1750 Harlequins
2 posters
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1750 Harlequins
If I'm playing any more points, it'll come from allies :-P (A farseer and a unit of Guardians, BAM)
Cegorach's Revenge Formation:
Consummate Performance: re-roll failed 1's on invul saves
Emissary of Cegorach: re-roll Warlord Trait
Rising Crescendo: Models with Fleet can run and assault in the same turn (everything?)
Troupe 1:
4-dudes, 1 TM: Warlord 95
5x Harlequin's Caress 40pts
Starweaver Dedicated Transport 70pts
Warlord with Starmist Raiment 25 3++ save if he ran, Neuro Disruptor 10
= 240
Troupe 2:
4-dudes, 1TM 95
5xNeuro Disruptors 50
Starweaver Dedicated Transport 70pts
= 215
Troupe 3:
6-dudes, 1TM 125
Death Jester 1: 60
Death Jester 2: 60
Death Jester 3: 60
Shadow Seer 1: lvl 2: 85
Shadow Seer 2: lvl 2: 85
Shadow Seer 3: lvl 2: 85
Solitaire = 145
Void Weavers x 3 225, + 3xPrismatic Cannons = 240
Sky Weavers x 4 200, + 4xZephyrglaive = 240
Sky Weavers x 2 100 + 2xHaywire Cannons = 110
=======
Total == 1750
Cegorach's Revenge Formation:
Consummate Performance: re-roll failed 1's on invul saves
Emissary of Cegorach: re-roll Warlord Trait
Rising Crescendo: Models with Fleet can run and assault in the same turn (everything?)
Troupe 1:
4-dudes, 1 TM: Warlord 95
5x Harlequin's Caress 40pts
Starweaver Dedicated Transport 70pts
Warlord with Starmist Raiment 25 3++ save if he ran, Neuro Disruptor 10
= 240
Troupe 2:
4-dudes, 1TM 95
5xNeuro Disruptors 50
Starweaver Dedicated Transport 70pts
= 215
Troupe 3:
6-dudes, 1TM 125
Death Jester 1: 60
Death Jester 2: 60
Death Jester 3: 60
Shadow Seer 1: lvl 2: 85
Shadow Seer 2: lvl 2: 85
Shadow Seer 3: lvl 2: 85
Solitaire = 145
Void Weavers x 3 225, + 3xPrismatic Cannons = 240
Sky Weavers x 4 200, + 4xZephyrglaive = 240
Sky Weavers x 2 100 + 2xHaywire Cannons = 110
=======
Total == 1750
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: 1750 Harlequins
Total Dollar Cost will hover around $800 ish, but I'll be doing it in phases.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: 1750 Harlequins
Harlequins are awesome! Im starting a small force myself and painting them up as the frozen stars (they share similar ideology with Biel Tan so they make sense as allies). I dont have much experience with them having only used them in one game and forgotten half their rules/ seriously messed up with the death jester and his multiple ammos (didnt realize it can also be a shuriken cannon).
How do you find them for survivability and ability to close into combat? they seem a tad fragile even with their invuls. I guess the strategy is to charge kill enough so they cant kill you back, stay locked in combat so you dont get shot and then hit and run or consolidate at the end of their combat phase so they are ready to charge again in your phase...
I Iike the idea of how they play, very fragile and require finesse just like old eldar or i guess current eldar if you dont build cheesy bike/wraith lists lol
Also what are your thoughts on the formation that allows them to hit and run/consolidate into transports? I could see that being pertty nifty if used correctly. You do however give up the amazing ability to run and charge in the same turn which is a bummer.
How do you find them for survivability and ability to close into combat? they seem a tad fragile even with their invuls. I guess the strategy is to charge kill enough so they cant kill you back, stay locked in combat so you dont get shot and then hit and run or consolidate at the end of their combat phase so they are ready to charge again in your phase...
I Iike the idea of how they play, very fragile and require finesse just like old eldar or i guess current eldar if you dont build cheesy bike/wraith lists lol
Also what are your thoughts on the formation that allows them to hit and run/consolidate into transports? I could see that being pertty nifty if used correctly. You do however give up the amazing ability to run and charge in the same turn which is a bummer.
Deadlytoaster- Inquisitor
- Posts : 502
Join date : 2012-06-27
Re: 1750 Harlequins
I found them very squishy... Until I learned.
Now they're crazy. They are astonishingly good in CC, with the caress, auto-wounding on a 6 to hit with AP2 is very good.
Shadow seers cut down on the shooting incoming, and the transports have a once-per-game 4++, which helps them get there.
The Solitaire is beastly, but also squishy, but with a 3++ re-roll 1's, he'll soak up his points cost in shooting, otherwise he'll destroy anything he assaults, potentially even a wraithknight.
Hit-and-run into a transport is amazing.
You hit the nail on the head, the finesse play is what's really attractive about them, and they did a good job keeping the book balanced.
Now they're crazy. They are astonishingly good in CC, with the caress, auto-wounding on a 6 to hit with AP2 is very good.
Shadow seers cut down on the shooting incoming, and the transports have a once-per-game 4++, which helps them get there.
The Solitaire is beastly, but also squishy, but with a 3++ re-roll 1's, he'll soak up his points cost in shooting, otherwise he'll destroy anything he assaults, potentially even a wraithknight.
Hit-and-run into a transport is amazing.
You hit the nail on the head, the finesse play is what's really attractive about them, and they did a good job keeping the book balanced.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
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