wound allocation

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wound allocation

Post  dusktiger on Sun Jul 22, 2012 12:39 pm

so im reading this part over and i figured i'd see if everyone is reading it how i think they're saying it goes.

for simplicity, im gonna use 2 marine squads because the saves and everything are identical.

an ultramarine tactical squad gets shot at by a dark angel tactical squad:
  • the dark angels wound 8 times with bolters, once with a missile, and 3 with a flamer.
  • the ultramarines will be using their 3+ save for everything. the closest model is a bolter dude.
  • so cause all the saves are 3+, we can roll everything at once. the ultramarines fail 3 bolter wounds, a flamer wound, and the AP3 missile.
  • that makes 5 failed wounds to place. you have to place them on the closest model until its wounds are reduced to 0, remove him, and repeat for the next closest model. since all the ultramarines are wound models, they lose the 5 closest marines.



next example, this time the ultramarines have a librarian with them standing in front of the group and waving his staff and bible around. he has 2 wounds, no invul saves.
  • this time the dark angels cause 7 bolter wounds, 5 flamer wounds.
  • this time the smurfs roll their save, and take 3 unsaved bolters, 2 flamers.
  • moses the librarian here takes 2 of them in a row cause he has 2 wounds. he's dead now. buh bye. we have 3 more wounds to dish out, so
  • the 3 closest marines in the squad bite the dust.

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Re: wound allocation

Post  Roland on Sun Jul 22, 2012 1:06 pm

yep. Although the Libby could take a look out sir roll (2+) and allocated it to any member of the squad in 6"

1) identical saves=roll all at once
2) Something to remember, the shooter chooses the order the saves are taken in. If you applied the shooting from the first example to the squad in the second, the DA player could ask that the ML be taken first, (which would instakill the libby, although again, LoS on 2+), then everything else.

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Re: wound allocation

Post  Guest on Sun Jul 22, 2012 10:00 pm

Isnt LoS a 4+ roll?

or is it like 2+ for IC's?

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Re: wound allocation

Post  Roland on Sun Jul 22, 2012 10:35 pm

4+ for characters, 2+ for IC.

Here's some posts on the subject:

http://www.3plusplus.net/2012/07/back-to-basics-model-placement-and.html

http://www.3plusplus.net/2012/07/back-to-basics-removing-models-from.html

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Re: wound allocation

Post  Daemonkin on Mon Jul 23, 2012 1:11 am

From what we read earlier IC's only get LoS from guys within 2" of him

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Re: wound allocation

Post  Roland on Mon Jul 23, 2012 8:55 am

Will reread the section.

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Re: wound allocation

Post  dusktiger on Mon Jul 23, 2012 9:03 am

no that was dan reading the book too fast and not seeing what the 2" bit was about. its a flat 6" range; he saw 2" in the IC page, but didnt read further to realize that was the paragraph about unit coherency lol

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Re: wound allocation

Post  Matthew G on Mon Jul 23, 2012 10:46 am

Don't you have to roll LoS before taking armor saves?


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Re: wound allocation

Post  Roland on Mon Jul 23, 2012 11:23 am

You roll LOS after a wound is allocated to the Char. If armor saves are identical, you will make LOS before the armor save. If saves are different, you roll after the armor save (as until then , the wound hasnt been allocated.)


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Re: wound allocation

Post  Lore Weaver on Mon Jul 23, 2012 11:29 am

Roland wrote:You roll LOS after a wound is allocated to the Char. If armor saves are identical, you will make LOS before the armor save. If saves are different, you roll after the armor save (as until then , the wound hasnt been allocated.)

If the armour saves are identical, you roll all the saves, and remove closest models until a Look Out Sir opportunity arises, at which point, you can roll to pick someone else to take the wound.

If armour is not identical, you roll saves one at a time. If a Look Out Sir opportunity is available, you roll Look Out Sir before rolling to save.

-- That's how I read it. There's a handy flow chart someone made...

https://www.frontlinegaming.org/wp-content/uploads/2012/07/WoundAllocation6E.pdf

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Re: wound allocation

Post  Roland on Mon Jul 23, 2012 12:10 pm

What he said.

Honestly, its confusing as hell to read, but when you play a few games, it makes sense and the rolling goes much faster.

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Re: wound allocation

Post  Planes on Mon Jul 23, 2012 12:16 pm

Yeah, from the games I have played, the new allocation system is pretty darn fast, with the only thing I could see slowing it down a touch is LOS, and even then, not by much.

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Re: wound allocation

Post  Deadlytoaster on Fri Jul 27, 2012 12:34 am

Roland wrote:You roll LOS after a wound is allocated to the Char. If armor saves are identical, you will make LOS before the armor save. If saves are different, you roll after the armor save (as until then , the wound hasnt been allocated.)


yeah this is backwards, go with how mark phrased it.

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Re: wound allocation

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