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Updated FAQS

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Roland
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Post  Matthew G Wed Jan 16, 2013 10:52 am

So yeah. Faqs are updated.
Fixed a lot of the many many many typos and missings from the new angel codex.
Man, the number of mistakes is absolutely horrible... Who proof reads shit over at GW...??!
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Post  Guest Wed Jan 16, 2013 11:21 am

I am happy they fixed Kharn

He both re-rolls 1's for sure, and can murder allies during a duel!!

Also, They clarified Eldar Psychic Powers. You can no longer psych out of a tank even though you do not require LOS. However, for biker council, you now choose the order of reserves vs blessings on your turn, so you can come on from reserve and Fortune your squad on the same turn.

EDIT: Another big change, units can overwatch from fire points! This makes rhinos, chimeras, and buildings much safer now

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Post  Roland Wed Jan 16, 2013 11:58 am

canadin wrote:I am happy they fixed Kharn

He both re-rolls 1's for sure, and can murder allies during a duel!!

Also, They clarified Eldar Psychic Powers. You can no longer psych out of a tank even though you do not require LOS. However, for biker council, you now choose the order of reserves vs blessings on your turn, so you can come on from reserve and Fortune your squad on the same turn.

EDIT: Another big change, units can overwatch from fire points! This makes rhinos, chimeras, and buildings much safer now

So... they go from everything to nothing? (No FP, so they can't even witchfire) I still think you're better off with Codex powers in that list.

Always could overwatch, they just clarified you can only overwatch ONCE.
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Post  Guest Wed Jan 16, 2013 12:14 pm

Oh, I thought you could only overwatch with open topped vehicles

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Post  Lore Weaver Wed Jan 16, 2013 12:17 pm

canadin wrote:Oh, I thought you could only overwatch with open topped vehicles

That's what I thought too. I thought you could only overwatch out of open topped vehicles. Nice to see you can overwatch out of a Rhino's 2 firepoints.
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Post  judchic Wed Jan 16, 2013 12:28 pm

Interesting ones:
Rending vs vehicles doesn't become ap2 as it is not a to wound roll.
Vector strike ignores cover.
Can only cause wounds to units in the weapons range of fire.
If your warlord dies ALL benefits of its trait are gone, even if it effected your army.
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Post  Lore Weaver Wed Jan 16, 2013 12:31 pm

This too...

Q: How many points is Interrogator-Chaplain Seraphicus, from the
special edition Dark Vengeance boxed game?
A: 125 points. Seraphicus is an HQ choice in a Dark Angels
army, and a special character. He is an Interrogator-Chaplain
armed with a plasma pistol, as listed in Codex: Dark Angels. He
replaces the Interrogator-Chaplain’s Zealot special rule with his
own Litanies of the Dark Angels special rule.

Why they couldn't print it in the book.

----

As for weapon range, this creates an interesting situation... If 1/2 of my squad is in 12" rapid fire range, the rest is out, 4 enemy models are in the 12" range, does that mean the rapid-firing guns can only kill 4 models?
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Post  Lore Weaver Wed Jan 16, 2013 12:37 pm

Also ---

Q: In assault, what comes first – Feel No Pain rolls or the roll to
activate a Force weapon? (p37)
A: The roll to activate a Force Weapon is made before
determining whether or not the victim is permitted a Feel
No Pain roll.

----

Force Weapons can be used to deny Feel-No-Pain rolls
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Post  judchic Wed Jan 16, 2013 12:40 pm

"Models that are not within range of any weapons"
Meaning your 9 bolter shots can hit the first guy with the rest being 25" further but with your 48" range missile launcher you can wound all.
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Post  System Commander Wed Jan 16, 2013 1:53 pm

I think mark was posing bolters only.

Lets say 12 bolter shots cause 6 wounds but only two guys are in rapid fire range.. Then theres another 5 non rapid fire shots who cause two more wounds.. How does that play out?

You can choose which to save first either since they are all bolters.. Right? Yeah.. This seems odd. If you can choose which to do first, rapid or regular then its easier.. But still annoying.
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Post  Roland Wed Jan 16, 2013 2:14 pm

You'd obviously do the rapid fire first. You're always gonna go shortest range to longest, because you always REMOVE the closest models.
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Post  Rhaevyn Wed Jan 16, 2013 2:43 pm

Vector strikes ignoring cover is another notch for the drake.
can't jink away his hits, while his daemon save cares not.
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Post  Lore Weaver Wed Jan 16, 2013 2:57 pm

Sounds like if a model is in range of "any weapon" from the firing unit, then it's eligible to be removed. I'm fine playing it this way, keeps it clean, especially for bolters. There's some jankyness though, "my pistols are all in range of 1 model, but I'm also snap-firing my heavy bolter, so my pistols can kill as many as they potentially can"
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Post  System Commander Wed Jan 16, 2013 3:49 pm

Seems a bit wonky but better than the other way.

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Post  judchic Wed Jan 16, 2013 3:51 pm

Who has been playing any other way til this point though? It was a question that came up but til now we had no reason to play different than it was in 5th. Plus you still gotta get close with the pistols to pull that off. Unless its a stretched line of guys it won't have a huge effect on most things.
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Post  System Commander Wed Jan 16, 2013 4:00 pm

I havent been checking range to see if only a couple models are to be removed.

Checking to see if models are out of los and which guys cant shoot, etc.. Yes. But if say 10 marines shoot bolters at a unit at 11" and only one guy was actually within 12.. I know myself and anyone ive played have been taking of models even if it goes outside of 12".

Makes an argument for not using rapid fire if you could only remove one or two models rapidfiring but more shoting single shots.

If i got that right in my head of course. Exagerrated example but could happen
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