1250 Cegorach's Revenge
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1250 Cegorach's Revenge
Cegorach's Revenge
• 4 Players: 4× harlequin's caress; + 1 Troupe Master (harlequin's caress) 135
• 4 Players: 4× fusion pistol; + 1 Troupe Master (fusion pistol; harlequin's embrace) 175
• 4 Players: neuro disruptor; harlequin's embrace; + 1 Troupe Master (harlequin's kiss) 115
• Shadowseer 60
• Shadowseer 60
• Shadowseer 60
• Death Jester 60
• Death Jester 60
• Death Jester 60
• Solitaire 145
• 2 Skyweavers: 2× zephyrglaive 120
• 2 Skyweavers: 2× zephyrglaive 120
• 1 Voidweaver: prismatic cannon 80
1,250 points
• 4 Players: 4× harlequin's caress; + 1 Troupe Master (harlequin's caress) 135
• 4 Players: 4× fusion pistol; + 1 Troupe Master (fusion pistol; harlequin's embrace) 175
• 4 Players: neuro disruptor; harlequin's embrace; + 1 Troupe Master (harlequin's kiss) 115
• Shadowseer 60
• Shadowseer 60
• Shadowseer 60
• Death Jester 60
• Death Jester 60
• Death Jester 60
• Solitaire 145
• 2 Skyweavers: 2× zephyrglaive 120
• 2 Skyweavers: 2× zephyrglaive 120
• 1 Voidweaver: prismatic cannon 80
1,250 points
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: 1250 Cegorach's Revenge
I must be on drugs, thought i replied to this lol
I would be scared running this. A bad psychic phase and its all over haha :s i would want 10 man harly squads if they are on foot. This is a tough points level for them though.
I would be curious so see how it plays out over a couple games
I would be scared running this. A bad psychic phase and its all over haha :s i would want 10 man harly squads if they are on foot. This is a tough points level for them though.
I would be curious so see how it plays out over a couple games
Deadlytoaster- Inquisitor
- Posts : 502
Join date : 2012-06-27
Re: 1250 Cegorach's Revenge
The biggest issue I had for the game was failing leadership tests. Lost combat by 1, failed on a 11.
Lost a bike, bikes run off the board (took two turns, failed to rally). Out of 10 leadership tests requiring a 9/10, I failed about 8. My big unit of 3 deathjesters, shadowseer, and plain dudes ran off the board.
Having the Veils go off worked not bad. The 3++ re-roll 1's for troupe master and Solitaire were pretty danged good, added a lot of survivability. My solitaire rolled shitty and couldn't manage to kill a unit of Terminators, so he didn't do much that game. (In retrospect, I should've ignored them)
Lost a bike, bikes run off the board (took two turns, failed to rally). Out of 10 leadership tests requiring a 9/10, I failed about 8. My big unit of 3 deathjesters, shadowseer, and plain dudes ran off the board.
Having the Veils go off worked not bad. The 3++ re-roll 1's for troupe master and Solitaire were pretty danged good, added a lot of survivability. My solitaire rolled shitty and couldn't manage to kill a unit of Terminators, so he didn't do much that game. (In retrospect, I should've ignored them)
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: 1250 Cegorach's Revenge
I'd like to see how this does against my shooty shoots Tau and the dreaded Y'vahra.
GingerBalls- Lord of Titan
- Posts : 1121
Join date : 2010-12-06
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