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1250 Cegorach's Revenge

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1250 Cegorach's Revenge Empty 1250 Cegorach's Revenge

Post  Lore Weaver Fri Jan 22, 2016 10:48 pm

Cegorach's Revenge
4 Players: 4× harlequin's caress; + 1 Troupe Master (harlequin's caress) 135
4 Players: 4× fusion pistol; + 1 Troupe Master (fusion pistol; harlequin's embrace) 175
4 Players: neuro disruptor; harlequin's embrace; + 1 Troupe Master (harlequin's kiss) 115
Shadowseer 60
Shadowseer 60
Shadowseer 60
Death Jester 60
Death Jester 60
Death Jester 60
Solitaire 145
2 Skyweavers: 2× zephyrglaive 120
2 Skyweavers: 2× zephyrglaive 120
1 Voidweaver: prismatic cannon 80

1,250 points
Lore Weaver
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Post  Deadlytoaster Sat Jan 23, 2016 5:53 pm

I must be on drugs, thought i replied to this lol

I would be scared running this. A bad psychic phase and its all over haha :s i would want 10 man harly squads if they are on foot. This is a tough points level for them though.

I would be curious so see how it plays out over a couple games
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Post  Lore Weaver Mon Jan 25, 2016 8:49 am

The biggest issue I had for the game was failing leadership tests. Lost combat by 1, failed on a 11.

Lost a bike, bikes run off the board (took two turns, failed to rally). Out of 10 leadership tests requiring a 9/10, I failed about 8. My big unit of 3 deathjesters, shadowseer, and plain dudes ran off the board.

Having the Veils go off worked not bad. The 3++ re-roll 1's for troupe master and Solitaire were pretty danged good, added a lot of survivability. My solitaire rolled shitty and couldn't manage to kill a unit of Terminators, so he didn't do much that game. (In retrospect, I should've ignored them)
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Post  GingerBalls Mon Jan 25, 2016 9:57 am

I'd like to see how this does against my shooty shoots Tau and the dreaded Y'vahra.
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