2000 points of Necron List Putzing
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2000 points of Necron List Putzing
New book, and a bevy of newly acquired models to work with, let's look at a potential list!
Mephrit Dynasty Cohort
(1-2 HQ, 3-8 Troops, 0-3 Elites, 0-3 Fast Attack, 0-3 Heavy Support, 0-1 Fortification, 0-1 Lord of War)
Troop units reroll RP rolls of 1. Re-roll Warlord Traits from the campaign book.
HQ:
Supreme Overlord Haxxor -- Edge of Eternity, Solar Termasite, Nightmare Shroud, Phase Shifter, Phylactery. 200 pts
Troops:
Necron Warriors x20. 260 pts
Necron Warriors x10, Ghost Ark. 235 pts
Necron Warriors x10, Ghost Ark. 235 pts
Elites:
Lychguard x10, Sword and Board, Nightscythe. 430 pts
Triarch Stalker, TL Heavy Gauss Cannon. 135 pts
Destroyer Cult:
Can re-roll traits from Codex: Necrons. Units in formation re-roll failed To Wound and Armour Penetration rolls in the Shooting phase.
Destroyer Lord (Comes basic with Staff of Light). 110 pts
Destroyer x1, Heavy upgrade. 50 pts
Destroyer x1, Heavy upgrade. 50 pts
Destroyer x1, Heavy upgrade. 50 pts
Canoptek Harvest:
On your move phase, units from the formation within 12” of the Spyder gain choice of the following: Fleet, Reanimation Protocols, Shred.
Canoptek Spyder, Fabricator Claw Array, Gloom Prisim. 65 pts
Canoptek Wraiths x3. 120 pts
Canoptek Scarabs x3. 60 pts
2000 points on the dot.
Army forms up with the Stalker in the center, handing out +1 BS to every unit it can. The Spyder hovers around near-by to provide psychic defense and to do damage control on the wall of AV 13. The massive Warrior Blob, with attached Destroyer Lord, stands out front and makes sure nothing contacts said wall of AV 13 while directing their withering 97% accurate shooting at anything in range. Wraiths either skulk around as a counter-charge unit or race off after objectives, as per need. Heavy Destroyers orbit the Stalker looking for metal boxes to un-box (again, 97% accurate shooting, re-rolling failed pens/wounds). Scarabs hide in cover as they slowly swell in size to a useful threshold, and then either act as a counter-charge unit, or grab back field objectives in case of emergency. Lychguard, with Supreme Overlord Haxxor riding along, plant themselves in the enemy back-field at their convenience and disrupt objectives/take names. Supreme Overlord Haxxor is quite good at doing this with a re-rollable 2+, backed up by a 4++ (re-rolling 1's), 5+++, IWND, and a Str 8, Precision Strikes Warscythe.
I see this list potentially having issue with Nid-Zilla, but anything mechanized against this is just much dust on the wind.
Mephrit Dynasty Cohort
(1-2 HQ, 3-8 Troops, 0-3 Elites, 0-3 Fast Attack, 0-3 Heavy Support, 0-1 Fortification, 0-1 Lord of War)
Troop units reroll RP rolls of 1. Re-roll Warlord Traits from the campaign book.
HQ:
Supreme Overlord Haxxor -- Edge of Eternity, Solar Termasite, Nightmare Shroud, Phase Shifter, Phylactery. 200 pts
Troops:
Necron Warriors x20. 260 pts
Necron Warriors x10, Ghost Ark. 235 pts
Necron Warriors x10, Ghost Ark. 235 pts
Elites:
Lychguard x10, Sword and Board, Nightscythe. 430 pts
Triarch Stalker, TL Heavy Gauss Cannon. 135 pts
Destroyer Cult:
Can re-roll traits from Codex: Necrons. Units in formation re-roll failed To Wound and Armour Penetration rolls in the Shooting phase.
Destroyer Lord (Comes basic with Staff of Light). 110 pts
Destroyer x1, Heavy upgrade. 50 pts
Destroyer x1, Heavy upgrade. 50 pts
Destroyer x1, Heavy upgrade. 50 pts
Canoptek Harvest:
On your move phase, units from the formation within 12” of the Spyder gain choice of the following: Fleet, Reanimation Protocols, Shred.
Canoptek Spyder, Fabricator Claw Array, Gloom Prisim. 65 pts
Canoptek Wraiths x3. 120 pts
Canoptek Scarabs x3. 60 pts
2000 points on the dot.
Army forms up with the Stalker in the center, handing out +1 BS to every unit it can. The Spyder hovers around near-by to provide psychic defense and to do damage control on the wall of AV 13. The massive Warrior Blob, with attached Destroyer Lord, stands out front and makes sure nothing contacts said wall of AV 13 while directing their withering 97% accurate shooting at anything in range. Wraiths either skulk around as a counter-charge unit or race off after objectives, as per need. Heavy Destroyers orbit the Stalker looking for metal boxes to un-box (again, 97% accurate shooting, re-rolling failed pens/wounds). Scarabs hide in cover as they slowly swell in size to a useful threshold, and then either act as a counter-charge unit, or grab back field objectives in case of emergency. Lychguard, with Supreme Overlord Haxxor riding along, plant themselves in the enemy back-field at their convenience and disrupt objectives/take names. Supreme Overlord Haxxor is quite good at doing this with a re-rollable 2+, backed up by a 4++ (re-rolling 1's), 5+++, IWND, and a Str 8, Precision Strikes Warscythe.
I see this list potentially having issue with Nid-Zilla, but anything mechanized against this is just much dust on the wind.
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: 2000 points of Necron List Putzing
The Destroyer cult formation requires that each unit of destroyers consist of at least three models.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: 2000 points of Necron List Putzing
Fixed:
Mephrit Dynasty Cohort
(1-2 HQ, 3-8 Troops, 0-3 Elites, 0-3 Fast Attack, 0-3 Heavy Support, 0-1 Fortification, 0-1 Lord of War)
Troop units reroll RP rolls of 1. Re-roll Warlord Traits from the campaign book.
HQ:
Supreme Overlord Haxxor -- Edge of Eternity, Solar Termasite, Nightmare Shroud, Phase Shifter, Phylactery. 200 pts
Troops:
Necron Warriors x20. 260 pts
Necron Warriors x10, Ghost Ark. 235 pts
Necron Warriors x10, Ghost Ark. 235 pts
Elites:
Lychguard x10, Sword and Board, Nightscythe. 430 pts
Triarch Stalker, TL Heavy Gauss Cannon. 135 pts
Destroyer Cult:
Can re-roll traits from Codex: Necrons. Units in formation re-roll failed To Wound and Armour Penetration rolls in the Shooting phase.
Destroyer Lord (Comes basic with Staff of Light). 110 pts
Destroyer x3, Heavy upgrade. 130 pts
Destroyer x3, Heavy upgrade. 130 pts
Destroyer x3, Heavy upgrade. 130 pts
Mephrit Dynasty Cohort
(1-2 HQ, 3-8 Troops, 0-3 Elites, 0-3 Fast Attack, 0-3 Heavy Support, 0-1 Fortification, 0-1 Lord of War)
Troop units reroll RP rolls of 1. Re-roll Warlord Traits from the campaign book.
HQ:
Supreme Overlord Haxxor -- Edge of Eternity, Solar Termasite, Nightmare Shroud, Phase Shifter, Phylactery. 200 pts
Troops:
Necron Warriors x20. 260 pts
Necron Warriors x10, Ghost Ark. 235 pts
Necron Warriors x10, Ghost Ark. 235 pts
Elites:
Lychguard x10, Sword and Board, Nightscythe. 430 pts
Triarch Stalker, TL Heavy Gauss Cannon. 135 pts
Destroyer Cult:
Can re-roll traits from Codex: Necrons. Units in formation re-roll failed To Wound and Armour Penetration rolls in the Shooting phase.
Destroyer Lord (Comes basic with Staff of Light). 110 pts
Destroyer x3, Heavy upgrade. 130 pts
Destroyer x3, Heavy upgrade. 130 pts
Destroyer x3, Heavy upgrade. 130 pts
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
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