benefits of playing codex: space marines

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benefits of playing codex: space marines

Post  dusktiger on Sat Jan 19, 2013 4:41 pm

i was thinking today about what does the smurf codex have over all the other codices and thought it might be worth compiling a thread of what they get.

their basic land raiders aren't transport capacity 10, they're 12.

their drop pods aren't transport capacity 10, they're 12.

They get the Thunderfire Cannon.

They get Ironclad Dreadnoughts.

They get Land Speeder Storms.

Their basic captains make bikes troops.

They have the largest selection of special characters.

Their scouts are the only ones with hellfire heavy bolter shells.

They have the Storm Talon.



is there any i missed that you guys know of? we can add them all into this first post to keep tally of what makes them worthwhile to play.


Last edited by dusktiger on Sun Jan 20, 2013 12:44 pm; edited 1 time in total

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Re: benefits of playing codex: space marines

Post  Roland on Sat Jan 19, 2013 4:46 pm

You've pretty much covered it. Although you did leave out the Storm Talon. (Both blood and dark angels flyers are much more expensive, and wolves are afraid of heights)

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Re: benefits of playing codex: space marines

Post  Planes on Sat Jan 19, 2013 8:50 pm

Roland wrote:... and wolves are afraid of heights)

WE FIGHT WITH OUR FEET ON THE GROUND, LIKE REAL MEN, THE WAY RUSS INTENDED!

WOLF WOLF WOLF-WOLF!

Oh Space Wolves...

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Re: benefits of playing codex: space marines

Post  judchic on Sun Jan 20, 2013 11:15 am

i think their scouts are the only ones with hellfire heavy bolter shells

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Re: benefits of playing codex: space marines

Post  Spamus Eatus on Sun Jan 20, 2013 11:34 am

Combat Tactics.

While not ALWAYS useful, being able to deliberately fall back can be super handy.

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Re: benefits of playing codex: space marines

Post  Roland on Sun Jan 20, 2013 11:49 am

Master of the forge/conversion beamer?

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Re: benefits of playing codex: space marines

Post  Lore Weaver on Sun Jan 20, 2013 12:20 pm

Spamus Eatus wrote:Combat Tactics.

While not ALWAYS useful, being able to deliberately fall back can be super handy.

DA get combat tactics, but then they get fearless, stubborn, and grim-resolve (can't choose to fall back)

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Re: benefits of playing codex: space marines

Post  dusktiger on Sun Jan 20, 2013 12:43 pm

Roland wrote:Master of the forge/conversion beamer?

i think some other codices have this option.

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Re: benefits of playing codex: space marines

Post  Roland on Sun Jan 20, 2013 1:36 pm

Grey knight techmarine is only other.

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Re: benefits of playing codex: space marines

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