another question
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another question
Just been reading through the spacewolves codex and running into questions. There is a piece of wargear in there that allows the model to always hit on a 3+ It says: in close combat, a model with a wofltooth necklace will always hit on a 3+ regardless of comparative weapon skills. Would it be a gross abuse to say this would work while attacking vehicles as well? Or do you think that is how its intended. I mean if you consider it on a dreadnought that charges a vehicle that moved 12 or more... seems like it might be abusive.
Re: another question
I'm pretty sure it wouldnt work for vehicles as how you hit them has nothing to do with weapon skill. On that note I dont think it would work for grenades against walkers either(until they are shaken or immobilized that is)
kerr_matt80- Assassin
- Posts : 326
Join date : 2008-09-14
Re: another question
Yea, i think that you are right, and thats how it is meant to work, but there is some room for abuse there.
Re: another question
The claw has spoken and what the claw says goes!
kerr_matt80- Assassin
- Posts : 326
Join date : 2008-09-14
Re: another question
Yup, I would agree as well.
Kharne was exactly the same way, except his ability allowed him to always hit on a 2+. People were using him primarily for tank hunting, especially against skimmers. Against skimmers he wuold hit on a 2+, and got srt 5 +2d6 withhis axe.. he was tearing up tanks everywhere.
Then they came out and faq'd that Kharne only got that ability against units that had a WS.
Kharne was exactly the same way, except his ability allowed him to always hit on a 2+. People were using him primarily for tank hunting, especially against skimmers. Against skimmers he wuold hit on a 2+, and got srt 5 +2d6 withhis axe.. he was tearing up tanks everywhere.
Then they came out and faq'd that Kharne only got that ability against units that had a WS.
System Commander- System Commander
- Posts : 4695
Join date : 2008-02-26
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