what do people think about spwns?
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what do people think about spwns?
Personaly I find them a great unit
I have been runnig them with a mark of nurgle , and find them a great tar pit unit and some what killy.
They seem to be realy fast to.
Anyone else use them to any sucsess?
I have been runnig them with a mark of nurgle , and find them a great tar pit unit and some what killy.
They seem to be realy fast to.
Anyone else use them to any sucsess?
Gulsnick- Crusader
- Posts : 281
Join date : 2008-03-11
Re: what do people think about spwns?
I think they're pretty good. Mark of Nurgle seems to be the mark to take. With no armour save, reducing the amount of wounds you take is kinda nice.
You have to pick your targets carefully too. Some dedicated melee units will eat spawn up. For their points, they're good at what they do, and their speed means you can pick your target.
You have to pick your targets carefully too. Some dedicated melee units will eat spawn up. For their points, they're good at what they do, and their speed means you can pick your target.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: what do people think about spwns?
Unless you cast invis on them.. then arrrrgh... hehe.
Next time, that sorceror dies first.. warlord or not!
Next time, that sorceror dies first.. warlord or not!
System Commander- System Commander
- Posts : 4695
Join date : 2008-02-26
Re: what do people think about spwns?
Agree with both of the above, also great to attach a Lord to on a Juggy or Bike (I think the bike can attach?)
They die to focus fire, but are resilient enough to act as a Lord delievery unit, and if they get into combat, can ruin your day. Much better than last ed.
They die to focus fire, but are resilient enough to act as a Lord delievery unit, and if they get into combat, can ruin your day. Much better than last ed.
Roland- Lord of Titan
- Posts : 3544
Join date : 2011-01-26
Location : Saskatoon
Re: what do people think about spwns?
System Commander wrote:Unless you cast invis on them.. then arrrrgh... hehe.
Next time, that sorceror dies first.. warlord or not!
I just noticed how good endurance would on them.
It will not die , and feel no pain .
Gulsnick- Crusader
- Posts : 281
Join date : 2008-03-11
Re: what do people think about spwns?
Gulsnick wrote:System Commander wrote:Unless you cast invis on them.. then arrrrgh... hehe.
Next time, that sorceror dies first.. warlord or not!
I just noticed how good endurance would on them.
It will not die , and feel no pain .
Feel no Pain? No one makes those rolls... *snicker* Endurance literally won me that game Trevor.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: what do people think about spwns?
give em that 4++ invul from divination. then watch em turn from annoyingly had to kill to terrors to any CC unit.
judchic- Lord of Titan
- Posts : 1054
Join date : 2008-10-20
Age : 37
Re: what do people think about spwns?
Lore Weaver wrote:Gulsnick wrote:System Commander wrote:Unless you cast invis on them.. then arrrrgh... hehe.
Next time, that sorceror dies first.. warlord or not!
I just noticed how good endurance would on them.
It will not die , and feel no pain .
Feel no Pain? No one makes those rolls... *snicker* Endurance literally won me that game Trevor.
Oh trustme I know , I think you Saved 12 out of 13 plasma wounds that one volley.
Gulsnick- Crusader
- Posts : 281
Join date : 2008-03-11
Re: what do people think about spwns?
judchic wrote:give em that 4++ invul from divination. then watch em turn from annoyingly had to kill to terrors to any CC unit.
Sorc's don't get divination
Gulsnick- Crusader
- Posts : 281
Join date : 2008-03-11
Re: what do people think about spwns?
I cant see anything being as nasty as those guys with invis.. They destroyed any dedicated hth unit they encountered. Now mind you i would of faired better if i had lasting power.. As in no instability, but ack.. Nasty.
I ve been escorting my jugg lord with unmarked spawn and they are still good. If you just move thrpuhh or hug terrain they can weather shooting pretty decent.. Just have to make dangerous terrain rolls for the lord.
I ve been escorting my jugg lord with unmarked spawn and they are still good. If you just move thrpuhh or hug terrain they can weather shooting pretty decent.. Just have to make dangerous terrain rolls for the lord.
System Commander- System Commander
- Posts : 4695
Join date : 2008-02-26
Re: what do people think about spwns?
System Commander wrote:I cant see anything being as nasty as those guys with invis.. They destroyed any dedicated hth unit they encountered. Now mind you i would of faired better if i had lasting power.. As in no instability, but ack.. Nasty.
I ve been escorting my jugg lord with unmarked spawn and they are still good. If you just move thrpuhh or hug terrain they can weather shooting pretty decent.. Just have to make dangerous terrain rolls for the lord.
I had thousand sons outlast the spawn. It helps when every wound from a force weapon gibs a dude. I also cast terrify on them and they lost combat and ran off the board.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: what do people think about spwns?
That works.. I had only CC units.. and while there were a few instant death weapons kicking around, I needed 5 to hit and 6 to wound still.. yikes!
I think my next game with the khorne daemons will be a bit different.. I do enjoy the CC potential they bring though.. Im thinking abouting buying a cannon.. but not sold yet. It would be the only vehicle in my ar,y so would seem a bt off. But.. a herald on a blood throne I could get behind.
I think my next game with the khorne daemons will be a bit different.. I do enjoy the CC potential they bring though.. Im thinking abouting buying a cannon.. but not sold yet. It would be the only vehicle in my ar,y so would seem a bt off. But.. a herald on a blood throne I could get behind.
System Commander- System Commander
- Posts : 4695
Join date : 2008-02-26
Re: what do people think about spwns?
Gulsnick wrote:judchic wrote:give em that 4++ invul from divination. then watch em turn from annoyingly had to kill to terrors to any CC unit.
Sorc's don't get divination
there are ways. daemon allies, huron or a model with that tzeench scroll could get lucky n get it.
judchic- Lord of Titan
- Posts : 1054
Join date : 2008-10-20
Age : 37
Re: what do people think about spwns?
judchic wrote:Gulsnick wrote:judchic wrote:give em that 4++ invul from divination. then watch em turn from annoyingly had to kill to terrors to any CC unit.
Sorc's don't get divination
there are ways. daemon allies, huron or a model with that tzeench scroll could get lucky n get it.
I've been running the Tzeentch Scroll. It can be quite interesting. I think the trick is when to stop using it, I think that point is around turn 4. With a 3++ save, that S3 AP1 hit isn't so scary. If you're lucky enough to cast endurance on the unit (after, as you have to do Scrolls first), you can get wounds back via IWND. Or you could also roll Life Leech.
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: what do people think about spwns?
In my matchup with gulsnik, I had Kharn get into mellee with the invisible nurgle spawn unit.
Kharn still hitting on 2+ (Gorechild woohoo!) with STR 6 had him kill them all over a few turns; and I only lost like 4 zerkers to The Betrayer!
Kharn still hitting on 2+ (Gorechild woohoo!) with STR 6 had him kill them all over a few turns; and I only lost like 4 zerkers to The Betrayer!
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