White Dwarf 256

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White Dwarf 256

Post  Demon_Fox on Mon Apr 01, 2013 5:00 pm

I am looking for White Dwarf 256. It apparently has info on the Tyranid Dactylis unit which I would like to hopefully run. If anyone has it and would be able to scan and print the page I will be at the Den tomorrow around noon you can send me a text at 3069517975

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Re: White Dwarf 256

Post  Lore Weaver on Mon Apr 01, 2013 5:03 pm

Kachow? I used teh google.


Dactylis
Pts/model: 145
|WS: 3|BS: 3|S: 6|T: 6|W: 4|I: 1|A: 3|Ld: 8|Sv: 3+|

Bomb Mites
|WS: 1|BS: -|S: 1|T: 1|W: 1|I: 1|A: 1|Ld: 1|Sv: -|

Unit Composition:
1 Dactylis

Unit Type:
Monstrous Creature

Force Organization Slot:
Heavy Support

Weapons and Biomorphs:
Bonded Exoskeleton
Scything Talons
Bomb Mite Thrower (Dactylis only)
Teeth and Claws (Bomb Mites only)

Special Rules:
Instinctive Behaviour Lurk
Crushing Grasp
Living Bomb (Bomb Mites only)

Crushing Grasp: The limbs of a Dactylis are so powerful that all of its close combat attacks count as Rending attacks as detailed on page 42 of the Warhammer 40,000 rulebook.

Bomb Mite Thrower: The Dactylis cultivates specialized organisms resembling mites and lobs them at enemy positions, these mites will either burst on contact showering the enemy in caustic juices, or will land safely, only to attack the closest enemy in an act of reckless abandon.

Range: 62"
Strength: 6
AP: 4
Type: Assault 2, Barrage, Large Blast*

*If, after the final position of the each template in the barrage has been determined, and there are no enemy
models within 6 of the central hole, do not resolve the attack but instead place a Bomb Mite on the spot where each central hole would have landed. These then follow the rules for Bomb Mites detailed in the Living Bomb rule.

Living Bomb (Bomb Mite only): Each Bomb Mite model is treated as an individual unit. Bomb Mites are always ignored for the purpose of any and all mission objectives. Bomb Mites are not subject to Instinctive Behaviour, never go to ground (voluntarily or otherwise), run or fall back. At the beginning of the Tyranid Movement Phase, each Bomb Mite follows normal Infantry movement rules and can be moved in any direction the Tyranid Player chooses.

If a Bomb Mite suffers a wound or enters dangerous terrain it immediately explodes. Place the central hole of the large blast template over the Bomb Mite and resolve any hits at a Strength of 6 and an AP of 4. Bomb Mites may voluntarilly assault an enemy unit; if they lose the combat they will explode in the samer manner as listed above.

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Re: White Dwarf 256

Post  Roland on Mon Apr 01, 2013 6:19 pm

Make sure to check with your opponent before using, that WD is from 3rd Ed.

That said it reads like a dedicated anti infantry tyrannofex.

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Re: White Dwarf 256

Post  Guest on Tue Apr 02, 2013 1:10 am

62" range doesn't sound right. It is not a multiple of 6"

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Re: White Dwarf 256

Post  Planes on Tue Apr 02, 2013 2:15 am

It's a weird range, but I have yet to encounter a source that says otherwise. Maybe 3rd ed nids were just weird.

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Re: White Dwarf 256

Post  da bear on Tue Apr 02, 2013 8:31 am

Third edition nids were wierd their codex was about 20 pages in the back of the master rules

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Re: White Dwarf 256

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