inquisition hq

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inquisition hq

Post  Rhaevyn on Sun Nov 17, 2013 12:48 am

so i got me a copy of this inquisition abomination of a codex, and the way i read it is..

I can make IG my Primary detachment, i can ally them with Chaos Space Marines, i can also ally in an inquisitorial detatchment. and from that inquisitorial detachment, i cam make COTEAZ my warlord?

...heh. heh. heh.

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Re: inquisition hq

Post  Roland on Sun Nov 17, 2013 1:01 am

The bad- The "codex" itself is horrible. If you have codex Grey Knights, pretty much just cut out all the Inq stuff, and thats your list. As a stand-alone codex it sux.

The good- Every Imp army just got 25pt Divination access. They are Battle Bros to ALL imp codexes. And Valks are transports. so for a 25 pts tax..... Every Imp list just got access to the Vendetta. As Mike just pointed out, a pretty true LotD list is possible.

The Ugly- I'm patiently waiting for Leafblower Mk42. Half the list being GK was bad, Now Guard w/ Inq and whatever else you like......

Questions-

Guard with Inq and CSM.... how can the Inq interact w/ the CSM? (My gut says Guard/Inq are BB, Guard/CSM are AoC (or whatever they are normally), and Inq/CSM are either Desparate allies or treat each other as enemy units)

Grey Knights- am I the only one who feels the Inq units should be stripped from codex GK?

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Re: inquisition hq

Post  Rhaevyn on Sun Nov 17, 2013 1:20 am

im actually fairly sad about the dex being released, as it is almost a cut and paste from the GK dex, which means that someone at gw thinks that the gk dex is just fine and the crack smoking will continue.

I do have to correct you on the allying of Vendettas, the book only lists Valkyries and no way to upgrade them to vendettas, so you still have to have actual Guard to get your 'detta fix.

also, getting div on an inquisitor makes it a 55 point model, as the psyic upgrade cost 30 points on top of the inquisitor.... still well worth it, considering what you pay for a Commisar commander currently ...

but! , psy ammunition on a chimera with 2 heavy bolters is a wopping 60 points.... sadface. best 5 points ever spent.


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Re: inquisition hq

Post  Roland on Sun Nov 17, 2013 1:53 am

ah, slightly better.

so.... 200 pts, gets you a psyker with access to div and a AV12, transport flyer with a LasC and Rocket Pods? I believe every Space Marine army with the possible exception of BA will take that.

Note you can ally that with Templars. *eye roll*


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Re: inquisition hq

Post  Aegwymourn on Sun Nov 17, 2013 10:05 am

Roland wrote:Note you can ally that with Templars. *eye roll*

I firmly believe GW has no idea what they are doing with Templars. Makes me a sad panda. I'm still stuck with a crappy allies rubric, one of the worst chapter tactics, nothing to help with close combat (or getting there with no righteous zeal), and the only unique unit I get is better at shooting than close combat.

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Re: inquisition hq

Post  miv305 on Sun Nov 17, 2013 10:51 am

@Beau - why would you roll your eyes at an Inquisitor teaming up with Black Templars?  It explicitly states in their fluff that they honor and value imperial psykers (like Navigators, etc.) and I don't see an issue at all with an Ordos Xenos Inquisitor working with a Templar Crusade...if you think it's a powergamey (sp?) thing then I'd ask that you compare what one 55 pt guy without any inv save casting prescience on one SM unit per turn is going to do as opposed to what one 100 pt Farseer does for Tau Smile

@Aeg - I really disagree with you on the them having a bad set of chapter tactics, their characters put a beatin' on anything in a challenge and Crusader lets you run faster and you generally sweep anything you break, all in all not a bad bag of tricks!  It also unlocks Crusader Squads that are awesome in my book.

@Bidyk - You are just the worst.

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Re: inquisition hq

Post  System Commander on Sun Nov 17, 2013 12:08 pm

Ill have to get some more details on the Inqusition codex. You can take CHimeras with psybolt ammunition though? You cant in the GK book so Im interested in seeing the option.

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Re: inquisition hq

Post  Planes on Sun Nov 17, 2013 12:16 pm

System Commander wrote:Ill have to get some more details on the Inqusition codex. You can take CHimeras with psybolt ammunition though? You cant in the GK book so Im interested in seeing the option.
Yeah, reading that line was a real 'OI!' moment for me, as I would psybolt my chimeras at the drop of a hat.

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Re: inquisition hq

Post  Roland on Sun Nov 17, 2013 12:18 pm

You are correct sir, to a degree, I'm just bitchin'.

I think on a competitive level, it "fixes" a lot of issues with say space wolves or dark angels.

On the other side, it seems very slap dash, with no real thinking to longterm repercussions or actually giving ppl what they wanted.

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Re: inquisition hq

Post  Planes on Sun Nov 17, 2013 12:28 pm

I ally my Red Hunters with GK and Inquisition. Divination, divination everywhere...

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Re: inquisition hq

Post  dusktiger on Sun Nov 17, 2013 12:34 pm

you could take it the other way though; there's a codex here that used to have inquisitors, and lost them when it got a....ugh....white dwarf codex update.  the sisters!  for selik, this is nice because he has an inquisitor and an eversor? (psycho skull-helmet guy) assassin model.  (good thing i painted them up for ya anyways, eh selik?)  now his sisters can take them again.  and he already has chimeras in his guard force he can cross over with too.

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Re: inquisition hq

Post  Aegwymourn on Sun Nov 17, 2013 7:03 pm

miv305 wrote:@Aeg - I really disagree with you on the them having a bad set of chapter tactics, their characters put a beatin' on anything in a challenge and Crusader lets you run faster and you generally sweep anything you break, all in all not a bad bag of tricks!  It also unlocks Crusader Squads that are awesome in my book.
I suppose for the chapter tactics I should have said middle to lower tier. They are not horrible, but not nearly as good.

Re-rolling to hits and rending in Challenges is interesting. But if you need those to come into play you are probably in combat with something that is already outclassing you and you're in trouble (swarmlord, BT). True it helps, but again, only in challenges and those tend to be one sided. About the only army it can be fun against is Chaos because they must challenge. 

Crusader is decent. The extra chance to run is nice, and if you win the bonus to sweeping can be interesting. No H&R though.

Crusader squads still are only packing 2 power weapons/fists per 20 dudes. And in an environment where everything is good at killing marines they are really better at shooting than anything by taking a special/hvy per 5. The only place they might be good is lots of dudes piling out of a Land Raider. But that gets expensive quick and if you opponent is lucky a lot of wasted points when that first lascannon shot pens it and blows it up. 

In comparison to the two winners which is Ultramarines and White Scars they are rather blah. Against the others it would depend on you list and what you have available. If you run a vehicle heavy Iron Hands list with a Chapter Master of "He won't die" I would place better than BT tactics. 

Although the salt in the wound is still the silly allies matrix that is straight up worse than the regular SM one. Also without any way to reliably get to close combat in such a shooting environment is rough. At least before with RZ you could close by a decent amount while taking casualties. 


As for the actual subject of Codex Inquisition I think it makes a lot of sense in the fluff. In the game I can see some potential abuse.

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Re: inquisition hq

Post  Lore Weaver on Sun Nov 17, 2013 8:03 pm

How does the 3 army ally thing work? I don't get it. Is it at 2000pts only?

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Re: inquisition hq

Post  Rhaevyn on Sun Nov 17, 2013 8:10 pm

the inquisition isn't a standard ally, you can take them on top of your regular ally choice if they are not the primary detachment, AND the inquisitor can count as your warlord, even if he isn't from your primary detachment.

there are no troops in in the INQ book... i'll send you a copy so you can see.

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Re: inquisition hq

Post  Planes on Sun Nov 17, 2013 8:41 pm

No troops? Damn.

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Re: inquisition hq

Post  Roland on Sun Nov 17, 2013 8:47 pm

Coteaz makes warbands troops still.

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Re: inquisition hq

Post  Planes on Sun Nov 17, 2013 8:52 pm

We already had a book that does that, though. Makes things weird now that I can take him in two different sources now, even though I know his unique status prevents shenanigans with body doubles and such.

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Re: inquisition hq

Post  Lore Weaver on Mon Nov 18, 2013 9:23 am

3++'s take
http://www.3plusplus.net/2013/11/codexinquisition-small-codex-huge-impact/#more-8576

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Re: inquisition hq

Post  Roland on Mon Nov 18, 2013 9:37 am

Yep, competitively It gives a HUGE boost to the imperial codxes....

My concern/dislike is that it'll be a lot of cookie-cutter armies. Coteaz is undercosted at 100. This has been known for several years. Now he will likely be in 50%+ of Imperial armies at tournaments.

I guess mainly my issue is they had a real oppornunity here, and instead of taking advantage of it, they did a quick copy/paste job and threw it against the wall to see if it'd stick.

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Re: inquisition hq

Post  Lore Weaver on Mon Nov 18, 2013 9:50 am

Roland wrote:Yep, competitively It gives a HUGE boost to the imperial codxes....

My concern/dislike is that it'll be a lot of cookie-cutter armies. Coteaz is undercosted at 100. This has been known for several years. Now he will likely be in 50%+ of Imperial armies at tournaments.

I guess mainly my issue is they had a real oppornunity here, and instead of taking advantage of it, they did a quick copy/paste job and threw it against the wall to see if it'd stick.
Now you can make him your warlord and he gets PE:Daemons ...

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