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Tau Drones are not characters

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Post  Lore Weaver Tue Jul 31, 2012 10:18 pm

... As the title says. No more silliness Tau players. That was almost as bad as people using RPJ to get a turbo boost save on their dakkajets in 5th
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Post  Roland Tue Jul 31, 2012 11:52 pm

Wha happened?
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Post  da bear Wed Aug 01, 2012 11:00 am

Like I stated last time this came up, how can something that needs a controller be a character lmao, just keep the "kiss" method in mind and it will all work out and for those that didn't understand that, OUCH lol
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Post  Lore Weaver Wed Aug 01, 2012 11:37 am

Roland wrote:Wha happened?

Tyson playing Adam accepting challenges and using LoS from his drones.
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Post  Rhaevyn Wed Aug 01, 2012 11:57 am

da bear wrote:Like I stated last time this came up, how can something that needs a controller be a character lmao, just keep the "kiss" method in mind and it will all work out and for those that didn't understand that, OUCH lol

no worse than nobs or paladins all being characters i guess. its all the same silliness. Just in this case, siliness with a 2+.

I can see them acting as characters when they are leading squads or acting like a "sarge". But when they are escorting an HQ? bleh.
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Post  System Commander Wed Aug 01, 2012 11:59 am

But.. They arent classified as characters in the appendix.

Id like to know the rationale for using them as characters.

Seems clear to me
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Post  Lore Weaver Wed Aug 01, 2012 12:02 pm

In the codex, the drones are written as "inheriting the unit type of the controller, IE: Infantry or Jump)" So one interpretation is that they are now Independent Characters when controlled by a Shas'o, which is just as incorrect now as it was in 4th and 5th.
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Post  System Commander Wed Aug 01, 2012 12:08 pm

Yes.. Definitely.

Unless they faq it later.. Tau drones cant function as characters.
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Post  gluvzer Wed Aug 01, 2012 12:11 pm

Glad to see the "spirit" of the game is still alive...

I know there is always issues with RAW and RAI, but that is retarded.
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Post  Rhaevyn Wed Aug 01, 2012 12:12 pm

... seriously? like really seriously?
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Post  dusktiger Wed Aug 01, 2012 2:56 pm

That shouldn't even be open for misinterpretation; they're 2 separate entry sections in the model sheet; Type: IC. Unit Type: infantry. The drones inherit "Unit Type", not Type. Two separate sections on the page, people.

Like rly rly rly 4 srsly rly?
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Post  System Commander Wed Aug 01, 2012 4:21 pm

Its ok.. There was a misinterpretation.. Weve settled it. Im sure theres going to be more creeping up and we want to make sure we can discuss everything openly.
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Post  Guest Wed Aug 01, 2012 5:50 pm

Tau Commander 4 Wounds, 2+ armor IC
2 Sheild drones, 1 W ea, 2+/4++ armor, all have 2+ LoS

With Fortune from Eldar, add in FnP on the Tau Commander.

It stats out to 54 wounds applied per wound taken on commander and 36 regular wounds or {{EDIT, 4 invulns (not 9) }} per wound on the drones. So if only taking low AP attacks, thats 216 wounds to down the commander and 72 more for his drones, totalling 288 (as a comparison, a SM commander is 9 (3W with 3+ save) or 12 for a Daemon Prince (4W with 3+ save) or even 18 on a Termie Captain (3W with 2+ save)

Also, 2+ LoS to move High AP from Commander to a warlock (4++ and fortune) or Eldar himself (3++ and fortune)

I am actually rather surprised that I killed about 1/3 of farsight's squad, took out both command drones, 3/4 wounds on the tau commander, 2/3 on eldrad, and I think 1 or 2 dead warlocks

Sadly the game went to time at the end of the 3rd turn, so we called it a draw.



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Post  dusktiger Wed Aug 01, 2012 9:03 pm

canadin wrote:
With Fortune from Eldar, add in FnP on the Tau Commander.

not allowed; Fortune's a psyker power that targets "one unit within 6" may re-roll saves it takes". you cant use ally powers and abilities on different factions. they FAQ'd that within a couple weeks of the book's release. another example would be the FNP bubble that sanguinary priests give; this only affects models from Codex: Blood Angels; not his ally. so the eldar psyker power could only affect a unit from the Codex: Eldar book. you cant cast Fortune on the tau commander.
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Post  Roland Wed Aug 01, 2012 9:21 pm

That he CAN do, Mikey.

Tau/Eldar are battle brothers, so allies count as friendlies for purposes of psychic powers.

The Sang Priest bubble and SM stuff was FAQ'd, but not Eldar/Tau stuff.

Doom/Guide/Fortuned Tau, coming to a table near you.
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Post  System Commander Wed Aug 01, 2012 9:38 pm

Any list with eldrad as an ally is going to be irritating to go against.

Hes irritating at the best of times... As an ally he seems more so for some eeason.. Not sure why. .. Smile

Bu.. For the record.. Until we see it faqd different.. No drones as characters. For the league.
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Post  dusktiger Wed Aug 01, 2012 10:16 pm

Roland wrote:That he CAN do, Mikey.

Tau/Eldar are battle brothers, so allies count as friendlies for purposes of psychic powers.

The Sang Priest bubble and SM stuff was FAQ'd, but not Eldar/Tau stuff.

Doom/Guide/Fortuned Tau, coming to a table near you.

you've gotta be kidding. *face palm* talk about dropping the ball on FAQs.
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Post  Lore Weaver Wed Aug 01, 2012 11:16 pm

canadin wrote:Tau Commander 4 Wounds, 2+ armor IC
2 Sheild drones, 1 W ea, 2+/4++ armor, all have 2+ LoS

It stats out to 54 wounds applied per wound taken on commander and 36 regular wounds or {{EDIT, 4 invulns (not 9) }} per wound on the drones. So if only taking low AP attacks, thats 216 wounds to down the commander and 72 more for his drones, totalling 288 (as a comparison, a SM commander is 9 (3W with 3+ save) or 12 for a Daemon Prince (4W with 3+ save) or even 18 on a Termie Captain (3W with 2+ save)


What you need to do is ignore the unit entirely (or tarpit it somehow) and kill the eldar psyker with everything in your army, then go nuts on him.

Or, if you can outflank so that the closest model doesn't have lookout sir. The Tau FAQ states that Crisis suit body guards are not characters (might want to double check that, but I'm pretty sure I read that right). So for the big Oshava unit, only Oshava is a character, none of the dudes in the unit are characters. The Shas'vre are only characters for the one dude upgrade in a unit.

The thing to do would be to tank shock him with a battle wagon (1/36 chance of instant death on each wound), then drop that burna boy template with the closest model not being the 2+ save guy. He's still gotta roll the 3+ re-rolls one at a time though.

---

If you're playing with any kind of barrage weapon, you can center the hole somewhere in the middle of the group as well.

Another option would be to go at the sides with a Dakka Jet, although, that'd be much more effective against the eldar psyker, as he'd get insta-gibbed by it aswell, and would also have to take a pinning test.
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Post  System Commander Wed Aug 01, 2012 11:18 pm

As an addition to what I had earlier.. Im not picking on anyone who takes Eldrad.. I know hes expensive.. hes just so ... rough to go against.

But there lots of those types of dudes out there now. I'm sure people groan when I use Kharn from time to time.. Smile
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Post  Rhaevyn Thu Aug 02, 2012 12:11 am

its a lot of points. only one-two people in town would bother playing this. easily defended against /ignored if you know its coming.
If you don't know its coming, then its just as easy to concede after letting him deploy, and go have a chzbrgr.
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Post  Matthew G Thu Aug 02, 2012 2:22 am

I don't know where you are getting these facts but the Eldar codex clearly says: Fortune - "Nominate one *Eldar*unit with a model within 6" of the Farseer. This unit may re-roll any failed saves it makes until the start of the next Eldar turn.
This settles the argument as a Farsight blob is not an Eldar unit.
So battle brothers or not, fortune will not work on a tau unit.

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Post  Roland Thu Aug 02, 2012 7:21 am

Matt G: Thanks for picking that up! Explains why they faq'd the SM (Any friendly unit.....) and not others. Guide says the same.

Don't a few of the new powers mimic Fortune/Guide/Doom? Prescience (Guide) and Misfortune (Doom)? Both of those say "friendly unit"
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Post  dusktiger Thu Aug 02, 2012 8:15 am

it may just be safer to say that until a FAQ clears it up without a shadow of doubt that everyone just plays their armies beneficial abilities and powers as only being allowed to be cast on that model's fellow Codex units only. we already know that over 90% of these have been stated that's how they work, so we should just play them all that way instead of trying to find what units have a 'loophole' because we didn't find anything specifically saying it couldn't be done that way.
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Post  Guest Thu Aug 02, 2012 9:25 am

What actually scares me more is Eldrad + Dark Eldar.

Imagine Any unit with Asdrubale Vect AND Eldar attached!!! (Harlequins, witches, warlocks, archon court mounted on asdrubale's special raider, Beast master squad, warlock bikers, .... anything rly)

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Post  System Commander Thu Aug 02, 2012 9:36 am

I wouldnt want to go that far. We'd be opening up a bigger can of problems doing that.

We can definitely take on these items as they come up from time to time. Lets just be open about it. Some people have been playing their armies for a really long time.. And may have a different interpretation of the written rule in their head..opposed to whats actually written and how it applies to 6th.

I went and read some descriptions/rules for chaos.. But it had been a really long time since ive done that. I dont even open the book anymore when writing a list... So its good to refresh on all those things.
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