Greater Daemons... aren't unique
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Greater Daemons... aren't unique
Just noticed this.
Blood Thirster, Lord of Change, Great Unclean One, and the Keeper of Secrets aren't "unique" on their profile, meaning you can take more than one in a daemon list.
So, Robyn, take two Blood Thirsters? Who needs heralds then?
Two Thirsters, 3 Soulgrinders, 4 units of 10 blood letters (for scoring), flesh hounds and maybe furies.
mmmm fast and killy.
Blood Thirster, Lord of Change, Great Unclean One, and the Keeper of Secrets aren't "unique" on their profile, meaning you can take more than one in a daemon list.
So, Robyn, take two Blood Thirsters? Who needs heralds then?
Two Thirsters, 3 Soulgrinders, 4 units of 10 blood letters (for scoring), flesh hounds and maybe furies.
mmmm fast and killy.
Lore Weaver- Lord of Titan
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Join date : 2010-01-05
Re: Greater Daemons... aren't unique
1 Big Bad, and 4 Heralds is more versatile I'd say.
Deamon Prince as 2nd big bad for versatility, and other heavies for shooting.
If you actually play the 2 thirty 3 DP list, you will annihilate opponents who can't deal with flyers/melee, and insta-lose to 1 squad of grey knight allies.
Deamon Prince as 2nd big bad for versatility, and other heavies for shooting.
If you actually play the 2 thirty 3 DP list, you will annihilate opponents who can't deal with flyers/melee, and insta-lose to 1 squad of grey knight allies.
Guest- Guest
Re: Greater Daemons... aren't unique
I played a game last night with a bloodthirster, flying dp and a dp on foot.
I think having two flyers .. Maybe three if you bring a heldrake .. But id be reluctant to bring more.
I think it would get boring really fast to play.. And i would really not want to play against it.
4 heralds is a lot of fun.. And presents some pretty scary mini characters..i had mine on juggs last night.. But for whatever reason i kept rolling hellfire gaze.. in an assault list where my opponent had a bunch of nurgle oblits, nurgle spawn and daemon prines.. It was pretty useless.. Hehe. My first two games i had fnp and extra wpunds out the ying yang.
I think having two flyers .. Maybe three if you bring a heldrake .. But id be reluctant to bring more.
I think it would get boring really fast to play.. And i would really not want to play against it.
4 heralds is a lot of fun.. And presents some pretty scary mini characters..i had mine on juggs last night.. But for whatever reason i kept rolling hellfire gaze.. in an assault list where my opponent had a bunch of nurgle oblits, nurgle spawn and daemon prines.. It was pretty useless.. Hehe. My first two games i had fnp and extra wpunds out the ying yang.
System Commander- System Commander
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Join date : 2008-02-26
Re: Greater Daemons... aren't unique
I think heralds are meant to be treated sorta like Necron Lord/Teks, they are your "Sergeant" upgrade for your troops.
In allied armies, they are so you have the option of a cheap HQ.
In allied armies, they are so you have the option of a cheap HQ.
Roland- Lord of Titan
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Join date : 2011-01-26
Location : Saskatoon
Re: Greater Daemons... aren't unique
Interesting view Bo. I just thought they were created for -->Trollololol, I have 8 HQ's FEAR ME!!!
Imagine a bloodcrusher unit to the MAX!
9 guys (405 pt)
+hunter upgrade w/20 points of rewards (25 pt)
+intsrument & banner of blood (30 pt)
Skulltaker on Jugg (145 pt)
Herald of Khorne on Jugg x7 (700 pt)
== 1305
++ upgrades for heralds if wanted?
+all 3 loci (55 pt)
+30pt rewards for every1 (210 pt)
1570
So that is like 8 T5 and 9T4 models, so probably kick out one of the normal riders for T5 starting, can break apart and assault up to 9 units in one turn! 3 Wounds each, so 51 or 48 if we are dropping one guy. All power weapons, move as cavalry!
So my 5 cents, heralds seem pretty ok!
Imagine a bloodcrusher unit to the MAX!
9 guys (405 pt)
+hunter upgrade w/20 points of rewards (25 pt)
+intsrument & banner of blood (30 pt)
Skulltaker on Jugg (145 pt)
Herald of Khorne on Jugg x7 (700 pt)
== 1305
++ upgrades for heralds if wanted?
+all 3 loci (55 pt)
+30pt rewards for every1 (210 pt)
1570
So that is like 8 T5 and 9T4 models, so probably kick out one of the normal riders for T5 starting, can break apart and assault up to 9 units in one turn! 3 Wounds each, so 51 or 48 if we are dropping one guy. All power weapons, move as cavalry!
So my 5 cents, heralds seem pretty ok!
Guest- Guest
Re: Greater Daemons... aren't unique
T4 is quite susceptible to instant death though. Ask many a player about their T4 3 Wound warriors and how quick they die :-)
You need threat overload for Bloodcrushers to work. Even then, you can overload with better threats, like Furies (soooo cheap), flesh hounds, or Soul grinders.
Maybe one unit as a Skullbrand delivery mechanism?
You need threat overload for Bloodcrushers to work. Even then, you can overload with better threats, like Furies (soooo cheap), flesh hounds, or Soul grinders.
Maybe one unit as a Skullbrand delivery mechanism?
Lore Weaver- Lord of Titan
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Join date : 2010-01-05
Re: Greater Daemons... aren't unique
you can only choose 1 hq selection of 4 heralds for your primary detachement, unless you are playing over 2000 pts.
Even more sick at 2000pts
x8 heralds of tzeentch, psyker level 1 (for costs sakes)
all flickering warp flames.
greater tzeentch locus of conjuration
thats 16 d6 s6 ap4 shots.
for 385 pts.
ORRRRRR
for really stupid idiotic explosions
785pts
x8 heralds, all mastery level 3, 31 d6 s6 ap 4 shots, one herald casts divination for dat reroll.
fun for apocalypse!
Even more sick at 2000pts
x8 heralds of tzeentch, psyker level 1 (for costs sakes)
all flickering warp flames.
greater tzeentch locus of conjuration
thats 16 d6 s6 ap4 shots.
for 385 pts.
ORRRRRR
for really stupid idiotic explosions
785pts
x8 heralds, all mastery level 3, 31 d6 s6 ap 4 shots, one herald casts divination for dat reroll.
fun for apocalypse!
Paz- Lord of Titan
- Posts : 2741
Join date : 2008-03-12
Re: Greater Daemons... aren't unique
Paz wrote:
ORRRRRR
for really stupid idiotic explosions
785pts
x8 heralds, all mastery level 3, 31 d6 s6 ap 4 shots, one herald casts divination for dat reroll.
fun for apocalypse!
WHAAAA!?!?!?!?!?!?!??!!!!!!! ~100 S6 shots? And I thought the Eldar could spam S6 shooting hard
Guest- Guest
Re: Greater Daemons... aren't unique
One can probably snag Perfect Timing (ignores cover), another can probably get the 4++ save power.
Join 'em to a unit of 10-20 horrors for ablative wounds (and more S6 shots). Only one herald would need the locus. (points saved!)
Some of the heralds can roll twice on change, just in case you want that AP1 blast power instead.
Neat idea, I don't think I'd do it though :-)
Join 'em to a unit of 10-20 horrors for ablative wounds (and more S6 shots). Only one herald would need the locus. (points saved!)
Some of the heralds can roll twice on change, just in case you want that AP1 blast power instead.
Neat idea, I don't think I'd do it though :-)
Lore Weaver- Lord of Titan
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Join date : 2010-01-05
Re: Greater Daemons... aren't unique
Haha, well no. Maybe apocalypse. But it would get inta-deathed so fast, and never make its points back.
Paz- Lord of Titan
- Posts : 2741
Join date : 2008-03-12
Re: Greater Daemons... aren't unique
Mark, that unit sounds like the pot of gold for a jugger lord or a blood thirster to munch on nom nom points, nom nom.
I'de imagine that having them separate would be more game efficient. making large piles of str 6 shots one unit per turn may not be the most effective use. would have to split them up just so you could kill multiple things. funny thing is, is that this list would be the perfect counter to a Daemons flying circus list. how many str 6 ap 4 shots to down a thirster?
I'de imagine that having them separate would be more game efficient. making large piles of str 6 shots one unit per turn may not be the most effective use. would have to split them up just so you could kill multiple things. funny thing is, is that this list would be the perfect counter to a Daemons flying circus list. how many str 6 ap 4 shots to down a thirster?
Rhaevyn- Lord of Titan
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Age : 46
Location : Mike Bidyk
Re: Greater Daemons... aren't unique
My khorne dp with fnp got insta gibbed by a tzeentch dp that had cast iron arm for +3 str, then warpspeed for +2 init.. He was str 10 with the tzeentch staff.. i had only had.two wounds remaining but.got.denied.the fnp..
System Commander- System Commander
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Join date : 2008-02-26
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