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Avenger Strike Fighter

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Rhaevyn
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Post  dusktiger Tue Sep 25, 2012 11:10 am

bear and a couple others were asking me what the rules for this new guy are, and since i finished the imperial navy section in my pdf file, here's the entry:
Avenger Strike Fighter Avenge11
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Post  Rhaevyn Tue Sep 25, 2012 11:22 am

Why is the heavy stubber listed as skyfire? Dont all flyers have the option of shooting at Iether ground or Air targets at the start of the shooting phase?

or is it because the Craft could shoot at ground targets and then the stubber could conceivably shoot at another flyer instead? (hoping for 6's on that dakka-jet?)

Edit: Beautiful scan btw. I'de definitly be interested in a copy when your done. would even part with a dollar or three for it.
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Post  dusktiger Tue Sep 25, 2012 11:35 am

i was wondering about it too. im guessing the avenger is specialized for ground-targets, and the defensive heavy stubber is meant for anti-air protection, since the flyer itself doesn't have any other weapons with skyfire.

and thanks. so far the imperial navy, space marine, and chaos units are done. i gotta start the other races now and get those in there. once its done though, i will let everyone know so if peeps want a copy they can speak up.

edit; i also printed this page off to see how they look on paper. turned out awesome.
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Post  Roland Tue Sep 25, 2012 12:15 pm

The Avenger should be able to target either Flyers or Ground with it's main weaponry. If it targets ground, it can still skyfire the heavy stubber. (Notice no interceptor, so my guess is the stubber is intended ONLY for flyers)
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Post  Dom.0 Tue Sep 25, 2012 12:19 pm

i take it this is for apoc
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Post  Rhaevyn Tue Sep 25, 2012 2:44 pm

Its an IA unit for use in warhammer 40k (if your opponent isnt a ninny and lets you use it of course)
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Post  dusktiger Tue Sep 25, 2012 8:17 pm

dom, when it comes to Imperial Armour expansion models, you look at that big stamp on the page; if it says warhammer 40,000, its for normal games. if it says apocalypse, its an apoc only unit.

apoc flyers also dont have hull points, but rather structure points, as theyre all treated as super-heavy flyers and have their own special damage chart like baneblades do.
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Post  Dom.0 Wed Sep 26, 2012 1:34 am

sweet i gota get myself one on thes now
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Post  dusktiger Wed Sep 26, 2012 9:27 am

looking at some of the flyers in this book, my first choice, both for modeling and game play, would be the vulture with twin-linked punisher cannon. its 155pts of badass with those puppies strapped under the wings.
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Post  Dom.0 Wed Sep 26, 2012 10:07 am

twinlinked punisher gattling cannons dam by the souds of things that flyer should be awsome in a dogfight
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Post  dusktiger Wed Sep 26, 2012 11:02 am

here's another page, this time an anti-air unit:
Avenger Strike Fighter 123
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Post  Rhaevyn Wed Sep 26, 2012 11:09 am

No your just showing off Smile

Those are amazing BTW.
let me thinK about this,

25 points for T3 2W autocannon HW team.

OR

40 points for a T7 2W Twin linked autocannon with skyfire and interceptor that comes with free searchlight

but um...Whats the deal with an immobile platform having scout...?
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Post  Aegwymourn Wed Sep 26, 2012 11:10 am

Rhaevyn wrote:No your just showing off Smile

Those are amazing BTW.
let me thinK about this,

25 points for T3 2W autocannon HW team.

OR

40 points for a T7 2W Twin linked autocannon with skyfire and interceptor that comes with free searchlight

but um...Whats the deal with an immobile platform having scout...?

left over from 5th so they could always deploy rather than having to walk on?
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Post  dusktiger Wed Sep 26, 2012 11:35 am

basically. you treat them as immobile after you begin turn 1. before that, you can place them wherever, and then make a scout move. after that they're immobile. they ignore anything that makes them move, but if you force a fallback move, the crew runs and the guns are wrecked.

i didnt have room on the page to put that in, so i might make an appendix of all the special rules everything has.

i just tried making a table of contents page for the pdf with the 30 units i have done. its looking purdy snaaazy
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Post  Lord_Commander_Stash Wed Sep 26, 2012 2:38 pm

Rhaevyn wrote:

but um...Whats the deal with an immobile platform having scout...?

Thats typical forgeworld rules for you....sometimes they just dont make sense

Sorta like their warmamoth before they mode the fantasy book....it was T8 with a 5+ save..... Rolling Eyes

Also like the apocalypse plague zombies that are T2 and have Feel No (guardsman). This was an actual GW publishing, but looked like something forgeworld would do Razz
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