (even a blob of hormagaunts becomes a pain to kill if they have 5+ cover and 5+ FNP).
Other than that I think you've managed to rustle up a pretty solid list. Should be fun!
@ Dallas - Hive Tyrants; Tervigons; and Zoenthropes have psychic powers in his list. (they can roll from Biomancy, Telekinesis, Telepathy)
Aegwymourn- Lord of Titan
- Posts : 2536
Join date : 2012-07-01
Location : Rosetown
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