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1500pt Blood Angel List

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Post  Guest Tue Jul 21, 2009 2:39 am

Blood Angel 1500pt

~HQ~
Dante [200]
Honour Guard w/Jump Packs, Standard Bearer [160]
Brother Corbulo [100]

~Troops~
Tactical Squad(10) w/Chainsword, Flamer, Missile Launcher, Meltabombs [210]
Tactical Squad(10) w/Meltagun, Missile Launcher [210]
Assault Squad(5) w/Power Fist, Plasma Pistol [180]

~Elites~
Terminators(5) w/Powerfists and Storm Bolters, 1 Heavy Flamer [205]
Death Company (5) [25]
Dreadnought w/TL Multimelta, DCCW, Storm Bolter [125]

~Heavy Support~
Baal Predator w/TL Assault Cannon, Heavy Bolter sponsons [125]


This started as a 500 point army, increased to 1000, and now 1500. I built it with speed in mind, closing the gap fast so I can start sawing stuff is it's selling point. Feel free to leave me any comments, criticisms, and suggestions!

Edit: Slipped my mind that the DC would get a free unit from the Honour Guard, added another 10 tactical marines, added a heavy flamer to one Terminator.


Last edited by slagg on Tue Jul 21, 2009 5:38 pm; edited 3 times in total (Reason for editing : Revisions)

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Post  Timbo Tue Jul 21, 2009 3:56 am

I would recommend giving the terminators a heavy weapon. A heavy flamer is only 5 points, and it's awesome against pretty much any non-MEQ army. I'm a big fan of the cyclone as well. How do you close the gap quickly? Do you deep strike the terminators, or just run everything? A rhino or two might help. If I was playing you I would shoot those jump pack guys, a lot. Love the dread and the predator, those should serve you well.
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Post  System Commander Tue Jul 21, 2009 9:27 am

The only and main critque I would offer up is the troops option. Troops are so important for most games now, I think you would have a tough time with only two choices.. even if you do split the 10 man unit into combat squads.

Otherwise, noty much to say. Ive played against Dante and Corbulo before togheter and they were pretty scary. With your HQ coming in at 460 points, those guys are going to have to do alot of work to try to get points back.
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Post  Guest Tue Jul 21, 2009 9:59 am

i totally agree with what Tim and Robyn said. i run templar and even with two big squads and a smaller sniper squad i find it very hard to get more then one objective

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Post  Guest Tue Jul 21, 2009 11:52 am

Thanks for the feedback guys, I'll post some revisions once I finish thinking about what they will be. Definitely going to look at getting another Tac Squad I think, makes the Death Company cheaper as well. A heavy flamer for the Termies sounds nice.

Editted first post with revisions.

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Post  gluvzer Tue Jul 21, 2009 12:10 pm

Take the pintle mounted storm bolter off of the Baal and buy some weapon upgrades for the new tactical squad.

Check the points for the Baal as well. I think (don't have the info infront of me though) that a Baal Preditor (100) with HB sponsons (25)and a stormbolter (10) should come out to 135pts not 150. Either way I think there is some points to be moved from there.
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Post  Guest Tue Jul 21, 2009 12:19 pm

You're right about the pred, I had added in a HS Missile point cost without adding the option, that's going to get removed now. Smile
Added some weapons, I hate taking away from that tanks dakka though Sad, not a big deal I guess, just s SB.

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