Current League Rules
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Current League Rules
League Rule Recommendations
As my time frees up a bit more here I'm going to compile a list of 6th edition recommendations for playing scenarios, especially if you're playing at the den.
The biggest and most important I believe is to make sure you place objectives before rolling for deployment zones. I don't know why GW decided to do this, I'm assuming its mostly to do with the random placement of terrain by players before the game. However, since most of us play games where someone gets there first and starts setting up terrain, as long as it's placed in a mutually agreeable manner (it's nice to ask your opponent if you set it up), once you roll for game type and deployment zone style, then you should place the objectives before rolling for deployment zones and first/second player.
I'm hoping to encourage people to move into a more balanced type of mission system and offer up a few different alternatvies for deplyoment as well.
As my time frees up a bit more here I'm going to compile a list of 6th edition recommendations for playing scenarios, especially if you're playing at the den.
The biggest and most important I believe is to make sure you place objectives before rolling for deployment zones. I don't know why GW decided to do this, I'm assuming its mostly to do with the random placement of terrain by players before the game. However, since most of us play games where someone gets there first and starts setting up terrain, as long as it's placed in a mutually agreeable manner (it's nice to ask your opponent if you set it up), once you roll for game type and deployment zone style, then you should place the objectives before rolling for deployment zones and first/second player.
I'm hoping to encourage people to move into a more balanced type of mission system and offer up a few different alternatvies for deplyoment as well.
Last edited by System Commander on Fri Mar 22, 2013 5:05 pm; edited 3 times in total (Reason for editing : Edited to be current)
System Commander- System Commander
- Posts : 4695
Join date : 2008-02-26
Terrain and objectives
I mentioned this in a different post, but thought I'd put it up here. When using terrain at the den, there are a few bigger size buildings that look nice, but can cause problems in a standard game.
Objectives should always be placed on the bottom level of a building. Putting it on the roof of a building thats over a foot tall and placing a scoring unit on it is a bit unfair. There's a good chance you won't be able to be assaulted during the game, and going to ground in 4+ cover will make it hard to dislodge you.
When deploying units, no model should start the game higher than 9" off the board, unless you can infiltrate and then the standard rules for infiltration apply. You can start up to 9", and then move higher on your first turn, but for initial deployment I believe 9" is quite high.
Also remember that when moving between floors, you can only move up and down as many inches as you rolled for your difficult terrain check and you can't magically float between levels. If your moving to a level that's 4" above you and you roll a 3 and a 2 on your difficult terrain check, you can't move up tp that level. As well, moving forward counts as part of your upward movement. If your at the edge of a building with a floor 3" up and you roll a 4 and 1 for difficult terrain, you'd be able to move 1" and up three.. but you had rolled a 3 and a 1, you probably won't be able to move up a level since you also can't move ahead at the same time.
Hope that make sense. Just some clarifications since I know there's a few people out there that still use a standard 3" use of movement for every level of a building, even it's actually bigger.
Objectives should always be placed on the bottom level of a building. Putting it on the roof of a building thats over a foot tall and placing a scoring unit on it is a bit unfair. There's a good chance you won't be able to be assaulted during the game, and going to ground in 4+ cover will make it hard to dislodge you.
When deploying units, no model should start the game higher than 9" off the board, unless you can infiltrate and then the standard rules for infiltration apply. You can start up to 9", and then move higher on your first turn, but for initial deployment I believe 9" is quite high.
Also remember that when moving between floors, you can only move up and down as many inches as you rolled for your difficult terrain check and you can't magically float between levels. If your moving to a level that's 4" above you and you roll a 3 and a 2 on your difficult terrain check, you can't move up tp that level. As well, moving forward counts as part of your upward movement. If your at the edge of a building with a floor 3" up and you roll a 4 and 1 for difficult terrain, you'd be able to move 1" and up three.. but you had rolled a 3 and a 1, you probably won't be able to move up a level since you also can't move ahead at the same time.
Hope that make sense. Just some clarifications since I know there's a few people out there that still use a standard 3" use of movement for every level of a building, even it's actually bigger.
System Commander- System Commander
- Posts : 4695
Join date : 2008-02-26
Secondary Objectives
To mix things up a bit, I'd like to encourage people to use the following Secondary Objective chart. It is more or less optional.. so if you have a strong opinion about not using it, then feel free to skip it. However, if nothing is said or agreed on before hand, consider it to be the "default" setting for determining secondary objectives.
Keep in mind that in a scenario, this ONLY will replace the standard First Blood and Slay the Warlord objectives. Linebreaker will still be in play for every game. I'm only doing this to encourage and introduce some new gameplay.. get siome light transports possibly back into the game.
I'll get some printed off to put up at the den.
I'm looking at switching up the missions slightly as well. The book ones are feeling really old .. really fast. Keep in mind you can play any scenario you and your opponent want.. as long as you both agree. Play a balanced one from a previous tournament, or roll from the book.. anything you want.
Secondary Objectives
Always in effect - Linebreaker
Roll Twice on the following table :
1-3
1 - Slay the Warlord
2 - A General is only as good as his troops - if all of your opponents troops selections are destroyed/fleeing, 1vp
3 - First Blood
4 - Table Quarters - who controls the most gets 1vp
5 - Control the Center - mark the middle of the board, it's treated as an objective worth 1vp (if there's already an objective within 6" of the center, it's now worth +1vp)
6 - Elites are worth 2 kp each (kill point missions only, reroll if objective mission)
4-6
1 - Traitor or Heretic? Chooses a single individual model (any single model, just make sureif it's a lowly Ork boy or something that's its easily recognizable) of your opponents. If it's destroyed/fleeing at the end of the game 1vp
2 - High Ground, base must be at least 2" off table (whoever has the highest, 1vp)
3 - Behind the Lines - If you control an objective in your opponent's deployment zone, get +1vp (objective missions only, re-roll if kill point mission)
4 - Strength in Combat! - if you wipe out an enemy unit in an assault, +1 vp (doesn't apply to vehicles and you can only get the bonus once)
5 - Keep em alive! Choose one of your units, if you keep it alive all game + 1vp
6 - Cut off the Head - +1 vp for each HQ selection destroyed (stacks with Slay the Warlord). If a single HQ selection is split up amongst several units (necrons for example), you have to kill all of them to get the bonus
Keep in mind that in a scenario, this ONLY will replace the standard First Blood and Slay the Warlord objectives. Linebreaker will still be in play for every game. I'm only doing this to encourage and introduce some new gameplay.. get siome light transports possibly back into the game.
I'll get some printed off to put up at the den.
I'm looking at switching up the missions slightly as well. The book ones are feeling really old .. really fast. Keep in mind you can play any scenario you and your opponent want.. as long as you both agree. Play a balanced one from a previous tournament, or roll from the book.. anything you want.
Secondary Objectives
Always in effect - Linebreaker
Roll Twice on the following table :
1-3
1 - Slay the Warlord
2 - A General is only as good as his troops - if all of your opponents troops selections are destroyed/fleeing, 1vp
3 - First Blood
4 - Table Quarters - who controls the most gets 1vp
5 - Control the Center - mark the middle of the board, it's treated as an objective worth 1vp (if there's already an objective within 6" of the center, it's now worth +1vp)
6 - Elites are worth 2 kp each (kill point missions only, reroll if objective mission)
4-6
1 - Traitor or Heretic? Chooses a single individual model (any single model, just make sureif it's a lowly Ork boy or something that's its easily recognizable) of your opponents. If it's destroyed/fleeing at the end of the game 1vp
2 - High Ground, base must be at least 2" off table (whoever has the highest, 1vp)
3 - Behind the Lines - If you control an objective in your opponent's deployment zone, get +1vp (objective missions only, re-roll if kill point mission)
4 - Strength in Combat! - if you wipe out an enemy unit in an assault, +1 vp (doesn't apply to vehicles and you can only get the bonus once)
5 - Keep em alive! Choose one of your units, if you keep it alive all game + 1vp
6 - Cut off the Head - +1 vp for each HQ selection destroyed (stacks with Slay the Warlord). If a single HQ selection is split up amongst several units (necrons for example), you have to kill all of them to get the bonus
System Commander- System Commander
- Posts : 4695
Join date : 2008-02-26
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