Updated R'Varna rules?
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Re: Updated R'Varna rules?
The big cannons of doom are now AP4, making them a bit more sensible.
Spamus Eatus- Inquisitor Lord
- Posts : 780
Join date : 2008-05-09
Re: Updated R'Varna rules?
Also it just has a 5+ invul from a "Riptide Shield Generator". Which makes it a bit easier to shoot.
Also if you volloy fire it can't shoot for a whole turn now? dunno if that changed
Also if you volloy fire it can't shoot for a whole turn now? dunno if that changed
Aegwymourn- Lord of Titan
- Posts : 2536
Join date : 2012-07-01
Location : Rosetown
Re: Updated R'Varna rules?
They nerf'd the shit out of it is what they did. It's still good don't get me wrong, I'm not complaining, but that AP3 was amazing. AP4 is just meh.
EDIT: They also removed his ability to take 2 support systems and can now only take a positional relay and a stimulant injector.
EDIT: They also removed his ability to take 2 support systems and can now only take a positional relay and a stimulant injector.
GingerBalls- Lord of Titan
- Posts : 1121
Join date : 2010-12-06
Re: Updated R'Varna rules?
Aegwymourn wrote:Also it just has a 5+ invul from a "Riptide Shield Generator". Which makes it a bit easier to shoot.
Also if you volloy fire it can't shoot for a whole turn now? dunno if that changed
Good eye, that did change. I compared it to the old PDF and biggest changes are support system restrictions, volley fire, and AP4. So, still good, but not a "must buy" anymore.
GingerBalls- Lord of Titan
- Posts : 1121
Join date : 2010-12-06
Re: Updated R'Varna rules?
Well the support system thing was people wanted to take it with the ECPA. Which was silly.
Aegwymourn- Lord of Titan
- Posts : 2536
Join date : 2012-07-01
Location : Rosetown
Re: Updated R'Varna rules?
So heres the important bit. Now that its much more reasonable, are people comfortable with me fielding such a thing? I ask because i have an awesome conversion in the works.
Spamus Eatus- Inquisitor Lord
- Posts : 780
Join date : 2008-05-09
Re: Updated R'Varna rules?
Now that MEQs can actually try to save against it, it shouldn't be too too bad. AP4 is still good enough for it to do exactly what its fluff says it does, though.
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: Updated R'Varna rules?
Spamus Eatus wrote:So heres the important bit. Now that its much more reasonable, are people comfortable with me fielding such a thing? I ask because i have an awesome conversion in the works.
I didn't care before. :-)
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: Updated R'Varna rules?
On a result of 1-2, the R’varna fails and suffers a wound (no
saves of any kind may be taken, and the wound cannot be
negated by the Feel No Pain special rule).
This is another important snippet someone else picked up. Changed the wording that you cannot get FnP against the Nova reactor. Will be interesting to see if GW follows suit with a FAQ to the Tau codex.
saves of any kind may be taken, and the wound cannot be
negated by the Feel No Pain special rule).
This is another important snippet someone else picked up. Changed the wording that you cannot get FnP against the Nova reactor. Will be interesting to see if GW follows suit with a FAQ to the Tau codex.
Aegwymourn- Lord of Titan
- Posts : 2536
Join date : 2012-07-01
Location : Rosetown
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