Tom's ZM Necrons

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Tom's ZM Necrons

Post  Planes on Sun Aug 25, 2013 11:37 am

It occured to me that almost all my problems in the tournament came back to bottle-necking mucking with my scarab swarms (and not realizing how jank wraiths got to be in that format). So I went back and reviewed my list, trying to figure out how I could tweak it. I had originally just wanted to prune some points and split the scarab swarm in half, but upon reviewing the FoC for this game type it became apparent that I couldn't do that without having to drop out my jump infantry, and nothing else filled the hole they left. As such, a complete re-build was in order!


Codex: Necrons
Stratagem: Tunnel Network

HQ:
Imotekh, Despair Tek x4. 345 pts

Troops:
Tesla Immortals x5. 85 pts

Tesla Immortals x5. 85 pts

Elites:
Deathmarks x8. 152 pts

Deathmarks x8. 152 pts

Fast Attack:
Canoptek Wraiths x4, T-Beamer x2, Whip Coils. 180 pts

999 points total


While I generally don't consider the Fear Thrower that good without an attached Deathmark squad, with the game format turning it effectively into a Twin Linked Fear Thrower makes it totally worth it. And it's not like this list is filled with ranged responses to Mark's C'Tan or anything...

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Re: Tom's ZM Necrons

Post  Lore Weaver on Sun Aug 25, 2013 12:05 pm

I would drop Imotekh for a regular Foot Lord. You're not going to get much out of Bubba's Lightning, as you won't be rolling that many dice (4-6) and there aren't any vehicles to abuse.

I like the T-Beamers on the wraiths. If you make your initiative check, getting full ballistic skill shots with the T-Beamers is scary. Pistols would be not bad too. Also, Whip Coils rock.

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Re: Tom's ZM Necrons

Post  Planes on Sun Aug 25, 2013 12:18 pm

I think I'm going to keep the Storm Lord in for now, as it does allow me the opportunity to smack a squad on the other end of the map that I don't even have LoS to. The tight confines also makes his Staff of the Destroyer generally better, as hallways will force people to march in rank and file, perfect for that line to run through a whole squad.

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Re: Tom's ZM Necrons

Post  Lore Weaver on Sun Aug 25, 2013 12:21 pm

I forgot about the staff and that he has Phaeron! Good points.

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Re: Tom's ZM Necrons

Post  Planes on Sun Aug 25, 2013 12:30 pm

He also has a Gauntlet of Fire to overwatch with, too, along with the standard load out of Overlord tank tech (2+/3++).

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Re: Tom's ZM Necrons

Post  Lore Weaver on Sun Aug 25, 2013 3:17 pm

Gauntlet already gets to re-roll to wound, so no big benefit there, I guess.

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Re: Tom's ZM Necrons

Post  Planes on Sun Aug 25, 2013 3:40 pm

Gauntlet gets to re-roll to wound in melee, not ranged. You'd thusly benefit from the the flamer-reroll rule used in ZM here.

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