Nurgle/TZ CSM list
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Nurgle/TZ CSM list
just messing around with possible lists that would work for fluff tourny.
Warlord trait gives infiltrate to iether oblits or units of thousand sons depending on need. nurgle prince draws fire, hopes he gets his buffs off, and maybe smashes stuff. getting iron arm off on the two HQ's is primary, then endurance, then Doombolts... cuz Str8 ap1 Beams are pretty good now that they don't lose strength.
super low on bodies. but mostly resiliant bodies.
1750 Pts - Chaos Space Marines Roster
Total Roster Cost: 1750
HQ: Sorcerer (1#, 185 pts) - Warlord Trait - Master of Ambush - psychic powers - TZ's firestorm, doombolt. Iron Arm, Endurance
. . 1 Sorcerer, 185 pts = (base cost 60 + Mark of Tzeentch 15 + Increase Mastery Level x2 50 + Sigil of Corruption 25 + Spell Familiar 15) + Chaos Bike 20
Fast Attack: Chaos Bikers (4#, 115 pts)
. . 3 Chaos Bikers, 80 pts = 3 * 20 (base cost 20) + Meltagun x2 20
. . . . 1 Biker Champion, 35 pts = (base cost 30) + Melta Bombs 5
HQ: Daemon Prince (1#, 355 pts) - Psychic Powers - Nurgles Rot, Plague Wind, Iron Arm, Endurance
. . 1 Daemon Prince, 310 pts = (base cost 145 + Power Armour 20 + Wings 40 + Increase Mastery Level x3 75 + Daemon of Nurgle 15 + Spell Familiar 15)
. . . . 1 The Black Mace, 45 pts
Troops: Thousand Sons (6#, 195 pts)
. . 4 Thousand Sons, 92 pts = 4 * 23
. . . . 1 Aspiring Sorcerer, 58 pts psychic powers - TZ's firestorm, doombolt.
. . . . 1 Chaos Rhino, 45 pts = (base cost 35 + Combi-melta 10)
Troops: Thousand Sons (6#, 195 pts)
. . 4 Thousand Sons, 92 pts = 4 * 23
. . . . 1 Aspiring Sorcerer, 58 pts psychic powers - TZ's firestorm, doombolt.
. . . . 1 Chaos Rhino, 45 pts = (base cost 35 + Combi-melta 10)
Troops: Thousand Sons (6#, 195 pts)
. . 4 Thousand Sons, 92 pts = 4 * 23
. . . . 1 Aspiring Sorcerer, 58 pts psychic powers - TZ's firestorm, doombolt.
. . . . 1 Chaos Rhino, 45 pts = (base cost 35 + Combi-melta 10)
Heavy Support: Obliterator (2#, 152 pts)
. . 2 Obliterator, 152 pts = 2 * 76 (base cost 70 + Mark of Nurgle 6)
Heavy Support: Obliterator (2#, 152 pts)
. . 2 Obliterator, 152 pts = 2 * 76 (base cost 70 + Mark of Nurgle 6)
Heavy Support: Obliterator (2#, 152 pts)
. . 2 Obliterator, 152 pts = 2 * 76 (base cost 70 + Mark of Nurgle 6)
Troops: Chaos Cultists (10#, 54 pts)
. . 9 Chaos Cultists, 40 pts = 9 * 4 (base cost 4) + Autogun x4 4
. . . . 1 Cultist Champion, 14 pts
Warlord trait gives infiltrate to iether oblits or units of thousand sons depending on need. nurgle prince draws fire, hopes he gets his buffs off, and maybe smashes stuff. getting iron arm off on the two HQ's is primary, then endurance, then Doombolts... cuz Str8 ap1 Beams are pretty good now that they don't lose strength.
super low on bodies. but mostly resiliant bodies.
1750 Pts - Chaos Space Marines Roster
Total Roster Cost: 1750
HQ: Sorcerer (1#, 185 pts) - Warlord Trait - Master of Ambush - psychic powers - TZ's firestorm, doombolt. Iron Arm, Endurance
. . 1 Sorcerer, 185 pts = (base cost 60 + Mark of Tzeentch 15 + Increase Mastery Level x2 50 + Sigil of Corruption 25 + Spell Familiar 15) + Chaos Bike 20
Fast Attack: Chaos Bikers (4#, 115 pts)
. . 3 Chaos Bikers, 80 pts = 3 * 20 (base cost 20) + Meltagun x2 20
. . . . 1 Biker Champion, 35 pts = (base cost 30) + Melta Bombs 5
HQ: Daemon Prince (1#, 355 pts) - Psychic Powers - Nurgles Rot, Plague Wind, Iron Arm, Endurance
. . 1 Daemon Prince, 310 pts = (base cost 145 + Power Armour 20 + Wings 40 + Increase Mastery Level x3 75 + Daemon of Nurgle 15 + Spell Familiar 15)
. . . . 1 The Black Mace, 45 pts
Troops: Thousand Sons (6#, 195 pts)
. . 4 Thousand Sons, 92 pts = 4 * 23
. . . . 1 Aspiring Sorcerer, 58 pts psychic powers - TZ's firestorm, doombolt.
. . . . 1 Chaos Rhino, 45 pts = (base cost 35 + Combi-melta 10)
Troops: Thousand Sons (6#, 195 pts)
. . 4 Thousand Sons, 92 pts = 4 * 23
. . . . 1 Aspiring Sorcerer, 58 pts psychic powers - TZ's firestorm, doombolt.
. . . . 1 Chaos Rhino, 45 pts = (base cost 35 + Combi-melta 10)
Troops: Thousand Sons (6#, 195 pts)
. . 4 Thousand Sons, 92 pts = 4 * 23
. . . . 1 Aspiring Sorcerer, 58 pts psychic powers - TZ's firestorm, doombolt.
. . . . 1 Chaos Rhino, 45 pts = (base cost 35 + Combi-melta 10)
Heavy Support: Obliterator (2#, 152 pts)
. . 2 Obliterator, 152 pts = 2 * 76 (base cost 70 + Mark of Nurgle 6)
Heavy Support: Obliterator (2#, 152 pts)
. . 2 Obliterator, 152 pts = 2 * 76 (base cost 70 + Mark of Nurgle 6)
Heavy Support: Obliterator (2#, 152 pts)
. . 2 Obliterator, 152 pts = 2 * 76 (base cost 70 + Mark of Nurgle 6)
Troops: Chaos Cultists (10#, 54 pts)
. . 9 Chaos Cultists, 40 pts = 9 * 4 (base cost 4) + Autogun x4 4
. . . . 1 Cultist Champion, 14 pts
Rhaevyn- Lord of Titan
- Posts : 2465
Join date : 2011-08-19
Age : 46
Location : Mike Bidyk
Re: Nurgle/TZ CSM list
nurgle n tzeench hate each other lol.
judchic- Lord of Titan
- Posts : 1054
Join date : 2008-10-20
Age : 37
Re: Nurgle/TZ CSM list
that was yesterday. today they both hate slannesh a little bit more than each other. and they definatly hate everyone that isn't them, so killing each other can happen later.
ever changing are the fates and ways of the denezins of the warp.
Ultra marines and Dark Angels are battle brothers... and yet they will line up against each other on the field of battle over a piece of gum stuck under a table that cypher may or may not have drank a beer on.
ever changing are the fates and ways of the denezins of the warp.
Ultra marines and Dark Angels are battle brothers... and yet they will line up against each other on the field of battle over a piece of gum stuck under a table that cypher may or may not have drank a beer on.
Rhaevyn- Lord of Titan
- Posts : 2465
Join date : 2011-08-19
Age : 46
Location : Mike Bidyk
Re: Nurgle/TZ CSM list
hmm nurgle prince... or belakor? they cost the same. they are both shrouded. Belakor has eternal warrior, and a 4++ for those weapons that ignore cover. Nurgle prince has a black mace and a spell familiar and Biomancy.
I guess one is for buffs and light duty killing and the other a beat stick. ... too bad they can't join each other in one unit and get invisability and endurance together!
I guess one is for buffs and light duty killing and the other a beat stick. ... too bad they can't join each other in one unit and get invisability and endurance together!
Rhaevyn- Lord of Titan
- Posts : 2465
Join date : 2011-08-19
Age : 46
Location : Mike Bidyk
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