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Astronomicon Daemons 16/20

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Rhaevyn
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Post  Aegwymourn Mon Jun 24, 2013 10:10 pm

Not to shabby Mark. Monolith is out of place, but its still a big block of AV14.
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Post  Lore Weaver Mon Jun 24, 2013 10:18 pm

Aegwymourn wrote:Not to shabby Mark. Monolith is out of place, but its still a big block of AV14.

It spits out a C'Tan that pie plates a unit and also drops it's 8 s4 shots.
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Post  Deadlytoaster Mon Jun 24, 2013 10:24 pm

And best of all? i think that would actually be a fun necron list to play against :)it has some good stuff but isnt regular necron retardation
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Post  Lore Weaver Mon Jun 24, 2013 10:27 pm

It's weak against fliers. Could drop the Ghost Ark for a Night Scythe, leaving 15 points. Could take some different C'Tan powers, or drop some scarabs for ... Something else?
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Post  Deadlytoaster Mon Jun 24, 2013 10:31 pm

lol tomb blades :Pyou could take a single flier of your own, no?
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Post  Lore Weaver Mon Jun 24, 2013 10:43 pm

Deadlytoaster wrote:lol tomb blades :Pyou could take a single flier of your own, no?

I could drop the Monolith for a Doom Scythe and tool the C'Tan completely different. (S9 AP2 shooty? Or close combat with the Gaze & Times Arrow, or the redeploy some dudes thing... _)
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Post  Deadlytoaster Mon Jun 24, 2013 10:48 pm

Unsure about the Ctan, can he put up much fight in CC if tooled right? or would he be better just shooting with the rest of the army adding to their firepower. If he can be a good enough CC deterrent, then he might be worth keeping like that.
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Post  Lore Weaver Mon Jun 24, 2013 10:54 pm

I think this is 15/20 ... It'll win all of its games.

Destroyer Lord: sempiternal weave; mindshackle scarabs. 160
Destroyer Lord: sempiternal weave; mindshackle scarabs; resurrection orb. 190

Triarch Stalker 150
Triarch Stalker 150

10 Necron Warriors 245
Ghost Ark
10 Necron Warriors 245
Ghost Ark

2 Canoptek Wraiths: 2× whip coils. 90

Annihilation Barge: gauss cannon. 90
Annihilation Barge 90
Annihilation Barge 90

1,500 points
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Post  Aegwymourn Mon Jun 24, 2013 11:03 pm

Oh? 

 Astronomicon Daemons 16/20 - Page 2 Come-a12
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Post  Deadlytoaster Mon Jun 24, 2013 11:12 pm

You should know better than to bring tyranids.....
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Post  Aegwymourn Mon Jun 24, 2013 11:21 pm

I couldn't find a fish for my Tau so I went with what was closest. Razz
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Post  Rhaevyn Tue Jun 25, 2013 12:00 am

20/20 CSM

Though, i think we are overthinking the comp scores. appearance/painting is worse than comp, and so is the army list,section. but whateva.

someone is going to win this thing with a 3-3 record cuz they pwn face at painting and used a 3D printer to print out an army list that looks Like the emporers throne.

1500 Pts - Chaos Space Marines Roster

Total Roster Cost: 1496

HQ: Chaos Lord (1#, 175 pts)
. . 1 Chaos Lord, 175 pts = (base cost 65 + Mark of Nurgle 15 + Lightning Claw x1 15 + Power Fist x1 25 + Sigil of Corruption 25 + Gift of Mutation 10) + Chaos Bike 20

HQ: Sorcerer (1#, 75 pts)
. . 1 Sorcerer, 75 pts = (base cost 60 + Aura of Dark Glory 15)

Fast Attack: Heldrake (1#, 170 pts)
. . 1 Heldrake, 170 pts

Fast Attack: Chaos Bikers (3#, 105 pts)
. . 2 Chaos Bikers, 60 pts = 2 * 20 (base cost 20) + Meltagun x2 20
. . . . 1 Biker Champion, 45 pts = (base cost 30 + Power Axe x1 15)

Heavy Support: Obliterator (2#, 158 pts)
. . 2 Obliterator, 158 pts = 2 * 79 (base cost 70 + Mark of Nurgle 6 + Veterans of the Long War 3)

Heavy Support: Chaos Predator (1#, 115 pts)
. . 1 Chaos Predator, 115 pts = (base cost 75 + Lascannon (each side) 40)

Troops: Chaos Space Marines (11#, 225 pts)
. . 9 Chaos Space Marines, 161 pts = 9 * 14 (base cost 13 + Veterans of the Long War 1) + Plasma gun 15 + Lascannon 20
. . . . 1 Aspiring Champion, 24 pts = (base cost 23 + Veterans of the Long War 1)
. . . . 1 Chaos Rhino, 40 pts = (base cost 35 + Combi-Bolter 5)

Troops: Chaos Space Marines (11#, 225 pts)
. . 9 Chaos Space Marines, 161 pts = 9 * 14 (base cost 13 + Veterans of the Long War 1) + Plasma gun 15 + Lascannon 20
. . . . 1 Aspiring Champion, 24 pts = (base cost 23 + Veterans of the Long War 1)
. . . . 1 Chaos Rhino, 40 pts = (base cost 35 + Combi-Bolter 5)

Troops: Plague Marines (8#, 248 pts)
. . 6 Plague Marines, 164 pts = 6 * 24 (base cost 24) + Meltagun x2 20
. . . . 1 Plague Champion, 39 pts = (base cost 24 + Power Axe x1 15)
. . . . 1 Chaos Rhino, 45 pts = (base cost 35 + Combi-melta 10)
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Post  Rhaevyn Tue Jun 25, 2013 12:53 am

or.... at 18/20  (-1 for 300 points of FA and -1 for >200 points of flyers.)

Sorc takes strategic genius warlord trait, to fiddle with reserve rolls. drakes I'd want asap, but i'de probably re-roll successful daemonette rolls on turn 2, keep them off the board until an opportune time.


1500 Pts - Chaos Space Marines Roster

Total Roster Cost: 1500

: Aegis Defence Lines (2#, 100 pts)
. . 1 Aegis Defence Lines, 50 pts
. . . . 1 Gun Emplacement, 50 pts = (base cost 0 + Quad-gun 50)

HQ: Sorcerer (1#, 100 pts)
. . 1 Sorcerer, 100 pts = (base cost 60 + Mark of Slaanesh 15 + Sigil of Corruption 25) Force STAVE

Troops: Chaos Cultists (10#, 50 pts)
. . 9 Chaos Cultists, 36 pts = 9 * 4
. . . . 1 Cultist Champion, 14 pts

Troops: Chaos Cultists (10#, 50 pts)
. . 9 Chaos Cultists, 36 pts = 9 * 4
. . . . 1 Cultist Champion, 14 pts

Heavy Support: Chaos Predator (1#, 115 pts)
. . 1 Chaos Predator, 115 pts = (base cost 75 + Lascannon (each side) 40)

Fast Attack: Heldrake (1#, 170 pts)
. . 1 Heldrake, 170 pts

Fast Attack: Heldrake (1#, 170 pts)
. . 1 Heldrake, 170 pts

HQ: Keeper of Secrets (1#, 190 pts)
. . 1 Keeper of Secrets (HQ) [cd], 190 pts = (base cost 170 + DR: Greater Rewards x1 20)

Troops: Daemonettes of Slaanesh (15#, 135 pts)
. . 15 Daemonettes of Slaanesh (Troops) [cd], 135 pts = 15 * 9

Troops: Daemonettes of Slaanesh (15#, 135 pts)
. . 15 Daemonettes of Slaanesh (Troops) [cd], 135 pts = 15 * 9

Heavy Support: Soul Grinder (1#, 180 pts)
. . 1 Soul Grinder (Heavy) [cd], 180 pts = (base cost 135) + Mawcannon - Phlegm 30 + DA: Daemon of Slaanesh 15

Elite: Helbrute (1#, 105 pts)
. . 1 Helbrute, 105 pts = (base cost 100 + Reaper Autocannon 5)
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Post  Aegwymourn Tue Jun 25, 2013 8:00 am

I think the 2nd list is probably better Mike. Like I said before I am just ignoring the composition scoring and taking my standard 1500 list. I agree that painting/theme/list/whatever will be more important, along with the battle points.
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Post  Lore Weaver Tue Jun 25, 2013 8:20 am

Army list is worth 10 points, looks pretty easy to get 5/10 or so.
Comp is worth 20
Battle Points are worth 90 (looks challenging to max out, if you go 6-0, likely get 65/90 here) == Best General award goes to Comp & Battle
Appearance is like 40 or something?
Sportsmanship is 10.
Some sort of "Army Theme score"?
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Post  Aegwymourn Tue Jun 25, 2013 8:26 am

Lore Weaver wrote:Army list is worth 10 points, looks pretty easy to get 5/10 or so.
Comp is worth 20
Battle Points are worth 90 (looks challenging to max out, if you go 6-0, likely get 65/90 here) ==  Best General award goes to Comp & Battle
Appearance is like 40 or something?
Sportsmanship is 10.
Some sort of "Army Theme score"?


Battle points are 90
Sportsmanship is 60
Appearance is 40
Comp is 20
Theme is 10
List is 10

For a total of 230.
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Post  Lore Weaver Tue Jun 25, 2013 8:59 am

Hrm... I need to review those missions, I think.

I was going to pick the scoring trait for my Destroyer Lord, but I think I might just have to do things... Differently. There's a lot of things an army has to be able to do to get those battle points. Scarabs might be a very useful tool in the tool box, as would a Night Scythe.
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Post  Aegwymourn Tue Jun 25, 2013 9:50 am

Well the biggest for me is trying to get those damn objectives out of their tanks without wrecking them. I am almost considering taking the salvage warlord trait because of it. (AV 10 - hammerhead shoots it 50/50 explodes, ruins objective)
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Post  Deadlytoaster Tue Jun 25, 2013 11:39 pm

just assault it with something that has str 4?...errr, stealth suits? :s lol Well rapid fire fire warriors should have a decent chance and not making it go boom.

Not too sure what ill do, maybe just wreck them all then no one gets any Mad
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Post  Rhaevyn Sat Jun 29, 2013 9:15 pm

Come at me bro list...

Master of deception on the khorne lord, and then a turn or two of distraction while my stuff runs up in yer face and pokes you to death.... oh and a baleflamer.

-2 comp score for 435 points of HQ. Bloodthirster is a single model, so doesn't count towards flyer or MC totals, if i read the comp crap correctly.

1500 Pts - Chaos Space Marines Roster

Total Roster Cost: 1500

Rhaevyn - The Manipulator (1#, 110 pts)
. . 1 Sorcerer, 110 pts = (base cost 60 + Increase Mastery Level x2 50)

Daedallus - The Pawn (1#, 135 pts)
. . 1 Chaos Lord, 100 pts = (base cost 65 + Mark of Khorne 10 + Sigil of Corruption 25)
. . . . 1 Axe of Blind Fury, 35 pts

Goreshank - The Muscle (1#, 290 pts)
. . 1 Bloodthirster (HQ) [cd], 290 pts = (base cost 250 + DR: Greater Rewards x2 40)

Fizzsnap - The Collector (1#, 135 pts)
. . 1 Soul Grinder (Heavy) [cd], 135 pts

SzzzzzzNAp!!- ... The Mauler (1#, 125 pts)
. . 1 Maulerfiend, 125 pts

Goreshank's Retinue (15#, 185 pts)
. . 14 Bloodletters of Khorne (Troops) [cd], 160 pts = 14 * 10 (base cost 10) + DG: Banner of Blood 20
. . . . 1 Bloodreaper [cd], 25 pts = (base cost 15 + DR: Lesser Rewards x1 10)

Troops: Plaguebearers of Nurgle (20#, 200 pts)
. . 20 Plaguebearers of Nurgle (Troops) [cd], 200 pts = 20 * 9 (base cost 9) + DG: Plague Banner 20

Troops: Chaos Cultists (20#, 95 pts)
. . 19 Chaos Cultists, 81 pts = 19 * 4 (base cost 4) + Flamer x1 5
. . . . 1 Cultist Champion, 14 pts

Troops: Chaos Cultists (10#, 55 pts)
. . 9 Chaos Cultists, 41 pts = 9 * 4 (base cost 4) + Flamer x1 5
. . . . 1 Cultist Champion, 14 pts

Fast Attack: Heldrake (1#, 170 pts)
. . 1 Heldrake, 170 pts
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Post  Lore Weaver Sat Jun 29, 2013 10:11 pm

If you're running a lvl 3 sorcerer, the spell familiar is well worth 15 pts.
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Post  Rhaevyn Sat Jun 29, 2013 11:25 pm

will probably shave a daemon or something to come up with it. sorc + khorne lord would be leading the large unit of cultists, so biomancy will be on the menu

I'm short on shooting, but many of the missions rely on taking and holding areas of the board or objectives  so scoring units  and units that can push others around seem to be the order of the day.
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Post  Guest Sun Jun 30, 2013 3:03 pm

Tried Making a Higher Comp score list. Eldar was over on Heayv, Fast, HQ, and Transports..... So I looked back at Guard.

-1 Too much HQ (The way I read it, 400 points is -1, 401 points was -2, if its the other way around I'll move some wargear points)
-1 2nd Heavy Support

18/20

1496 4

HQ

110 Company Command Squad: 3 Snipers, Flag, Master of Ordinance
290 Bloodthirster: 2 Greater Rewards

Elite
65 Marbo

Troops
125 10 Bloodletters: Reaper, Greater Reward
135 10 Veterans: Lascannon, 3 Plasmaguns
50 Platoon Command Squad: 4 Grenade Launder
65 Infantry Squad: Grenade Launcher, Autocannon
65 Infantry Squad: Grenade Launcher, Autocannon

Fast Attack
140 Vendetta: Heavy Bolters
41 Scout Sentinel: Autocannon, Searchlight

Heavy Support
160 Manticore
125 Basilisk

Fortifications
75 Imperial Bastion
50 Quadgun

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Post  Guest Sun Jun 30, 2013 3:04 pm

actually, could you guys link the comp score stuff, I think my source is outdated. It did not mention flyers

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Post  Roland Sun Jun 30, 2013 3:26 pm

Here's the "we don't like Ravenwing, Deathwing, Loganwing, Draigowing, or Chicken Wings." Rules.

COMPOSITION (20 Points)

Composition judging will be done in advance of the event. Army lists must be submitted for composition judging prior to the event.

Send your army list here: armylist@astronomi-con.com – or mail it to the address on the registration form in the Registration section.


NOTE: Army Lists must be submitted in one of the following formats: HTML, DOC, XLS, RTF, TXT, PDF.

Army lists must be broken down into HQ, TROOPS, ELITE, FAST ATTACK, and HEAVY SUPPORT sections,
with all vehicle upgrades, wargear, unit options and points listed. Also, be sure to include your full name with your army list submission!.



Composition is scored as follows: Start with a full 20 points and deduct from that total as indicated below.

FORCE ORGANIZATION SECTION

-1 for the fifth Troops selection.
-1 for the sixth Troops selection.

-1 for a third Fast Attack selection.
-1 if the third Fast Attack selection is a triplicate.
-1 for a fourth Fast Attack selection.

-1 for a second Elites selection.
-1 for a third Elites selection.
-1 if the third Elites selection is a triplicate*.
-1 for a fourth Elites selection.

-1 for a third Heavy Support selection.
-1 for a fourth Heavy Support selection.
-1 for a duplicate* Heavy Support selection.
-1 for a triplicate* Heavy Support selection.



All of the above include any allied forces selected.

* duplicate and triplicate selections refer to having a second or third selection of the same unit entry in the codex in your army. Varying wargear or a unit’s upgrades does not alter the status of a unit as a duplicate or triplicate selection.

Note that duplicate and triplicate penalties apply based on the ‘home’ Force Org position of a unit. For example, a player taking 3 Vanguard Squads but taking them as Troops due to a special character will not take the penalty for 3 FA choices, but will take the -1 ‘Triplicate’ selection for having a triplicate of the same Fast Attack choice.

All points are cumulative (so if you have 4 HS choices then you take -1 for 3rd and another for 4th for a total of -2, with another -1 if it is duplicate and yet another if it is triplicate).

“Home” Troops units never suffer minuses for duplicates (taking 2, 3, or even 4 Tactical Space Marine squads will not cause any kind of a Force Org Penalty).





POINTS SECTION

-1 for more than 300 points of HQ.
-1 for each full 100 points of HQ over 300 points.

-1 for less than 300 points of Troops.
-1 for less than 200 points of Troops.
-1 for more than 800 points of Troops.
-1 for more than 1000 points of Troops.

-1 for more than 300 points of Fast Attack.
-1 for each full 150 points of Fast Attack over 300 points.

-1 for more than 300 points of Elites.
-1 for each full 150 points of Elites over 300 points.

-1 for more than 300 points of Heavy Support.
-1 for each full 150 points of Heavy Support over 300 points.

-1 for more than 150 points of Dedicated Transports.
-1 for each full 150 points of Dedicated Transports over 150 points.

-1 for more than 200 points of flyers/flying Monstrous Creatures unless all points are for a single model (this includes any upgrades). Single models are counted in their own Force Organization total.
-1 for each full 150 points of flyers/flying Monstrous Creatures over 200 points.

All of the above include any allied forces selected.

All points combinations exclude any dedicated transports and their wargear/equipment (all of which go into the dedicated transport section).

All points combinations (including dedicated transports if any) of vehicles with the rating ‘Flyer’ or Flying Monstrous creature, go into the flyer category. As an example, Necron Night Scythes are both flyers and dedicated transports – in this case they go into the flyer category.

For forces which are bought out of their ‘home’ slot (Fast Attack which ‘count as’ Troops for instance due to the presence of a commander model, or elite cult units which count as Troops due to the presence of a marked Chaos Lord) there is a special case. Half of the points for these units count in ‘Troops’. The other half is still counted in their ‘home’ Force Org area.



Example for calculating Composition:



Mike is taking a Space Marine Army to Astronomi-con. This army consists of:

HQ

1 Chaplain (100 Points)
1 Company Captain w Command Squad (100 + 115)

Troops

2 Tactical Squads in Rhinos (170+35 and 170+35)
1 Scout Squad (90)

Elites

1 Dreadnought (105)
1 Sternguard squad in a drop pod (180+35)

Fast Attack

1 Space Marine Bike Squad (100)

Heavy Support

1 Devastator Squad in a Razorback (136+40)
1 Whirlwind (85)



Total army cost 1496



Example of Force Organization Section scoring:

HQ

There are no penalties for HQs in the Force Org Section, so nothing for the HQ choices.

Troops

There are only three Troop choices, so no penalties for those. Note that even though there are two tac squads, there is no penalty for duplicating a ‘home’ troop choice.

Elites

For Elites there are two being taken but they are not duplicates. As such a -1 penalty applies. Had Mike taken a pair of Dreadnoughts or Sternguard Squads (regardless of specific options/transports) he would have taken an additional -1 for a duplicate Elite choice

Fast Attack

With only a single FA choice being taken, there are no penalties

Heavy Support

Mike has decided his army needs two heavy support choices to handle what he is likely to meet. As there is no penalty for a second HS choice, he loses nothing for taking two. As the choices are not duplicates (two devastator squads or two whirlwinds for example) he does not take a minus for a duplicate or triplicate HS choice.



Mike’s total Force Org Section score is a -1, having lost only a single point for having two elites.



Example of Points Section scoring:

HQ

Mike has a total of 315 points of HQ which is a -1 for being over 300 points.

Troops

With a total of 430 points in troops, Mike takes no minuses – The dedicated transports are counted in the dedicated transports section

Elites

Mike has 285 points of Elites which is under 300 points so no penalties.

Fast Attack

The bike squad is only a small unit worth 100 points so accrues no penalties.

Heavy Support

Despite having 2 HS choices they are quite inexpensive. With only 261 points of HS, no penalties apply.

Dedicated Transports

This army has a number of inexpensive dedicated transports totaling only 145 points. No penalties apply.



Mike’s total Points Section score is a -1, for the HQ.

With both penalties combined, Mike will score an 18 Composition out of a possible 20 points.



Example of ‘Troops from another segment of the List’

Justin takes Logan Grimnar and 890 points of Wolf Guard models in Terminator armor for his ‘Loganwing’ army. These are purchased in 3 units of Wolf Guard. He also has a dreadnought (normally you couldn’t have ‘four elites’ but three of these are going to be moved to troops, so it’s okay.

For the Force Organization section, Justin takes -1 for a triplicate Elite (three Wolf Guard units) but as each is being moved to the Troops section he takes no negatives for having multiple Elites. Only the Dreadnought is staying there so he has only one ‘Elite Choice’.

Justin’s army has no other Troop units in it, so he is considered to have 445 points worth of Troops. However he is also considered to have 445 points of Elites models from these choices which he then adds to the 115 point Dreadnought he has also purchased from Elites for a total of 560 points of Elites. Justin will take -2 for his Elites choices: -1 for being over 300 points and -1 for each full 150 points he is over his 300 allowance.(560-300=260/150=1.73 rounded down to 1).

So just for his Elites/Troops choices, Justin takes a -3. Then there is the rest of his army to consider.



Example of Flyer scoring:

Damien takes two Stormravens in his Blood Angels army. Each is bought with sponson upgrades costing 230 points for a total of 460 points of flyers. On the Force Org chart he will take -1 for a Duplicate HS.

In the points section he will take -2, -1 for more than 200 points of flyers and -1 for a full 150 more over that 200. Had he taken only a single Stormraven, he would have lost no points as a single flyer is only 1 HS choice and you may have any number of points in a single aircraft without penalty. The Stormraven would count toward his Heavy Support tally, but as this is his only Heavy Support selection and is under 300 points, he takes no additional minuses.
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