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tau defenses

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Post  Timbo Fri Apr 24, 2009 9:44 pm

The current Eldar codex is fine. Not too overpowered. Star cannons have been fixed. Everything seems costed about right.
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Post  Lord_Commander_Stash Fri Apr 24, 2009 10:27 pm

Timbo wrote:The current Eldar codex is fine. Not too overpowered. Star cannons have been fixed. Everything seems costed about right.

Ummm....fire dragons???
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Post  Veyure Fri Apr 24, 2009 11:11 pm

what's wrong with them stash?
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Post  Lord_Commander_Stash Fri Apr 24, 2009 11:47 pm

Veyure wrote:what's wrong with them stash?

Most races pay 10 points for their meltaguns and 5 points for their meltabombs.
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Post  Timbo Sat Apr 25, 2009 1:16 am

You have to look at Fire Dragons in context. Chaos Havocs can have 5 meltaguns in a Rhino for way less points than 5 Fire Dragons in a Wave Serpent. Fire Dragons on foot are not too good. The Eldar list has very specialized troops that cannot be evaluated individually.
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Post  Lord_Commander_Stash Sat Apr 25, 2009 3:51 am

Timbo wrote:You have to look at Fire Dragons in context. Chaos Havocs can have 5 meltaguns in a Rhino for way less points than 5 Fire Dragons in a Wave Serpent. Fire Dragons on foot are not too good. The Eldar list has very specialized troops that cannot be evaluated individually.
10 fire dragonss with a heavy flamer can take on any unit in the game pretty much for a low cost of 180ish?

waveserpents have better guns and armour than rhinos

waveserpents have way more mobility than rhinos
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Post  Timbo Sat Apr 25, 2009 2:11 pm

On foot they can't do anything. In a Wave Serpent they can shoot a unit (kill some infantry or brutally overkill a vehicle) and then get shot or assaulted. T3 and a 4+ save makes them slightly tougher to kill than Imperial Guardsmen.
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Post  smackman Mon Apr 27, 2009 1:05 am

I'd have to say Eldar don't need a new dex, they have plenty of good options available to them in 5th edition, everyone just wants the army they play to be updated, I mean I wish Tau was next on the list for an update, hell I wish Chaos Space Marines were coming out with a new dex ASAP, tau definitely need a new dex but they're not hurting as badly as necrons, I'd have to agree with Robyn that they need a new dex before anyone else. DE can still be played effectively, they're a fail race to begin with so people who play them are used to losing anyways, no point in changing things there lol. Demon hunters can be effective, I've only ever played against a grey knights army with sisters allies and a pure Grey knights army with 2 land raiders, but they're mediocre, definitely an uphill battle. Necrons can't compete anymore in my opinion, I mean even DE beat them, and that's not right! lol.
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Post  Lord_Commander_Stash Mon Apr 27, 2009 3:09 am

Timbo wrote:On foot they can't do anything. In a Wave Serpent they can shoot a unit (kill some infantry or brutally overkill a vehicle) and then get shot or assaulted. T3 and a 4+ save makes them slightly tougher to kill than Imperial Guardsmen.

Tim, you have to stop letting Mike Voth use your computer.
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Post  Timbo Mon Apr 27, 2009 5:09 am

We're having a nice debate and then you have to get nasty. Can't we just all agree that Necrons suck? Except maybe Scarab Swarms that get a 2+ cover save...
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Post  System Commander Mon Apr 27, 2009 9:40 am

I have never beaten the Dark Eldar with a chaos marine army, they are nasty period.

The book is so damn old though that the rules are a little weird now.. but just based on regular rules they have alot of really strong options. I hate the models myself, and at their core they are elves which is .. well, you know.. and I have the theme of the army.

Maybe I hate them becasue I could never beat them. Dark Eldar is definitely one of those finess armies. If someone is playing them that are new, you'll destroy the army outright.. but if you get an experienced player with them.. ugh, it's a nightmare. When the new book comes out.. well, Im scared already.
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Post  Cjihad Mon Apr 27, 2009 11:42 am

GO NECRONS!
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