Exterminatus Formations
+2
Lore Weaver
dusktiger
6 posters
Page 1 of 1
Exterminatus Formations
so i bought the Exterminatus iBook, since i wanted all the dataslates for the flesh tearers. here's a summary of each formation in the book, in order:
Blood Angels Formations:
Archangels Orbital Intervention Force
entire formation starts in deep strike reserve and all enter on a single roll.
on the turn they arrive, they can run and then shoot.
Archangels Sanguine Wing
-all 3 squads must be 10 models each.
-Vanguard must have jump packs.
-Sternguard must start in the Stormraven
-all start in reserve and enter on a single roll, which can be re-rolled.
-each Vanguard model may take a single free power weapon or lightning claw each.
-each Sternguard model can take a free storm bolter or combi-weapon each.
Archangels Demi-Company
-Formation gains Stubborn
-units with the Deep Strike rule can re-roll failed reserve rolls, and only scatter 1D6"
-if this is your Primary detachment, you can re-roll the Archangels warlord trait table.
The Archangels
-formation gains Stubborn
-units with the Deep Strike rule can re-roll failed reserve rolls, and only scatter 1D6"
-if this is your Primary detachment, you can re-roll the Archangels warlord trait table.
-you can roll for reserves on turn 1
Blooded Demi-Company
-if this is your primary detachment, you can re-roll the blood angels warlord traits table result.
-charging into assault gives +1 Initiative.
Strike Force Mortalis
-formation gains Crusader
-the infantry models gain +1 attack in assault if they're outnumbered
Dante's Avenging Host
-all units that dont have jump packs must start in the Stormravens, or buy Drop Pods
-units with the Deep Strike rule can re-roll failed reserve rolls, and only scatter 1D6"
-all non-vehicle units gain Objective Secured
Blood Angels Formations:
Archangels Orbital Intervention Force
- 3 Terminator or Assault Terminator squads, in any combination.
entire formation starts in deep strike reserve and all enter on a single roll.
on the turn they arrive, they can run and then shoot.
Archangels Sanguine Wing
- 2 Vanguard squads
- 1 Sternguard squad
- 1 Stormraven
-all 3 squads must be 10 models each.
-Vanguard must have jump packs.
-Sternguard must start in the Stormraven
-all start in reserve and enter on a single roll, which can be re-rolled.
-each Vanguard model may take a single free power weapon or lightning claw each.
-each Sternguard model can take a free storm bolter or combi-weapon each.
Archangels Demi-Company
- 1 Captain or Chaplain in terminator armour
- 2 Furioso Dreadnoughts
- 5 first company squads of any combination: Terminator, Assault Terminator, Sternguard, Vanguard
-Formation gains Stubborn
-units with the Deep Strike rule can re-roll failed reserve rolls, and only scatter 1D6"
-if this is your Primary detachment, you can re-roll the Archangels warlord trait table.
The Archangels
- 1 Captain in terminator armour
- 1 Chaplain in terminator armour
- 4 Furioso Dreadnoughts
- 10 squads in any combination from the following: Terminator, Assault Terminator, Sternguard, Vanguard
-formation gains Stubborn
-units with the Deep Strike rule can re-roll failed reserve rolls, and only scatter 1D6"
-if this is your Primary detachment, you can re-roll the Archangels warlord trait table.
-you can roll for reserves on turn 1
Blooded Demi-Company
- 1 Captain or Chaplain
- 1 Command Squad (if the captain is taken)
- 3 Tactical Squads
- 1 Assault Squad
- 1 Devastator Squad
- 1 Dreadnought
- 1 Furioso Dreadnought
-if this is your primary detachment, you can re-roll the blood angels warlord traits table result.
-charging into assault gives +1 Initiative.
Strike Force Mortalis
- 1 Chaplain
- 3 Death Company Squads
- 2 Death Company Dreadnoughts
- 1 Stormraven Gunship
-formation gains Crusader
-the infantry models gain +1 attack in assault if they're outnumbered
Dante's Avenging Host
- Dante
- Mephiston
- 1 Librarian
- 1 Sanguinary Priest
- 1 unit of Sanguinary Guard
- 3 Stormravens
- Blooded Demi-Company - must take the Chaplain option
-all units that dont have jump packs must start in the Stormravens, or buy Drop Pods
-units with the Deep Strike rule can re-roll failed reserve rolls, and only scatter 1D6"
-all non-vehicle units gain Objective Secured
Re: Exterminatus Formations
Flesh Tearers Formations and Stuff:
custom warlord traits:
1 - Hatred
2 - Rampage
3 - Hammer of Wrath
4 - all friendly BA within 12" have Crusader
5 - Rage
6 - Feel No Pain
Force Org Chart:
1-2 HQ
1-4 Troops
1-6 Fast
0-3 Elite
0-3 Heavy
0-1 Fortification
0-1 Lord of War
Flesh Tearers Vanguard Strike Force
-while the Vanguard are alive and on the table, everyone gains Stubborn and ignore penalties for Disordered Charges
-charging into assault gives +1 Initiative.
Lysios Relief Force
-formation gains Stubborn
-seth and the tactical squad must start in the Stormraven, and the vanguard have jump packs
-everything starts in reserve and enters on a single roll.
The Defenders of the Cathedrum
-Formation gains Counter-attack and Stubborn
Strike Force Razorwind
-all the perks of the 2 formations plus the following:
-can roll for reserves on turn 1
-all infantry within 12" of Seth from this formation gain Fearless.
custom warlord traits:
1 - Hatred
2 - Rampage
3 - Hammer of Wrath
4 - all friendly BA within 12" have Crusader
5 - Rage
6 - Feel No Pain
Force Org Chart:
1-2 HQ
1-4 Troops
1-6 Fast
0-3 Elite
0-3 Heavy
0-1 Fortification
0-1 Lord of War
Flesh Tearers Vanguard Strike Force
- 3 Tactical Squads
- 1 Assault Squad
- 1 Vanguard Squad
- 1 Furioso Dreadnought
-while the Vanguard are alive and on the table, everyone gains Stubborn and ignore penalties for Disordered Charges
-charging into assault gives +1 Initiative.
Lysios Relief Force
- Gabriel Seth
- 1 Tactical Squad
- 1 Vanguard Squad
- 1 Baal Predator
- 1 Predator
- 1 Stormraven
-formation gains Stubborn
-seth and the tactical squad must start in the Stormraven, and the vanguard have jump packs
-everything starts in reserve and enters on a single roll.
The Defenders of the Cathedrum
- 1 Terminator Squad
- 1 Death Company Squad
- 2 Tactical Squads
- 1 Assault Squad
- 1 Furioso Dreadnought
-Formation gains Counter-attack and Stubborn
Strike Force Razorwind
- Lysios Relief Force
- The Defenders of the Cathedrum
-all the perks of the 2 formations plus the following:
-can roll for reserves on turn 1
-all infantry within 12" of Seth from this formation gain Fearless.
Re: Exterminatus Formations
Mephrit Dynasty
warlord traits:
1 - Eternal Warrior
2 - melee weapons gain Haywire
3 - can re-roll failed Moral, Pinning and Fear checks for the warlord and any necrons within 12"
4 - Adamantium Will
5 - Hatred
6 - It Will Not Die
Force Org Chart:
1-2 HQ
3-8 Troop
0-3 Elite
0-3 Fast
0-3 Heavy
0-1 Fort
0-1 LoW
troops reroll 1s on WBB rolls
can reroll warlord trait table
Conclave of the Burning One
-all 3 models are treated as a single combined unit and cannot leave.
-Independent Characters cannot join them.
-as long as the C-tan is alive, use his toughness when rolling to wound against the crypteks.
-the c'tan has FNP(5+) while both crypteks are alive. when one cryptek is dead, it becomes FNP(6+). when both die, it loses it.
Zarathusa's Royal Decurion
-at the start of your turns, if the Overlord is still alive, choose one of these rules to give to every non-vehicle model in the formation: Crusader, Counter-attack, Fearless, Monster Hunters
Anrakyr's Strategic Decurion
-re-roll to sieze the initiative. if anrankyr is alive, re-roll reserves.
The Guardians of Perdita
as long as the overlord from the Zarathusa formation is alive, the rule you pick for his formation spreads to the other 2 formations as well.
warlord traits:
1 - Eternal Warrior
2 - melee weapons gain Haywire
3 - can re-roll failed Moral, Pinning and Fear checks for the warlord and any necrons within 12"
4 - Adamantium Will
5 - Hatred
6 - It Will Not Die
Force Org Chart:
1-2 HQ
3-8 Troop
0-3 Elite
0-3 Fast
0-3 Heavy
0-1 Fort
0-1 LoW
troops reroll 1s on WBB rolls
can reroll warlord trait table
Conclave of the Burning One
- 1 C-tan Chard
- 2 Crypteks
-all 3 models are treated as a single combined unit and cannot leave.
-Independent Characters cannot join them.
-as long as the C-tan is alive, use his toughness when rolling to wound against the crypteks.
-the c'tan has FNP(5+) while both crypteks are alive. when one cryptek is dead, it becomes FNP(6+). when both die, it loses it.
Zarathusa's Royal Decurion
- 1 Overlord
- 1 Immortal squad
- 2 Warrior squads
- 1 Ghost Ark
- 1 Doom Scythe
- 1 Praetorian squad
- 1 Triarch Stalker
- 1 Deathmark squad
- 2 Wrath squads
-at the start of your turns, if the Overlord is still alive, choose one of these rules to give to every non-vehicle model in the formation: Crusader, Counter-attack, Fearless, Monster Hunters
Anrakyr's Strategic Decurion
- Anrakyr
- 1 Immortal squad
- 2 Warrior squads
- 1 Ghost Ark
- 1 Doom Scythe
- 1 Deathmark squad
-re-roll to sieze the initiative. if anrankyr is alive, re-roll reserves.
The Guardians of Perdita
- Conclave of the Burning One
- Zarathusa's Royal Decurion
- Anrakyr's Strategic Decurion
as long as the overlord from the Zarathusa formation is alive, the rule you pick for his formation spreads to the other 2 formations as well.
Re: Exterminatus Formations
C'Tan + 2 Crypteks will likely be a fixture in my armies.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: Exterminatus Formations
lol, yea, cause c'tan really needed help to be better, right? not sure if giving him FNP was necessary, but making the crypteks get up to T8 is a pretty big buff for those little guys.
Re: Exterminatus Formations
Our opinion of what is and isn't good for Crons may change in 30 days.
Ctan are no worse than Wraithknights/Riptides and the like
Ctan are no worse than Wraithknights/Riptides and the like
Roland- Lord of Titan
- Posts : 3544
Join date : 2011-01-26
Location : Saskatoon
Re: Exterminatus Formations
C'Tan are terrible, only useful for gimmicks, or luckily rolling a tonne of 4+'s and stomping Matt's Bloodangels in the face.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: Exterminatus Formations
Lore Weaver wrote:C'Tan are terrible, only useful for gimmicks, or luckily rolling a tonne of 4+'s and stomping Matt's Bloodangels in the face.
I was going to say, the C'Tan shards are pretty bad compared to wraithknights/riptides/dreadknights. The formation is neat because it is another delivery system for crypteks which tend to be fairly awesome.
Aegwymourn- Lord of Titan
- Posts : 2536
Join date : 2012-07-01
Location : Rosetown
Re: Exterminatus Formations
dunno. do you really want your ctan saddled with two crypteks that dont have the same movement abilities as the ctan? one of the ctans best abiltiies for me is moving through stuff at speed. they gotta stay together as a unit...
Rhaevyn- Lord of Titan
- Posts : 2465
Join date : 2011-08-19
Age : 46
Location : Mike Bidyk
Re: Exterminatus Formations
Rhaevyn wrote:dunno. do you really want your ctan saddled with two crypteks that dont have the same movement abilities as the ctan? one of the ctans best abiltiies for me is moving through stuff at speed. they gotta stay together as a unit...
The formation is just for the C'tan Shard right? That is just the monstrous creature in their codex?
Aegwymourn- Lord of Titan
- Posts : 2536
Join date : 2012-07-01
Location : Rosetown
Re: Exterminatus Formations
Nope, it's a Shard + 2 Teks as a squad. Which means deep strike shards now.
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Similar topics
» fw in formations?
» new Apocalypse formations in IA Vol 10
» FORMATIONS AKA DOGS OF WAR
» New Chaos formations
» Dark Angels formations
» new Apocalypse formations in IA Vol 10
» FORMATIONS AKA DOGS OF WAR
» New Chaos formations
» Dark Angels formations
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum