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I was thinking....

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Paz
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Post  Dom.0 Tue Oct 23, 2012 10:04 am

yea i was thinking about makeing my own campin. it would probaly invole a apoc battle at the endmasive apoc battle at the end
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Post  Roland Tue Oct 23, 2012 11:38 am

ideas?
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Post  Lore Weaver Tue Oct 23, 2012 11:44 am

Can I bring a tent?
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Post  System Commander Tue Oct 23, 2012 12:07 pm

Im down for sum campin' as well.. Ill bring my bushpie maker.. It is massive.
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Post  Dom.0 Tue Oct 23, 2012 12:24 pm

ok well by the sounds of things people are in.

the campain will be about the battle for Kato it will be Imp forces, mostly IG and BA, vs Chaos and demons and after the frist battle choas guard.
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Post  Dom.0 Tue Oct 23, 2012 1:47 pm

crap lol i jest relized what my spelling mistake looks like, well any ways i was think of makeing the army list a bit differnt, insted of giveing a set point value i was gona do a given list the frist IG list looks like this


IG ROSTER

COM SQUAD
CO, officers sword, carapace, bolt pistol
Medic vet, med pack, carapace, auto laspistol
Vets 1-2, auto laspistol, carapace
Vox vet, voxcaster, auto laspistol, carapace

Platoon COM SQUAD
Jr. Officer, Boltgun, carapace, officer sword
Vox vet, voxcaster, lasgun, carapace
Vets 1-3, lasgun, carapace

INF SQUADS A B C AND D
Sgt, laspistol, melta bombs
7 troopers, lasgun
Vox Cpl, lasgun, voxcaster
Squad support, Grenade launcher

Heavy weapons teams A AND B
3x Auto Canons

Heavy weapons team C
3x Lascanons

SPEC WEPON TEAMS A and B
3 troopers, Plasma guns
3 troopers, lasguns demo charges

2x LMR MBT (main battle tank)

Off map Manticore support
(Squad needs a voxcaster to call in)(Inf. ammo)(can be used 2 times per turn)


look good ill need to take a llok at a chaos codex beofe i can make ther list
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Post  Paz Tue Oct 23, 2012 2:07 pm

Made my day.
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Post  System Commander Tue Oct 23, 2012 2:27 pm

I thought for a sec i read lasgun demo charges.. as in lasguns that shoot demo charges.

I like the sounds of that.. You should add those in.
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Post  Dom.0 Wed Oct 24, 2012 1:32 pm

i must have forget toput a coma in but that would be awasome
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Post  Dom.0 Mon Nov 05, 2012 3:09 pm

well ive rethiought the list thning for this and well the whole games about the pts sytem. But i was also thinking why not add spec rules insted. For example in the frist round of games witch would be 1500 pts choas has teh send in the next wave rule for all troop choices and all IG Storm troopers get 3+ blaistic skill. Or under barale genade lanchers.
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Post  Paz Mon Nov 05, 2012 3:14 pm

... Wat?
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Post  Dom.0 Mon Nov 05, 2012 3:15 pm

i dont see how you dont under stand
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Post  Dom.0 Mon Nov 05, 2012 3:15 pm

wait nvm i can
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Post  System Commander Mon Nov 05, 2012 3:17 pm

Paz, please use better grammar.
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Post  Dom.0 Mon Nov 05, 2012 3:43 pm

but yea in short this campain would have spec rules to make things more interesting
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Post  Rhaevyn Mon Nov 05, 2012 4:56 pm

u no wut we ned? mor basc rools sew u cn lrn dem frist
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Post  Paz Tue Nov 06, 2012 11:16 am

What if...

guys...

listen guys...

What if ancient...

guys listen....

What if ancient gunslinger ghosts from the past, took over a whole imperial guard platoon? I'm thinking 2+ saves, 6 BS, 6WS...

Chaos can have a kittie.

PURRS FOR THE STRING GOD!

Dom, you have trouble playing regular rules 40k, why would you think it's a good idea to create new rules?



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Post  Roland Tue Nov 06, 2012 11:40 am

Dom, if you want to come up with a campaign, less is more.

I did one recently. All it did was basically add an addition warlord type trait to your HQ (your character more or less) that you had to take.
You could get Vet skills for regular guys who lived, those tended to go away after a game or 2.

That alone was probably too much.
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Post  Timbo Tue Nov 06, 2012 3:18 pm

Agree. With mysterious objectives and warlord traits there's already too much stuff to keep track of in 6th edition, not to mention everyone is still kinda figuring out the new rules (I know I am, anyhow). I know you want to "forge a narrative" but it's best to keep everything basic.
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Post  Roland Tue Nov 06, 2012 3:23 pm

We started with 5th and it wasn't TOO bad.. once 6th started it was like having 2 warlord traits at all times. I came up with the rules and I was gettting confused.

Maybe have everyone roll once on the warlord table and pick one... that's your trait for the campaign. easy.
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Post  Dom.0 Wed Nov 07, 2012 12:20 pm

im not creating new rules jest useing rules that exist, and I dont know how many times a have to say this but i find 6th rules esayer to learn then 5th so yes i know the basic rules.
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Post  judchic Wed Nov 07, 2012 4:15 pm

I think they mean unit rules as well. Just a small stat increase makes units multiple times better. It would be better to just use the basic rules rather than try and rebalance the game. In your example of just a bump to guard bs how would the chaos get a boost? It takes lots of thought to make a balanced change to 2 lists.
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Post  Lore Weaver Wed Nov 07, 2012 4:29 pm

Quicky Rulez quiz then Dom...

A unit 5 Terminators declare an assault on a unit of 15 burna boyz joined by a Warboss in MegaArmour.

The terminators are in the clear, as are the burna boyz and attached Warboss. The terminators are 6" away, with the next closest model being further than 6", but closer than 7".

Describe the what happens after the assault is declared.
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Post  judchic Wed Nov 07, 2012 4:51 pm

thats evil. one big thing that isn't fair if you don't know it.
Spoiler:
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Post  System Commander Wed Nov 07, 2012 5:18 pm

You should at least use guardsmen.. give him a fightin chance!
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