guard allies template
2 posters
Page 1 of 1
guard allies template
Testing out battlescribe android app and possible traitor guard allies.
- Code:
+++ guard allies (495pts) +++
+++ 500pt Imperial Guard (5th) by Kn1ghtofDarknes Roster (Allied Detachment) +++
Selections:
+ HQ + (70pts)
* Primaris Psyker (70pts)
(Independent Character, It's For Your Own Good, Nightshroud, Psyker)
Flak armour (Flak Armour), Force weapon (Force Weapon), Frag grenades (Frag Grenades), Laspistol, Psychic: Lightning Arc
+ Troops + (125pts)
* Veteran Squad (125pts)
Flak armour (Flak Armour), Frag grenades (Frag Grenades), Krak grenades (Krak Grenades)
* Veteran
Close combat weapon (Close Combat Weapon), Lasgun
* Veteran
Close combat weapon (Close Combat Weapon), Lasgun
* Veteran
Close combat weapon (Close Combat Weapon), Lasgun
* Veteran
Close combat weapon (Close Combat Weapon), Lasgun
* Veteran
Close combat weapon (Close Combat Weapon), Lasgun
* Veteran
Close combat weapon (Close Combat Weapon), Lasgun
* Veteran
Close combat weapon (Close Combat Weapon), Lasgun
* Veteran
Close combat weapon (Close Combat Weapon), Lasgun
* Veteran
Close combat weapon (Close Combat Weapon), Lasgun
* Veteran Sergeant (10pts)
Laspistol, Power weapon (10pts) (Power Weapon)
* Veteran with special weapon (15pts)
Close combat weapon (Close Combat Weapon), Plasma gun (15pts)
* Veteran with special weapon (15pts)
Close combat weapon (Close Combat Weapon), Plasma gun (15pts)
* Veteran with special weapon (15pts)
Close combat weapon (Close Combat Weapon), Plasma gun (15pts)
+ Fast Attack + (130pts)
* Vendetta Gunship Squadron (130pts)
(Deep Strike, Grav Chute Insertion, Scout)
* Vendetta Gunship (130pts)
2 twin-linked lascannons, Extra armour (Extra Armour), Twin-linked lascannon, Twin-linked lascannon
+ Heavy Support + (170pts)
* Leman Russ Squadron (170pts)
* Battle Tank (170pts)
Battle cannon, Heavy bolter, Heavy bolters (20pts), Searchlights (Searchlights), Smoke launchers (Smoke Launchers)
Profile Summary:
Name Unit Type WS BS S T W I A LD Save Pg
Primaris Psyker Infantry 4 4 3 3 2 3 3 9 5+
Veteran Infantry 3 4 3 3 1 3 1 7 5+
Veteran Sergeant Infantry 3 4 3 3 1 3 2 8 5+
Name BS Front Side Rear TypeTransport CapacityFire PointsAccess Points Pg HP
Vendetta Gunship 3 12 12 10Fast, Skimmer12 Models NoneOne on each side of the hull and one at the rear
Name BS Front Side Rear Type Pg HP
Leman Russ Battle Tank 3 14 13 10 Tank
Name RangeStrength AP Type Pg
Battle Cannon 72" 8 3Ordnance 1, Large Blast
Heavy Bolter 36" 5 4 Heavy 3
Lascannon 48" 9 2 Heavy 1
Lasgun 24" 3 -Rapid Fire
Laspistol 12" 3 - Pistol
Plasma Gun 24" 7 2Rapid Fire
Psychic: Lightning Arc 24" 6 5Assault 2D6
Selection Rule Summary:
* Close Combat Weapon: See the Warhammer 40K rulebook.
* Deep Strike: See the Warhammer 40K rulebook.
* Extra Armour: Vehicles equipped with the extra armour upgrade count crew stunned results on the Vehicle Damage table as crew shaken instead.
* Flak Armour: A model with flak armour has an armour save of 5+.
* Force Weapon: See the Warhammer 40K rulebook.
* Frag Grenades: See the Warhammer 40K rulebook.
* Grav Chute Insertion: If the Valkyrie has moved flat out passengers may still disembark, but they must do so as follows. Nominate any point over which the Valkyrie or Vendetta moved over and deploy the squad as if it were deep stiking onto that point. If the unit scatters, every model must immediately take a dangerous terrain test. If any of the models cannot be deployed, the unit is destroyed as described in the 1-2 result on the Deep Strike Mishap table.
* Independent Character: See the Warhammer 40K rulebook.
* It's For Your Own Good: If a Primaris Psyker suffers a Perils of the Warp attack whilst joined to the same unit as a Commissar (of any type) then the psyker is immediately executed and removed as a casualty.
* Krak Grenades: See the Warhammer 40K rulebook.
* Nightshroud: This power is used at the start of the psyker's Movement phase. If successful, any unit wishing to shoot at the psyker (or the unit he is with) must first pass a Leadership test or forego their Shooting phase (vehicles count as Leadership 10 for the purposes of the Nightshroud). The effects of this power last until the beginning of the Primaris Psyker's next Movement phase.
* Power Weapon: See the Warhammer 40K rulebook.
* Psyker: See the Warhammer 40K rulebook.
* Scout: See the Warhammer 40K rulebook.
* Searchlights: Searchlights are used when the Night Fighting rule is in effect. If a vehicle has a searchlight it must still use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use the Night Fighting rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the searchlight.
* Smoke Launchers: See the Warhammer 40K rulebook.
Rhaevyn- Lord of Titan
- Posts : 2465
Join date : 2011-08-19
Age : 46
Location : Mike Bidyk
Re: guard allies template
Oh. Thats nice for a free app. I`ll probably dish out the three bucks for premium.
Rhaevyn- Lord of Titan
- Posts : 2465
Join date : 2011-08-19
Age : 46
Location : Mike Bidyk
Re: guard allies template
You'll have to watch out for some addition and points cost errors with battlescribe. I found a bunch with grey knihhts.. And a few in chaos.
System Commander- System Commander
- Posts : 4695
Join date : 2008-02-26
Similar topics
» some cool markers and templates
» Small Blast Template
» allies
» SOB with allies IG 1500pts
» Grey Knight Allies
» Small Blast Template
» allies
» SOB with allies IG 1500pts
» Grey Knight Allies
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum