1500 point Ork Kanz
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1500 point Ork Kanz
Pretty Tight 1500pt Ork List... 9 Kanz, 2 Dreads, 2 Flyers (I think the Burna-Bomma is kinda pretty cool, although a 2nd Dakkajet would be good too)
KFF Mek likely stays with the shoota boyz, near the front of the unit, and provides cover for the Kanz and Dreads. The Flyers kill light vehicles and troops. The Kanz and Dreads kill vehicles and assault things (with one weakness being tactical marines with Kraks and Eldar things with Haywire)
SAG Mek camps an objective with the Grots, shoots stuff all game.
HQ---
1. Mek with SAG = 95
2. Mek with KFF = 85
= 180
Troops---
1. 20xSlugga Boyz, 2xBig Shoota, Nob, Klaw, Pole = 170
2. 20xShoota Boyz, 2xBig Shoota, Nob, Klaw, Pole = 170
3. 20xGrots, 2xRuntherds, Prod = 85
4. Deff Dread = 85
5. Deff Dread = 85
= 595
Fast Attack---
1. Dakkajet = 130
2. Burna-Bomma, 3xSkorcha Missiles = 145
= 275
Heavy---
1. 3xKilla Kanz = 150
2. 3xKilla Kanz = 150
3. 3xKilla Kanz = 150
= 450
KFF Mek likely stays with the shoota boyz, near the front of the unit, and provides cover for the Kanz and Dreads. The Flyers kill light vehicles and troops. The Kanz and Dreads kill vehicles and assault things (with one weakness being tactical marines with Kraks and Eldar things with Haywire)
SAG Mek camps an objective with the Grots, shoots stuff all game.
HQ---
1. Mek with SAG = 95
2. Mek with KFF = 85
= 180
Troops---
1. 20xSlugga Boyz, 2xBig Shoota, Nob, Klaw, Pole = 170
2. 20xShoota Boyz, 2xBig Shoota, Nob, Klaw, Pole = 170
3. 20xGrots, 2xRuntherds, Prod = 85
4. Deff Dread = 85
5. Deff Dread = 85
= 595
Fast Attack---
1. Dakkajet = 130
2. Burna-Bomma, 3xSkorcha Missiles = 145
= 275
Heavy---
1. 3xKilla Kanz = 150
2. 3xKilla Kanz = 150
3. 3xKilla Kanz = 150
= 450
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: 1500 point Ork Kanz
That is quite a lot of AV 11/12 Vehicles while still have quite a large amount of models to soak up return fire. Would be pretty hard for my Tau to wreck enough of them before you get to close combat. Really do need to think of a way to get two teams of broadsides in at 1500
Aegwymourn- Lord of Titan
- Posts : 2536
Join date : 2012-07-01
Location : Rosetown
Re: 1500 point Ork Kanz
As Tau, you could take...
Shas'el with some stuff 100ish
2x3 Crisis Teams = 300ish
Troops
2x8-10 Fire Warriors in Fishies = 400ish
Fast
Pathfinders = 150ish
Heavy
Hammer Head (mmmm S7 Ap4 Large Blast) = 180ish
2x2Broadsides = 360ish
Shas'el with some stuff 100ish
2x3 Crisis Teams = 300ish
Troops
2x8-10 Fire Warriors in Fishies = 400ish
Fast
Pathfinders = 150ish
Heavy
Hammer Head (mmmm S7 Ap4 Large Blast) = 180ish
2x2Broadsides = 360ish
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: 1500 point Ork Kanz
Lore Weaver wrote:As Tau, you could take...
Shas'el with some stuff 100ish
2x3 Crisis Teams = 300ish
Troops
2x8-10 Fire Warriors in Fishies = 400ish
Fast
Pathfinders = 150ish
Heavy
Hammer Head (mmmm S7 Ap4 Large Blast) = 180ish
2x2Broadsides = 360ish
I like the idea, however almost everything you have is undercosted depending on loadout. Not saying it is impossible, but for example; the crisis teams I ran against your 'crons are 221 for each team of 3. To get them down to 100 points is pretty hard since you have to fill all 3 hardpoints. Unless one runs them really cheap (flamers and burst cannons) they are almost always more than a hundred. If you add drones you are looking at 150-200 easy. If I built a list like this it would be specifically tailored to fight your Ork Kan list and that wouldn't be fun.
edit: not trying to sound like a whiner. I just know there are going to be lists my Tau will struggle against due to its codex age.
Aegwymourn- Lord of Titan
- Posts : 2536
Join date : 2012-07-01
Location : Rosetown
Re: 1500 point Ork Kanz
I dont think taunwould struggle to much with this list. Your fire warriors can glance the killas kans to death over time.. Crisis suits should help that out np and your broadsides will make quick work of the dreads.
The jets are prob the scariest especially against your poor little fire warriors. An aegis defense line to hunker down behind alpng with a nicely equipped anti air quad cannon will make the jets much more nervous wheret come on
The jets are prob the scariest especially against your poor little fire warriors. An aegis defense line to hunker down behind alpng with a nicely equipped anti air quad cannon will make the jets much more nervous wheret come on
System Commander- System Commander
- Posts : 4695
Join date : 2008-02-26
Re: 1500 point Ork Kanz
Maybe, but depending on deployment type I only have 2-3 turns tops to drop those suckers before you get to close combat (especially with vanguard deployment, if we did the pitched battle or hammer and anvil i would be much more confident). And it will basically nullify any chance i have to contest objectives not directly in my deployment zone. Like i said, not trying to be a whiner i just think it is a very well written list that I think would perform admirably.
Aegwymourn- Lord of Titan
- Posts : 2536
Join date : 2012-07-01
Location : Rosetown
Re: 1500 point Ork Kanz
You seem decided tau should struggle, i would beg to differ. The list i would run would be
Shas'el w/missile pod, airburst, targetting array, HW multitracker, HW black sun filter, HW drone controller 1 shield drone
2x bodyguard w/ missile pod, plasma rifles, targetting arrays, HW multitrackers, HW drone controller , 1 shield drone each
3x crisis suits w/ burst cannon, missile pod, multitracker
3x crisis suits w/burst cannon, missile pod, multitracker
3x stealth suits
6x fire warriors w/rifles
6x fire warriors w/rifles
2x Broadsides w/targeting arrays (my rolls are horrid and my rerolls are even worse so i want to make those shots hit, though ideally you'd take a targetlock on one of them so you could potentially target 2 targets per turn if you had to)
And thats only 1000 points and designed to be a take all comers list. To buff it to 1500, id likely bump up the fire warrior squads to max, add team leaders, add drones to the crisis suits another broadside (w target lock ideally), max the stealth suits team, add a marker drone to that squad (so they hit on 3's 50% of the time) and that should eat up most of the 500 points i think. And thats a list id feel comfortable with vs any army.
Vs this matchup you've got alot of str 7 shooting from all the missile pods (the bane of av 11/12) your broadsides will be able to pertty well one shot all enemy vehicles in the army (needing 2's or 3's to pen every time and with the ap 1 you can blow them up in one shot on a 4+ on the vehicle damage chart). Even the fire warriors could glance a few Kans to death. The Dakka Jets i would ignore until the more immediate threat is done and rely on your armor saves to keep you going. Also dont forget the whole army i (with the exception of maybe the broadsides) is mobile so close combat should really never be a threat (the suits are insane moving 2d6" in the assault phase) and broadsides can be placed where it is difficult to assault them and their range 72" can be put to good use.
What do you think? A viable list? Or just the rantings of a lunatic? (probably both, or maybe just the latter)
Shas'el w/missile pod, airburst, targetting array, HW multitracker, HW black sun filter, HW drone controller 1 shield drone
2x bodyguard w/ missile pod, plasma rifles, targetting arrays, HW multitrackers, HW drone controller , 1 shield drone each
3x crisis suits w/ burst cannon, missile pod, multitracker
3x crisis suits w/burst cannon, missile pod, multitracker
3x stealth suits
6x fire warriors w/rifles
6x fire warriors w/rifles
2x Broadsides w/targeting arrays (my rolls are horrid and my rerolls are even worse so i want to make those shots hit, though ideally you'd take a targetlock on one of them so you could potentially target 2 targets per turn if you had to)
And thats only 1000 points and designed to be a take all comers list. To buff it to 1500, id likely bump up the fire warrior squads to max, add team leaders, add drones to the crisis suits another broadside (w target lock ideally), max the stealth suits team, add a marker drone to that squad (so they hit on 3's 50% of the time) and that should eat up most of the 500 points i think. And thats a list id feel comfortable with vs any army.
Vs this matchup you've got alot of str 7 shooting from all the missile pods (the bane of av 11/12) your broadsides will be able to pertty well one shot all enemy vehicles in the army (needing 2's or 3's to pen every time and with the ap 1 you can blow them up in one shot on a 4+ on the vehicle damage chart). Even the fire warriors could glance a few Kans to death. The Dakka Jets i would ignore until the more immediate threat is done and rely on your armor saves to keep you going. Also dont forget the whole army i (with the exception of maybe the broadsides) is mobile so close combat should really never be a threat (the suits are insane moving 2d6" in the assault phase) and broadsides can be placed where it is difficult to assault them and their range 72" can be put to good use.
What do you think? A viable list? Or just the rantings of a lunatic? (probably both, or maybe just the latter)
Deadlytoaster- Inquisitor
- Posts : 502
Join date : 2012-06-27
Re: 1500 point Ork Kanz
Perhaps i am just being a pessimist =P I would like to play a couple of games versus that kan wall to draw some better conclusions.
The only thing i would point out with your list is even with bumping the fire warrior squads up they are still very fragile and with two you can only hold that many objectives. Also without an etheral half the time they get shot at they are going to break. This particular ork list still puts out enough shooting to be wary of, especially the SAG and Dakkajet.
The only thing i would point out with your list is even with bumping the fire warrior squads up they are still very fragile and with two you can only hold that many objectives. Also without an etheral half the time they get shot at they are going to break. This particular ork list still puts out enough shooting to be wary of, especially the SAG and Dakkajet.
Aegwymourn- Lord of Titan
- Posts : 2536
Join date : 2012-07-01
Location : Rosetown
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