Hunters of The Warp
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Post  Lore Weaver Thu Dec 12, 2013 8:43 am

Psychic Scream looks good against some armies (daemons, tau)

1 Warp charge, 6" Nova (like sunburst), everyone takes 2D6+2 - Ld Wounds with no saves. (avg 9-Ld)

http://www.belloflostsouls.net/2013/12/40k-new-tyranid-cover-and-rules.html
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Post  Lore Weaver Fri Dec 13, 2013 8:41 am

Carnifex's are apparently 40 points cheaper.
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Post  Guardian Angel Fri Dec 13, 2013 9:20 am

40 points down would put Fex's back into circulation I imagine....

I am a bit sad if they do drop the Spore pods.... :-(
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Post  Lore Weaver Fri Dec 13, 2013 9:30 am

No Pods, no Doom, no Parasite.

Apparently one of the new monsters can carry bugs. That'd be neat if it was one of the fliers.
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Post  Guardian Angel Fri Dec 13, 2013 10:30 am

I am pretty sure the new transport bug is the new dual kit with the giant gun bug. The pictures I saw were rather cool (and beyond my painting skill...lol.)

Doom is rather overpowered if you put him in pod.....he get 2 tries to kill stuff within 6" before the enemy can even react to him. However, I still wish there is a "character" zoanthrope.



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Post  Rhaevyn Fri Dec 13, 2013 10:38 am

Expect that anything that you haven't seen pictures of, won't be in the book.

GW isn't in the business of putting out rules for things that don't have models anymore after the chapterhouse lawsuits.

So pods, doom, etc won't be released now. maybe we will get some dataslates and releases later, once models are ready.
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Post  judchic Sat Dec 14, 2013 1:20 am

unless they do a 2 wave release.
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Post  Lore Weaver Tue Dec 17, 2013 8:33 pm

A Poison 3+ template that stays on the board? Fascinating!

http://natfka.blogspot.ca/2013/12/tyranid-rules-apex-biomorphs.html
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Post  Spamus Eatus Tue Dec 17, 2013 9:22 pm

Excelllleeennnttttt.

One thing the prior codices were certainly lacking was nasty acid-throwey templatey things. These solve that quite nicely Very Happy
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