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My Dragonis list

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My Dragonis list Empty My Dragonis list

Post  Aegwymourn Mon Jun 16, 2014 3:53 pm

So I've been tinkering around the last couple of days trying to finalize my list for this incredible sounding event. I have been struggling to write a grey knight list that I like and so far have been unsuccessful. This is as close as I have gotten it.


+++ Dragonis GK (1750pts) +++
+++ 1750pt Grey Knights 5th Edition Roster (Primary Detachment)) +++

Selections:

Grey Knights 5th Edition (Primary Detachment) Selections:

+ HQ + (280pts)

   * Grey Knight Grand Master (280pts)
        Psyker (Mastery Level 1), Mastery Level 2, Nemesis Force Sword, Psycannon , Psychotroke Grenade, 2x Servo Skulls


+ Troops + (805pts)

   * Grey Knight Strike Squad (290pts)
       Hammerhand, Psybolt Ammunition 2x Psycannon
       * Justicar
       * Razorback (50pts) Psybolt Ammunition, Smoke Launchers, Twin Linked Heavy Bolters


   * Grey Knight Strike Squad (290pts)
Psybolt Ammunition, 2x Psycannon
       * Justicar
       * Razorback (50pts) Psybolt Ammunition, Smoke Launchers, Twin Linked Heavy Bolters


   * Grey Knight Terminator Squad (225pts) Psycannon
       * Terminator Justicar (40pts)
           Nemesis Force Sword, Storm Bolter


+ Fast Attack + (160pts)

   * Grey Knight Interceptor Squad (160pts) Incinerator, Nemesis Force Daemonhammer
       * Justicar (26pts)
           Nemesis Force Sword, Storm Bolter


+ Heavy Support + (505pts)

   * Dreadnought (135pts)
       Psybolt Ammunition , Smoke Launchers, Twin Linked Autocannon, Twin Linked Autocannon


   * Dreadnought (135pts)
Psybolt Ammunition , Smoke Launchers, Twin Linked Autocannon , Twin Linked Autocannon


   * Nemesis Dreadknight (235pts) Heavy Incinerator , Personal Teleporter , Two Nemesis Doomfists

I'm not 100% on it though. It just seems to be lacking something to me. The other list I have written up is my Iyanden Eldar that I took to astro. It would not only be nice to play the. Again, but the motivation to get some more paint on them would be nice. Here is a quick and dirty list of what I'd expect to take.

+++ Dragonis Iyanden  (1749pts) +++
+++ 1750pt Codex: Eldar 6th Edition (2013) Roster (Primary Detachment)) +++

Selections:

Codex: Eldar 6th Edition (2013) (Primary Detachment) Selections:

+ (No Category) +

   * Iyanden Supplement Detachment (Codex Supplement: Iyanden)


+ HQ + (335pts)

   * Farseer (165pts)
       Mantle of the Laughing God , Runes of warding , Witchblade
       * Eldar Jetbike


   * Spiritseer (170pts)
       * Spiritseer (100pts)
           The Wraithforge Stone , Witchstaff
       * Spiritseer (70pts)
           Witchstaff


+ Troops + (881pts)

   * Windrider Jetbike Squadron (61pts)
       3x Guardian Jetbike , Shuriken Cannons, Twin-Linked Shuriken Catapult


   * Wraithblades (Troops) (160pts)
           5x Ghost Axe and Forceshield (Forceshield)


   * Wraithguard (Troops) (305pts)
       * Wave Serpent (145pts)
           Holo-fields (15pts) (*), Serpent Field, Shuriken cannon , Twin-linked scatter lasers
       * 5x Wraithguard (160pts)
           5x Wraithcannon


   * Wraithguard (Troops) (355pts)
       * Wave Serpent (145pts)
           Holo-fields (15pts) (*), Serpent Field, Shuriken cannon Twin-linked scatter lasers
       * 5x Wraithguard (210pts)
           5x D-scythe


+ Fast Attack + (133pts)

   * Warp Spiders (133pts)
       7x Warp Spider (133pts)


+ Heavy Support + (400pts)

   * Wraithknight (240pts)
       Two Heavy Wraithcannons


   * Wraithlord (160pts)
       2x Brightlance , Two flamers


Last edited by Aegwymourn on Mon Jun 16, 2014 8:27 pm; edited 1 time in total
Aegwymourn
Aegwymourn
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Post  Aegwymourn Mon Jun 16, 2014 3:54 pm

Ugh. I'll clean up the lists tonight for everyone that doesn't want to read every special rule and option.
Aegwymourn
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Post  Spamus Eatus Mon Jun 16, 2014 4:05 pm

You will want to snag the Grey Knight FAQ, there are some pretty big changes in how their psychic powers work now. Also for the Eldar, note that there is a tiny little tweak to Invisibility availability, as I happened to notice several instances of telepathy going on  Razz 
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Post  Aegwymourn Mon Jun 16, 2014 4:11 pm

Yup. Have played three games with the FAQ'd GK. Unfortunately most of the changes for psychic powers were nerfs. IMO the biggest is simply to warp quake. But also brotherhood champions, cleansing flame, and dread knights are negatively effected. Or no change.

For eldar id just be using runes of fate/battle. Battle especially is one of my favorites. Having a buff or offensive aspect to each power is amazing flexible. Gives you lots of tactical options.
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Post  Matthew G Mon Jun 16, 2014 4:37 pm

Out of the 2 lists I like the look of the Eldar one...
I dunno, I just dislike the GKs, something about them... The smell maybe? LOL.
I just can't relate other than them giving me the huge smack down every time my angels have gone against them.
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Post  Rhaevyn Mon Jun 16, 2014 5:38 pm

Think you haven't faced Iyanden yet mat Smile i would face the GK's any day of the week instead of the Eldar.

If they were my armies i would play the eldar. They are just so resiliant. t6 everywhere, every single gun in the entire army is a threat to MEQs. Wave serptents =x Add on the fact that almost every dice roll is re-rollable for one reason or another and its extremely frustrating to play against.
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Post  Aegwymourn Mon Jun 16, 2014 8:31 pm

edit - cleaned up the original post some.

@ Mike, I don't think they'll be as bad this edition. Between Jinking forcing me to snap-shot the next turn and buffs being harder to cast.
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