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6th books

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Deadlytoaster
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Post  Deadlytoaster Sun Jul 01, 2012 10:45 pm

Planes wrote:
Paz wrote:Warscythes are ap3? Well shit.

Necron 6th Ed Errata:

Page 82 -- Warscythe.
Replace with the following profile:

Range: --
Strength: +2
AP: 1
Type: Melee, Armourbane, Two-handed

The Warscythe didn't get worse, it is now better than ever.

well that just makes necrons even more powerful than before. Honestly im starting to wonder how anyone can lose if they play as necrons with the new rules...

Also grey knight halberds are now power axes that add +2I if im right they strike at I3?
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Post  Lore Weaver Sun Jul 01, 2012 10:56 pm

The ridikulousnous never ends...

Destroyer Lords are now *amazing* as they give an attached unit (wraiths) Preferred Enemy.

Surfboard Lords are *amazing* as they can charge into combat without disembarking... (Anrakyr is amazing again. Also, I believe he's back to using MitM while embarked O_O). Also they can use symbiotic repair to negate the loss of a hull point. 5+ Jink Save if they moved slow, 4+ if they didn't. Only slight nerf is that you can only sweep attack while going 12" (If I understand the internets correctly). AP1 Warscythe? It's like a close combat melta gun now. Amazing.

Warriors in an Ark can shoot 24". That's kinda good, especially if teamed up with Stalker Support. 9 hits and a hull-point or two taken off of any vehicle?

Destroyers are good now, due to preferred enemy. That's a lot of potential dice to re-roll.

Nightfight Rules... ya, Solar Pulse is amazing still, but in a different way.

Almost All Necron Vehicles are getting a 5+ jink save, including the Monolith. Annihilation Barges are the business now (also, their S7 AP- shots no longer get -1 on the damage chart, also quite likely to wreck any AV10/11 vehicle).

Doomscythes.... Still a glass cannon, if you hit it.

Night Scythes, they come in, move 36", and drop a payload of .... 5-10 Lychguard with .... anything? (they're both good).

Cryptek of the Storm? 4 haywire shots from one dude, that's fair right?

Need I go on? At least I've got close to 1200 points of Orks painted so I can still have friends! *laughs*

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Post  Planes Sun Jul 01, 2012 11:24 pm

Personally, I'm going for some Termy support for mine, as I can't give the Boyz twin-linkage. I suppose I'll just have to make do with a 10 man squad, a riffleman dread, an Inquisitor, and a lowly tech marine with the Orbital Relay.

Oh, and Mark, you forgot the Destroyer Lord trying to Outflank with Scarabs.
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Post  Rhaevyn Sun Jul 01, 2012 11:45 pm

2000 point games are going to be fairly chaotic.

Doubling the FoC chart makes for a LOT of elite/FA/Heavy choices... folks usually take 4ish troop choices at that point level anyway.

I could see.. 1 Greater Daemon 4 daemon princes, 6 dreadnoughts, 4CSM units in rhinos /w melta...

I'm sure guard could do some fairly unhealthy things with 6 Heavy slots and some min sized troop squads.
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Post  Deadlytoaster Mon Jul 02, 2012 12:02 am

I think ultimately it will come down to who is a good player and makes lists that arnt super cheesy. Besides mech guard wouldnt beat necrons....
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Post  Rhaevyn Mon Jul 02, 2012 12:21 am

meh, i played vs Necrons and GK with the much maligned CSM in 5th and won a majority of those games.

Necrons are still relatively slow, low initiative, high value targets that spam out a volume of medium strength shots at short-medium range. Generally the faster moving pieces of the army end up out on their own with no support and can be picked off(surfboard lords/destroyers/wraiths/scarabs)

Scarabs still take double wound insta-deaths to str6 or greater weapons.
monolith still dies to melta... and now massed missiles(TY hull points)
HQ still costs a LOT of points.
Both flyers still have hefty point values.

GK still cost a ton of points for not many models, wound allocation shenanigans is (mostly) gone. don't engage unless forced to... shoot them in the face... profit.
I'm not scared! (much) Smile
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Post  Dom.0 Mon Jul 02, 2012 3:18 pm

why do i have a this felling that im gona need a new codex?
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Post  Lore Weaver Mon Jul 02, 2012 4:49 pm

Dom.0 wrote:why do i have a this felling that im gona need a new codex?

You don't need a new codex Dom. Nobody needs a new codex until a new one comes out for their army. So unless you play Chaos Marines, Dark Angels, or Tau, I wouldn't worry about it. (Tau won't be until like... this time next year)

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Post  Spamus Eatus Mon Jul 02, 2012 4:50 pm

Dom, your IG codex is fine but you will need a new rulebook because it's 6th edition now! Also refer to the new GW FAQs for each army, there is a link for them in rumors.

Take everything you remember from 5th and forget it. Get a 6th edition rulebook and read it and learn it.
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Post  Planes Mon Jul 02, 2012 4:58 pm

Though if you are really keen on picking up a new Codex, IG qualifies as "Battle Brothers" with quite a number of different armies.
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Post  Lore Weaver Mon Jul 02, 2012 5:28 pm

Rhaevyn wrote:
monolith still dies to melta... and now massed missiles(TY hull points)
HQ still costs a LOT of points.

Monolith now gets a Jink save, 33% more survivable :-)

Here's the kicker Mike, Surfboard Lords are *amazing* now. How do you deal with them? (Especially if I give them a Phase Shifter, which now seems like a good idea)

Surfboard Lord charges a Daemon Prince, gets D6 S6 hits to start. Daemon prince hits back, hitting on 3's, wounding on 4's, Lord's got his 3+ save. Then you get 'scythed.

Also, much more terrifying, a Destroyer Lord leading a unit of Wraiths gives the entire unit of Wraiths Preferred Enemy (which math-hammer's out to similar results as 5th)...

Or... Two Destroyer Lords in a Unit of two wraiths... Majority Toughness 6 and "Look out Sir" Shenanigans (as the D-Lord will always be infront // taking all the wounds)
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Post  Planes Mon Jul 02, 2012 5:35 pm

And don't forget, in the case of Surfboard v. Daemon Prince, the new chariot rules count all models in contact with the "chariot" as in base contact with the rider. Mind Shackle Scarabs.
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Post  Spamus Eatus Mon Jul 02, 2012 5:37 pm

How does the lord get a 3+ save? The daemon prince is a monsterous creature, so strikes at AP2, right? Unless overlords have an option to take a 3+ inv save, in which case I'll shut my gob Smile
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Post  Planes Mon Jul 02, 2012 5:40 pm

Overlords can get a Phase Shifter for the low low price of 45 points, which gives a +3 invuln.
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Post  Spamus Eatus Mon Jul 02, 2012 5:43 pm

Ah, I see. On the upside this is gonna be one hella expensive HQ choice to take.
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Post  Planes Mon Jul 02, 2012 5:49 pm

Meh, me and Mark have been running HQs that have cost that much for a while now. Necron HQs being expensive are almost to be expected, unless you desperately need the points elsewhere in the list. Both my lords for the tourney cost 180 points a head.
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Post  Lore Weaver Mon Jul 02, 2012 6:57 pm

Spamus Eatus wrote:Ah, I see. On the upside this is gonna be one hella expensive HQ choice to take.

A Surfboard Lord with Scythe and Phase Shifter rings in at.... 90+10+80+45+15 = 240

He's a shade pricey, but he'll make his points every game. T5 with a 2+/3++ save (while on his chariot) | 4 S7 Ap2 Armour Bane attacks on the assault with D6 S6 Hammer of Wrath attacks. Symbiotic Repair allowing the negation of loss-of-hull-point. And Sweep Attacks... mmm whole lotta amazing.

I don't think I'll take 2 every game, because other stuff is also cool, but... damn... hot.
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Post  Rhaevyn Mon Jul 02, 2012 9:54 pm

I'm down for a game as soon as i can get my hands on a full copy of the Rulebook.

I think a lot of the Amazingness! can be countered fairly simply.

and mark, i've long since given up going toe-to-toe with any model that could have mindshackles. if i allow your jump infantry model to assault my jump infantry model and make him hit himself in the face, i deserve to lose. trust, me, if this happens, its because I'm positioning your lord to get shot in the face several times after hes done.

I'm not trying to sound overconfident, i've just played vs necrons enough lately to understand the tactics necessary to (hopefully) win against them.


now if only there was a reliable tactic to deny a 240 point monster model his 4+ "screw you all, i'm standing back up 4 times and raping you again" rule....
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Post  Planes Mon Jul 02, 2012 10:13 pm

An Overlord on foot isn't that hard to keep down. 13 boyz, 4 bikers, or 5-6 well placed termies can squat the corpse quite effectively. The real question this raises is how does Everliving interact with the Chariot rules? Do you get back up inside the barge, or does death "violently disembark" you? Oh, and if you're looking for 4+ get back up, that's 270 points to snag the Orb as well. That, or he has a Pylon with 12".
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Post  dusktiger Tue Jul 03, 2012 11:10 am

hydra flak tanks will now be very good and a staple in any guard force vs aircraft and necrons:

Hydra Flak Tank - Hydra Autocannon: this weapon now has the skyfire rule, so it hits aircraft on its BS instead of on a D6 of 6.

Hydra Flak Tank - Auto-Targeting System: Targets CANNOT claim jink saves against this weapon.
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Post  Planes Tue Jul 03, 2012 11:35 am

Sounds like my Doomsday Ark has a new friend at the top of the targeting list.
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Post  Lore Weaver Tue Jul 03, 2012 11:38 am

Bah! Doomsday Ark...

I'll just grab some Ork Allies and camp a Shokk Attack Gun with some Grots at the back of the field... for 95+40 points.

And they're scoring!
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Post  gluvzer Tue Jul 03, 2012 11:43 am

dusktiger wrote:hydra flak tanks will now be very good and a staple in any guard force vs aircraft and necrons:

Hydra Flak Tank - Hydra Autocannon: this weapon now has the skyfire rule, so it hits aircraft on its BS instead of on a D6 of 6.

Hydra Flak Tank - Auto-Targeting System: Targets CANNOT claim jink saves against this weapon.

I wouldn't necessarily call them a staple. Before skyfire rules, yes, now, not so much. Sure, they have those great rules against flyers but against ground units they shoot snap fire. Most flyers will be in reserve and fly on the board. What's their first target? Probably the armour 12 vehicle that hits them on BS.

And for those times your opponent doesn't take air? Welcome waste of points. Granted they're cheap.

And against Necrons, str 7 is not good against armour 13.
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Post  Roland Tue Jul 03, 2012 11:52 am

From looking thru the rules, ML as a HW upgrade seems the way to go for Skyfire, thanks to the Flakk missile. Cheap as always and now more versatile.

Anyone else catch the change to which models count as moving and to reserves?
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Post  System Commander Tue Jul 03, 2012 11:55 am

It might be a bit more useful against grounding monstrous creatures? Or getting to make some armour changes.. Touhh to say though.. Im still wrapping my head ariund those monstrous creature.rules.. They have alot jammed in there.

I do know im a bit dissapointed a bloodthirster cracks a vehicle with the chances as a daemon prince. I thought they might get.armourbane.. But maybe i have to wrap my head around it a bit more.

Str 8.. Str 9 on the charge with 6 attacks. I can cut my attacks in half to 3 for a str 10.. But also get to reroll dailed armour pens.. Right?

Which is better.. Seems like the smash to me because of the reroll.. I guess he still gets the hammer attack at str 8-9 when he charges..

I havent looked it up yet.. But are attacks still resolved against rear armour on an assault.

And running the numbers.. Mark or someone.. Are destroyer lords betyer at cracoing vehicles then a bloodthirster .. Seems kike they are with armourbane and the ap1 warscythes..
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