League Secondary Objectives
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League Secondary Objectives
System Commander (I'm horrible with names) suggested alternate, random secondaries for subsequent Leagues. I'd be down for this, but it occured to me that the Thunderdome probably isn't the best spot to discuss that.
Some ideas I had for secondaries, some of which aren't terribly new:
Alternate Scoring:
Scouring -- Fast Attack for scoring/VPs
The Few, The Proud -- Elites for scoring/VPs
Big Guns -- Heavy Support for scoring/VPs
Hold Out -- 1 VP for each of your own turns you held an objective (less likely to do a mad dash for objectives starting on turn 4)
Misc:
The Hunt -- Elect a single unit in your opponent's army, and they to yours. Those two units are hunted, and worth 1 VP when slain/destroyed/wrecked etc. 1 bonus VP is available if the player's hunted unit kills the opponent's hunted unit.
Touch-Down! -- 1 bonus VP for holding an objective in your opponent's deployment zone.
High Ground -- Highest non-flier unit on the board at end of match scores 1 VP.
Quarters -- 1 VP for each uncontested table quarter held.
Blue Blood (?) -- Termigant suggestion for 1 VP for offing the most expensive unit in the enemy's army.
MVP -- 1 VP to the unit that successfully killed the most units/squads.
Any other thoughts for alternate secondaries?
Some ideas I had for secondaries, some of which aren't terribly new:
Alternate Scoring:
Scouring -- Fast Attack for scoring/VPs
The Few, The Proud -- Elites for scoring/VPs
Big Guns -- Heavy Support for scoring/VPs
Hold Out -- 1 VP for each of your own turns you held an objective (less likely to do a mad dash for objectives starting on turn 4)
Misc:
The Hunt -- Elect a single unit in your opponent's army, and they to yours. Those two units are hunted, and worth 1 VP when slain/destroyed/wrecked etc. 1 bonus VP is available if the player's hunted unit kills the opponent's hunted unit.
Touch-Down! -- 1 bonus VP for holding an objective in your opponent's deployment zone.
High Ground -- Highest non-flier unit on the board at end of match scores 1 VP.
Quarters -- 1 VP for each uncontested table quarter held.
Blue Blood (?) -- Termigant suggestion for 1 VP for offing the most expensive unit in the enemy's army.
MVP -- 1 VP to the unit that successfully killed the most units/squads.
Any other thoughts for alternate secondaries?
Last edited by Planes on Sat Jun 01, 2013 11:12 pm; edited 1 time in total
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: League Secondary Objectives
We did have a big discussion right before this league started. Id track down the previous thread to link it but im on my phone and its time consuming to do that
System Commander- System Commander
- Posts : 4695
Join date : 2008-02-26
Re: League Secondary Objectives
Predator -- Elect one unit in your army to be your "predator". 1 VP for each KP it scores should it be alive at the end of the match, worth 1 VP if slain.
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: League Secondary Objectives
Planes wrote:Predator -- Elect one unit in your army to be your "predator". 1 VP for each KP it scores should it be alive at the end of the match, worth 1 VP if slain.
Do we get a bonus VP if we choose a Predator to be our Predator?
VensersRevenge- Sage
- Posts : 54
Join date : 2013-02-21
Age : 25
Location : Saskatoon
Re: League Secondary Objectives
I think at that point you might need some kind of token to denote it as the predator Predator, because if you are running three Predators, it could be confusing as to which Predator is being the predator Predator. Predator predator predator.
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: League Secondary Objectives
As I mentioned, we did go over secondaries just a short awhile ago. Heres the thread: https://huntersofthewarp.forumakers.com/t3617p25-scenario-changes-next-league
Here's one chart we came up with:
Secondary Objectives
Always in effect:
- Linebreaker
Roll a D6:
1 - Cavalry - FA scoring, 1vp each destroyed or fleeing at the end of the game
2 - Big Guns Never Tire - HS scoring, 1vp each destroyed or fleeing at the end of the game
3 - Send in the Vets - Elites scoring, 1vp each destroyed or fleeing at the end of the game
4 - Our Commander must Survive! - keep your Warlord alive to get 1vp
5 - Marked for Death - pick an enemy unit before deployment, if you destroy that unit you get 1vp
6 - Valuable Commodity - Keep your highest point unit alive! 1vp if you do (fleeing at the end of the game counts as destroyed, vehicles must be wrecked or destroyed)
Roll Twice on the following table :
1-3
1 - Slay the Warlord
2 - A General is only as good as his troops - if all your opponents troops selections are destroyed, 1vp
3 - First Blood
4 - Table Quarters - who controls the most gets 1vp
5 - Control the Center - mark the middle of the board, it's treated as an objective worth 1vp (if there's already an objective within 6" of the center, it's now worth +1vp)
6 - Elites are worth 2 kp each (kill point missions only, reroll if objective mission)
4-6
1 - Traitor or Heretic? Chooses a single individual model of your opponents. If it's destroyed or fleeing at the end of the game 1vp
2 - High Ground, base must be at least 2" off table (whoever has the highest, 1vp)
3 - Behind the Lines - If you control an objective in your opponent's deployment zone, get +1vp (objective missions only, re-roll if kill point mission)
4 - Strength in Combat! - if you wipe out an enemy unit in an assault, +1 vp (doesn't apply to vehicles and you can only get the bonus once)
5 - Keep em alive! Choose one of your units, if you keep it alive all game - 1vp
6 - Cut off the Head - +1 vp for each HQ destroyed (stacks with Slay the Warlord)
Here's one chart we came up with:
Secondary Objectives
Always in effect:
- Linebreaker
Roll a D6:
1 - Cavalry - FA scoring, 1vp each destroyed or fleeing at the end of the game
2 - Big Guns Never Tire - HS scoring, 1vp each destroyed or fleeing at the end of the game
3 - Send in the Vets - Elites scoring, 1vp each destroyed or fleeing at the end of the game
4 - Our Commander must Survive! - keep your Warlord alive to get 1vp
5 - Marked for Death - pick an enemy unit before deployment, if you destroy that unit you get 1vp
6 - Valuable Commodity - Keep your highest point unit alive! 1vp if you do (fleeing at the end of the game counts as destroyed, vehicles must be wrecked or destroyed)
Roll Twice on the following table :
1-3
1 - Slay the Warlord
2 - A General is only as good as his troops - if all your opponents troops selections are destroyed, 1vp
3 - First Blood
4 - Table Quarters - who controls the most gets 1vp
5 - Control the Center - mark the middle of the board, it's treated as an objective worth 1vp (if there's already an objective within 6" of the center, it's now worth +1vp)
6 - Elites are worth 2 kp each (kill point missions only, reroll if objective mission)
4-6
1 - Traitor or Heretic? Chooses a single individual model of your opponents. If it's destroyed or fleeing at the end of the game 1vp
2 - High Ground, base must be at least 2" off table (whoever has the highest, 1vp)
3 - Behind the Lines - If you control an objective in your opponent's deployment zone, get +1vp (objective missions only, re-roll if kill point mission)
4 - Strength in Combat! - if you wipe out an enemy unit in an assault, +1 vp (doesn't apply to vehicles and you can only get the bonus once)
5 - Keep em alive! Choose one of your units, if you keep it alive all game - 1vp
6 - Cut off the Head - +1 vp for each HQ destroyed (stacks with Slay the Warlord)
System Commander- System Commander
- Posts : 4695
Join date : 2008-02-26
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