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Post Battle Dark Angels Observations

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Roland
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Post  Lore Weaver Mon Jan 21, 2013 9:30 am

Like anything with a new codex, forgetting rules sucks :-)

- Azrael has FnP 6+ :-) I was in a challenge with a Khorne Lord on a Juggy, Khorne Lord scored 8 wounds, I saved 4, forgot about my FnP, might've kept Azrael alive (he has 4 wounds)
- Azrael's sword is Master-Crafted (I wasted a 5 guys re-roll on to hit)
- Preferred Enemy (We both spaced on this one)
- Can't be too gutsy with Deathwing, especially when there *will* be plasma on the board. Just because you can come in on Turn 1, doesn't mean you have to. Nothing wrong with turn 2. You can also... just deploy!
- Plasma Cannons hurts us (Lost two units of Deathwing to Plasma Cannons / Plasma Guns from Oblits)
- 3 Bikes are easy-ish to shoot down.
- Salvo 2/4 bolters are amazing when your enemy is misfortuned
- A single Neph is not enough to deal with a Vendetta, I imagine it's not enough against a Heldrake either. Would be fine against AV10/11 flyers. Looking at a Devastator Squad with 2 Missile Launchers and 2 LasCannons as a possible sub (Signum means one of those Flakk missiles hits on a 2).
- Might be worth Combat Squadding out your Heavy and Special Weapons if you take tacticals

--

Moar games are needed :-)
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Post  Roland Mon Jan 21, 2013 10:02 am

A good roll with Plasma can ruin your day.
I charged a unit of Grey Hunters with a plasma rifle and plasma pistol. Guess who rolled 3 6's? Boom, my 5 man squad is now 2.

I'm thinking DW could use bulking up. are 3x7 better than 4x5? you lose a heavy weapon, but the squads are that much more resilient.
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Post  Lore Weaver Mon Jan 21, 2013 10:07 am

Very Interesting! *juggle juggle juggle* and Thies can have 3 Tactical Squads on the ground.

moar plasma cannons (which he loves)
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Post  Lore Weaver Mon Jan 21, 2013 10:46 am

Strength 4 Shooting.
Post Battle Dark Angels Observations BEiTL
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Post  Guest Mon Jan 21, 2013 11:12 am

Lore Weaver wrote:Strength 4 Shooting.
Post Battle Dark Angels Observations BEiTL

lol

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Post  Rhaevyn Mon Jan 21, 2013 11:24 am

To be fair, I made 4 turn 2 reserve rolls and no scatters.
Your deathwing didn't know what hit them. it was like cypher showed up and said ... you fail. i dont think many regular opponents are going to have 6 plasma cannons available in opportune positions to completely counter your deathwing assault. that and 2 units of plague marines hopping out of their (blowed up) rhinos and rapid firing plasma guns/melta guns at you isnt so good.

the Azreal fight... could have gone either way. If i had rolled up my (forgotten about) D3 Chaos rewards from the start of game, it probably would have ended up the same result. he spawned out in the end anyway, haha.

PS: powerfield really abandoned you as well that game. no clutch saves at any time. lost your Razorback to 2 pens. lost plasma cannon guy to Razorback exploding, etc etc.

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Post  da bear Mon Jan 21, 2013 11:59 am

Well after facing beaus ultrawing last night it doesn't seem like they have changed much but I will say the new abilities during there assault drop does hurt like hell lol
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Post  Roland Mon Jan 21, 2013 12:16 pm

Like I said last night Dan, Deathwing benefit the LEAST from the new dex, and are likely hurt by the new costs for squads and belial. Splitfire and having ALL of them come in at once helps.

(Note: Dan played Wolves with Armored Co allies. OOOOOOWWWWWW.)

Big winner is Greenwing, and Ravenwing close behind.

Any mixed wing army would basically require Azzy. I'm not sold on Triplewing. You can make a list, but it feels full of holes.
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Post  Guest Mon Jan 21, 2013 1:18 pm

@Dan, were you still running 3x autocannon Russ's or was there a demolisher cannon this time?

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Post  Roland Mon Jan 21, 2013 1:33 pm

Punisher. And 2 autocannon russeses.

VP were 9-7 if I remember correctly, Purge the Alien.
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Post  Daemonkin Mon Jan 21, 2013 1:55 pm

Punisher Russ ftw, as long as it lives anyways, otherwise it becomes a prime target
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Post  Guest Mon Jan 21, 2013 2:02 pm

In our game, those Russ's blew everything off the table except the dark reapers and Eldrad

I think I might buy one Leman Russ for higher point games....

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Post  Lore Weaver Mon Jan 21, 2013 2:12 pm

Squadron's kinda good, in a way. You gotta completely destroy one russ before you can even hurt the next two.
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Post  da bear Mon Jan 21, 2013 2:21 pm

Mark they were all seperate units
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Post  Planes Mon Jan 21, 2013 7:20 pm

Rhaevyn wrote:i dont think many regular opponents are going to have 6 plasma cannons available in opportune positions to completely counter your deathwing assault.

Challenge Accepted.
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Post  Roland Tue Jan 22, 2013 7:17 am

You can make a decent support wing for 600-700 points. You'll need the points later....

Greenwing looks best to me. Why? 100 pt Hq (PA Libby), deathwing, ravenwing or any combo wing requires Azzy, belial, or Sammael. @ ~200 points, if you still want your divination its 100-130 additional points.

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Post  Lore Weaver Tue Jan 22, 2013 8:24 am

Lean HQ and mixed wing seems viable, but you either need scuts, or more tacticals. Maybe two units of 5 dudes with missile launchers with flak. That's 95 points each, and scoring.

Than your HQ is prescience bot for 65 points.
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Post  Rhaevyn Tue Jan 22, 2013 9:59 am

I keep looking at it and I think you kinda need that combat monster up front to support your deathwing/ravenwing units. you dont need 3-4 units of iether for it to be effective and still have a good greenwing support. Samael and a single bike detachment makes for a great threat unit. likewise Belial and a unit of Deathwing is a beating, placed exactly where you want them. I dont really like command squads at all. they dont score and dont do too many things a scoring Deathwing or Ravenwing squad couldn't do. Its a giant tax just to be able to field a banner.

The Codex does suffer from the 6th Chaos Curse a little in that you have all the options in the world... and they all cost a lot of points. I think your going to see a lot of list point size creep as more Codecies get released. so much easier to balance your "stuff" into a 1750 or 2000 point list than 1000 or 1500.
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Post  Roland Tue Jan 22, 2013 10:41 am

Belial, 3 DW Squads, 1 RW Squad, Termie Libby, + support?

Deploy the RW as far up as possible, Scout 12", DS within 6" of that... realisticly you are as close as 6-12" from the front line. Belial's unit can move outta that comfort zone, due to his rules.

Sammy, +3 full RW squads, and a Libby on Bike sounds like a lot of firepower.
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Post  Rhaevyn Tue Jan 22, 2013 11:00 am

That is another thing that cost you a bit Mark. You gave me first turn. (i know you were calculating deployment and wanted your neph to get a shot at my Vendetta but i think those two models had little impact on the game)

I really think for this list if you can get first turn, take it. Your going to deploy your fire base where your going to deploy it anyway, and the ravewing/Deathwing are flexible enough that you can adapt to whatever deployment shenanigans your opponent throws your way. belial cares not about refuse flanks, if the enemy deploys so far to one side that your fire base has control of the centre of the table, your Deepstrikes have wide open spaces to scatter in if your teleport homers are too far away.
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Post  Lore Weaver Tue Jan 22, 2013 12:01 pm

I think your right. I may have squeezed more action out of my deathwing, without having your obliterators... obliterate them! I may have gotten an assault on your plague marines, for example. That's a fight I like too.
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