GW Necron FAQ released
+5
System Commander
Rhaevyn
Spamus Eatus
Roland
Lore Weaver
9 posters
Page 2 of 2
Page 2 of 2 • 1, 2
Re: GW Necron FAQ released
It still is only the one unit, although, with the double-tap on the sniper rifles too... that'd be pretty deadly against a horde army, or a blob of FNP things (AP1 disallows FNP, right?)
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: GW Necron FAQ released
Q: If I have 2 Royal Courts, can one model from each
be attached to the same unit? (p90)
A: Yes
I see some interesting possibilities with this ruling if you are running a list using Nemesor Zahndrekh and Vangard Obyron, as if you run both the Vangard doesn't count towards HQ cap, thus allowing for three courts, as opposed to two. Sending out three Cryptecs/Lords to a squad can get right pricey right quick, though.
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: GW Necron FAQ released
I don't think you get a court for oberon. He's not a overlord.
Paz- Lord of Titan
- Posts : 2741
Join date : 2008-03-12
Re: GW Necron FAQ released
Looking back at page 90, it seems that indeed the Vangard did not make the special named list. I will have to tweak my list accordingly.
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: GW Necron FAQ released
i wish i had known about taking a saving throp agaiNSt lash. i had it used against me multiple times in the tournament.
On dakka, they're discussing some faq related to the hive guard. Apparently, it says 'nothing except for terrain can give a cover save against hive guard's impaler cannons.' if that is true, screening units don't work, neither does the smoke cloud from bikeS, or the kustom forcefield. Ouch.
On dakka, they're discussing some faq related to the hive guard. Apparently, it says 'nothing except for terrain can give a cover save against hive guard's impaler cannons.' if that is true, screening units don't work, neither does the smoke cloud from bikeS, or the kustom forcefield. Ouch.
Termagant- Grandmaster
- Posts : 489
Join date : 2011-05-12
Location : Saskatoon
Re: GW Necron FAQ released
You dont get a savings throw vs lash. it doesn't cause any wounds.
During the tourny, the faq hadn't been released, so the sorcerer didn't have to roll to hit. The ruling makes the ability need to roll to hit, which will always happen on a 2+ because all sorcs and princes have 5BS. What that ruling does ensure, however, is that sorcerers can still Lash from inside a rhino, as the other errata on Fire Points says that only psychic shooting attacks can be used from metal bawkses.
During the tourny, the faq hadn't been released, so the sorcerer didn't have to roll to hit. The ruling makes the ability need to roll to hit, which will always happen on a 2+ because all sorcs and princes have 5BS. What that ruling does ensure, however, is that sorcerers can still Lash from inside a rhino, as the other errata on Fire Points says that only psychic shooting attacks can be used from metal bawkses.
Rhaevyn- Lord of Titan
- Posts : 2465
Join date : 2011-08-19
Age : 46
Location : Mike Bidyk
Re: GW Necron FAQ released
Kirby makes a good case against using non shooting abilities from open topped vehicles.
http://www.3plusplus.net/2012/01/infantry-platoons-and-abilities-from.html#more
the important part is here
http://www.3plusplus.net/2012/01/infantry-platoons-and-abilities-from.html#more
the important part is here
"Open-topped vehicles do not have specific fire points. Instead, all passengers in an open-topped vehicle may fire, measuring range and line of sight from the hull of the vehicle."
Here we see open-topped vehicles do not have specific fire points but it isn't exaclty clear whether or not the vehicle is treated as a fire point itself or if it's something completely different and unique. If Games Workshop was good at their native language we could identify the word 'Instead' as a replacement of the fire point rule indicating the latter. This would allow models embarked upon open-topped transports to use abilities which are not shooting and require LoS as they are not using a fire point.
However, the wording of such implies the whole vehicle could be counted as one big fire point which allows all passengers (rather than a set number) to fire from any point of the vehicle. This would indicate abilities which require LoS and are not shooting attacks could not be used as it's being specifically restricted by the FAQ. So which is correct?
SirBiscuit explained this nicely so I'll paraphrase him - you cannot normally draw Line of Sight from a fire point except when firing. The same is true in reverse - infantry embarked in vehicles cannot be seen (even in open-topped vehicles). With this in mind it feels as though the FAQ ruling is indeed attempting to stop abilities and wargear which require LoS but are not shooting attacks from happening within transports - i.e. get out and play.
With the way the FAQ ruling has been phrased as well, it leaves me to believe this is what Games Workshop intended and whilst looking at the relationship between open-topped transports and fire points may seem like they are a special case, within game terms they are essentially an unlimited fire point and this doesn't affect how the units inside are treated in terms of drawing and determining LoS (i.e. it doesn't happen except when shooting). For that reason, I believe the correct playing of this FAQ is indeed that any wargear or ability which requires LoS and isn't a shooting attack cannot be used from inside a vehicle.
Rhaevyn- Lord of Titan
- Posts : 2465
Join date : 2011-08-19
Age : 46
Location : Mike Bidyk
Re: GW Necron FAQ released
Yep, I agree with that and will not be using MitM whilst embarked on a CCB.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: GW Necron FAQ released
i was told that psychic shooting attacks gave cover saves, whether they caused wounds or not. i will ask on dakka and see what people say.
Termagant- Grandmaster
- Posts : 489
Join date : 2011-05-12
Location : Saskatoon
Re: GW Necron FAQ released
Mark was told 5" is Massive, dont believe everything you hear
Rhaevyn- Lord of Titan
- Posts : 2465
Join date : 2011-08-19
Age : 46
Location : Mike Bidyk
Re: GW Necron FAQ released
Zing! That hurts me right in the penis.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: GW Necron FAQ released
Played with 3! chaos dreadnoughts tonight for the first time in years.
I have to say.. they are the Boss. they dont always do what you want them to do... but even so, its not very often that double tapping with a plasma cannon or fleeting into CC with 4 attacks on a DCWW is a bad thing.
I have to say.. they are the Boss. they dont always do what you want them to do... but even so, its not very often that double tapping with a plasma cannon or fleeting into CC with 4 attacks on a DCWW is a bad thing.
Rhaevyn- Lord of Titan
- Posts : 2465
Join date : 2011-08-19
Age : 46
Location : Mike Bidyk
Page 2 of 2 • 1, 2
Similar topics
» Kool Necronses
» Necron Pro-Tip
» ~Battlemissions models released!~
» Night Spinner Rules Released!
» Forgeworld Open Day sneak peaks at new models being released!
» Necron Pro-Tip
» ~Battlemissions models released!~
» Night Spinner Rules Released!
» Forgeworld Open Day sneak peaks at new models being released!
Page 2 of 2
Permissions in this forum:
You cannot reply to topics in this forum