weapon range changes
2 posters
Page 1 of 1
weapon range changes
was looking at the changes ill see in my bolts' weapon ranges and noticed the following changes:
seeing alot of standardizing to the ranges in there, and a little buffing and nerfing here and there. that should make the spread of weapons be less cherry-picking a single gun type.
- my hacker's boarding shotgun got a boost; 0-8" went up from +3 BS to +6
- all of my combi rifles went from being -3 BS from 16-24" and -6 BS from 24-36", to becoming -3BS from 16-32" and -6 BS from 32-48".
- spitfires lost their +3 BS bonus in the 0-8" range.
- sniper rifles went from being 0 BS bonus from 0-12", +3 from 12-36", -3 from 36-52", -6 from 52-102", to now being -3 from 0-8", 0 from 8-16", +3 from 16-48", and -3 from 48-96"
- pistols got better; from +3 up to 4", 0 up to 8", -3 up to 12", and -6 up to 24", not they're +3 up to 8", 0 up to 16", and -3 up to 24"
- missile launcher went from 0 up to 8", +3 up to 32", -3 up to 48", and -6 up to 96", to now being -3 up to 8", 0 up to 24", +3 up to 32", and -3 up to 96"
seeing alot of standardizing to the ranges in there, and a little buffing and nerfing here and there. that should make the spread of weapons be less cherry-picking a single gun type.
Re: weapon range changes
the missile launcher needed a reduction, it out-shot the sniper rifle, and that don't make no sense!
... Mostly cuz my combined are terrified of Ian's agema marksman at range, dat blast ugh
... Mostly cuz my combined are terrified of Ian's agema marksman at range, dat blast ugh
Paz- Lord of Titan
- Posts : 2741
Join date : 2008-03-12
Similar topics
» Super Cool new Mini Range -Defo Not GW related!
» Ork Nob weapon options....
» Heavy Weapon things
» FW alternate D weapon rule
» Lookin for weapon bits & CSM normal pack
» Ork Nob weapon options....
» Heavy Weapon things
» FW alternate D weapon rule
» Lookin for weapon bits & CSM normal pack
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum