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Greetings From A New 40k Player

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Aegwymourn
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Post  Kal Tue Nov 24, 2015 10:46 am

Hi Guys

Brand new 40k player, I have played Fantasy for almost 3 years before the demise of 8th Ed. Figured I’d give 40k a try, I know nothing of the rules so am currently in the process of building an army and learning. So I will probably have a lot of questions. I live in Moose Jaw but use to make a lot of trips up to Saskatoon for fantasy so can definitely see me doing the same for 40k. I’m starting a Dark Angel Space Marine army, figs looked cool and I like the colour scheme. So yeah hope to learn and enjoy this game and get some figs painted and roll some dice!

Thanks!

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Post  Paz Tue Nov 24, 2015 10:49 am

welcome to the site Kal! 40k is a lot of fun,look forward to seeing your Unforgiven out on the battlefield.
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Post  System Commander Tue Nov 24, 2015 11:47 am

Heyo.. welcome to the forums !
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Post  Kal Tue Nov 24, 2015 3:05 pm

Thanks guys! Really cant wait to get these rules down and actually become a worthy opponent. Dark Angels are Unforgiven eh? I like that. Ok so silly question from a new guy. What is the current Edition of the Dark Angel codex? I just see a couple different covers so dont know which one to grab. Thanks!

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Post  Paz Tue Nov 24, 2015 3:15 pm

Greetings From A New 40k Player 01030101030_CodexDarkAngelsFRE

Yeah, the dark angels had a big ol' civil war (within the civil war of the horus heresy) and killed off or are hunting all their lecherous kin, so they see themselves as atoning, or 'unforgiven' until they catch all the traitors!

Think the israeli nazi hunters in the 60s, secretly hunting and kidnapping nazis without telling anyone, and shipping them back to israel for trial.
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Post  Kal Tue Nov 24, 2015 3:27 pm

That... Sounds amazing tbh. Ha im sure there is going to be tons of Lore im going to love. Ok book noted. So thats the 7th edition book?

Ok if u dont mind answering a couple more silly question. I am painting my Dark Angels pritty much the exact colours they are "supose" to be. But how much does the paint job actually matter in game?

Thanks again!

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Post  MickJag67 Tue Nov 24, 2015 3:46 pm

Colors don't matter at all you could paint them whatever color you choose and still call them DA

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Post  Lore Weaver Tue Nov 24, 2015 3:47 pm

The book has some different theme's in it.
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Post  Planes Tue Nov 24, 2015 4:43 pm

How you paint your models doesn't matter much mechanically, so long as you can tell your dudes apart from their dudes, which might come up as an issue in the event of a mirror match. That being said there are things that can help with that: accessories, banners, basing, successor chapter colour schemes, conversions, and kit-bashing all come to mind.

Outside of that, it's just nice to look at the table with your army arrayed on it and see everything looking nice an painted. It's generally preferable to dealing with bare plastic, and painted minis just make it easier to figure out what's going on.
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Post  Kal Tue Nov 24, 2015 4:49 pm

Super appreciate all the responses guys. Looking forward to painting some non fantasy figs. I guess i should have waited for the book to finalize the paint scheme i wanted... Oh well always room for more armies down the road Wink

Ok... so another question if i haven't reached my daily limit yet.. Drop Pod, do you actually need the drop pod fig to use the ability? I just ordered a couple online because i thought i might and figured mine as well have them.

Thanks!

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Post  MickJag67 Tue Nov 24, 2015 4:58 pm

As far as I'm concerned with drop pods and vehicles I would say yes you need them. I played a guy once who popped down 3 Pepsi cans and tried calling them drop  pods. Not my idea of fun when I've got a fully painted army and a guy tries some bollocks like that. Small proxies are fine as long as your opponent is aware of what is what.

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Post  Aegwymourn Tue Nov 24, 2015 5:00 pm

Kal wrote:Super appreciate all the responses guys. Looking forward to painting some non fantasy figs. I guess i should have waited for the book to finalize the paint scheme i wanted... Oh well always room for more armies down the road Wink

Ok... so another question if  i haven't reached my daily limit yet.. Drop Pod, do you actually need the drop pod fig to use the ability? I just ordered a couple online because i thought i might and figured mine as well have them.

Thanks!

Yes because the are an actual vehicle represented on the table.

Edit: Welcome! always looking for more 40k players to meet and lose to!
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Post  Planes Tue Nov 24, 2015 5:47 pm

Yeah, Drop Pods are decently large models, and depending on how you run them can have a huge impact on the game. Taking them as a dedicated transport for a Troops choice in a CAD, for example, gives them Objective Secured, allowing you to just drop it on an objective and camp it while the guys who rode in on it saunter off to do other things.
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Post  Paz Tue Nov 24, 2015 6:07 pm

Keep in mind, the wonderful thing about 40k fluff is its so big, your color scheme could totally notch into the overlying fluff.

Like, your chapter could be an offshoot chapter founded by the dark angels, so while you can go totally canon with colors, you can also design your own chapter, dont let it hold you back!

Here's a few Dark Angels 2nd founding chapters:

Angels of Absolution:
Greetings From A New 40k Player Angelsofabsolutionmarine

Disciples of Caliban:
Greetings From A New 40k Player Disciples_of_Caliban

Guardians of the covenant:
Greetings From A New 40k Player Guardians_of_the_Covenant

as you can see, there's quite a bit of difference from chapter to chapter, while keeping some of the traits of the parent chapter.
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Post  Kal Tue Nov 24, 2015 6:21 pm

Ha thanks! And not if I lose to you first Aegwymourn lol. Altho having played no games I am undefeated.

Ok awesome, good to know. I bought two of them because I rly liked the idea of dropping space marines straight into battle. Very awesome. Hope to learn all the tricks very soon.

Ok more questions lol. Dreadnoughts excite me in ways id rather not explain lol. Can every army take them? Even Then venerable ones? (book is currently in the mail now that I know which one I need im just very impatient)

Thanks guys, this gives me much to think about paint wise. Thanks for the alternates Paz, I see what u mean about keeping the Dark Angelness but being different, I think im gonna roll with the colours I ordered and just do what I like. The all white / tan terminators I didn't like to much, so ill do some green stuff on them and just test out some designs on some Space Marines. I think ill have to read up more about Dark Angels in general. see how I want them to "feel" either way know u will all be getting the business end of my chain sword soon enough! (smack talking before I even know the rules is how I roll lol jk)

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Post  Planes Tue Nov 24, 2015 9:23 pm

Kal wrote:Dreadnoughts excite me in ways id rather not explain lol. Can every army take them? Even Then venerable ones? (book is currently in the mail now that I know which one I need im just very impatient)

Any army that walks around in Power Armor for their basic troops generally has access to a Dreadnought in some way shape or form. Dark Angels have some special rules for the "Mortis Pattern" Dreadnought somewhere, though that one might be in a Forge World supplement. I know that the basic Space Marine book gets Ironclad Dreadnoughts in addition to standard and veteran. Chaos gets Helbrutes, which are Dreadnoughts that have gone insane and have been warped by the ruinous powers (and also incidentally forgotten how to hold two of the same gun). Then there are things like the Contemptor Dreadnoughts, which are relics of the Horus Heresy. Blood Angels get access to things like Librarian Dreadnoughts (what it says on the tin) and Furioso Dreadnoughts (walking blenders, basically).
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Post  dusktiger Tue Nov 24, 2015 10:00 pm

Kal wrote:Ok awesome, good to know. I bought two of them because I rly liked the idea of dropping space marines straight into battle. Very awesome. Hope to learn all the tricks very soon.

Ok more questions lol. Dreadnoughts excite me in ways id rather not explain lol. Can every army take them? Even Then venerable ones? (book is currently in the mail now that I know which one I need im just very impatient)

drop pods are pretty good, and you can even decide to put a dreadnought into them and deploy them that way.  once you get familiar with the drop pods and how they work in-game, you'll see right away that it's good to keep several; they have a rule that states that you take half (rounding up) of your total number of drop pods and have them deploy at the start of the first turn.  the remaining pods come in from turn 2 onwards (you roll a dice and a 3+ they enter the table that turn)

you do get both the normal, and venerable dreadnoughts in your codex.  its generally a good idea to keep the left fist, and pick a right-arm weapon choice that suits the task you want him to perform.  especially now, since in 7th edition they doubled the number of melee attacks they get to do to 4; dreadnought power fists kill everything; squishy squishy.  the venerable dreadnought box will give you a Plasma Cannon, Assault Cannon, and Twin-linked Lascannon options for the right arm.  the normal dreadnought kit comes with just an Assault Cannon and a Twin-linked Lascannon arm, a missile launcher the replace the left fist arm, and is an older box kit.  they both cost the same, and the venerable kit has way more bits for customizing the look, so if you're buying dreadnoughts, buy the venerable kit.

once you get comfortable with the rules and learn how everything works, you can explore more dreadnoughts from forgeworld;
Siege Dreadnoughts,
Greetings From A New 40k Player Latest?cb=20121114030554
Contemptor-class Dreadnoughts,
Greetings From A New 40k Player 564?cb=20130219052157
Mortis Contemptor-class Dreadnoughts,
Greetings From A New 40k Player Latest?cb=20130907000755
Mark V Mortis Dreadnoughts (dark angel specialty; both arms are matching pairs of guns),
Greetings From A New 40k Player Latest?cb=20121012185034
Deredeo-class Dreadnoughts (these are mortis dreadnoughts on steroids),
Greetings From A New 40k Player 99590101411_DeredeoPatternDreadnought02
and a new one being released this year, the Leviathan Siege-class Dreadnought
Greetings From A New 40k Player 99550101483_LeviathanPatternSiegeDrillClawBundle01
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Post  Kal Wed Nov 25, 2015 9:41 am

Awesomeness with the Drop Pods, looking forward to using those, ESPECIALLY since I can put a Dreadnought in them. Excellent! So much fun. Are the dreadnoughts good tho? Just curious how many I should buy Wink haha. Powerfist just sounds awesome with a twin-linked lascannon sounds awesome.

Those variations are pretty cool, im kind of a fan of the classic one tbh lol. Model variations arnt frowned upon I take it?

Thanks for the awesome detailed responses guys!

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Post  Roland Wed Nov 25, 2015 10:20 am

Take your time with the pods. I just built 3. This might help.

http://fromthewarp.blogspot.ca/2011/05/definitive-guide-to-building-and.html?m=1
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Post  Planes Wed Nov 25, 2015 10:29 am

It is also worth noting: Magnets are your friends. Some models, such as dreadnoughts, come with multiple load-out options. By magnetizing such options, you can easily swap them out between games, rather than having to build all the different load-outs you might see yourself using. It also means that if it should suffer a weapon destroyed result, you can simply remove said weapon to make it easier to remember.

Magnets are pretty easy to do on vehicles, and can aid in transportation as you can just take off the bits that would stick out and get caught on stuff in transit. You can also do this with infantry, though for sake of time and sanity I would say to restrict yourself to Lords/Captains, and maybe special weapons dudes, as the size of magnets there starts to get really tiny, and it starts getting really easy to loose bits there.
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Post  MickJag67 Wed Nov 25, 2015 10:30 am

Honestly off the bat I wouldn't bother bringing more than oNE dread unless your playing your army to a theme. U have 4 or 5 and they barely see the table. They do have their place but I feel other things do their job better.

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Post  GingerBalls Wed Nov 25, 2015 10:32 am

From what I understand dreadnoughts aren't the current "power-gaming-meta-whocares", but always remember the rule of cool. If you like it, play with it. It will make your games more fun and keep you motivated to paint and play. Very Happy
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Post  Paz Wed Nov 25, 2015 10:35 am

I run three dreads in most games (granted, all forgeworld ones) but I just love em.

They always die, but who doesn't love space marine Protoss dragoons?

For Aiur!
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Post  Aegwymourn Wed Nov 25, 2015 11:25 am

Paz wrote:I run three dreads in most games (granted, all forgeworld ones) but I just love em.

They always die, but who doesn't love space marine Protoss dragoons?

For Aiur!

I would note that there is a huge power discrepancy between the FW dreads (especially the dorito dread) to the stock ones in the DA/BA/GK/SM books.
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Post  judchic Wed Nov 25, 2015 11:43 am

A marine list isn't a marine list without a dreadnought.
Also, welcome to the community.
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