TastyTaste has a big hate-on for Pink Horrors
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TastyTaste has a big hate-on for Pink Horrors
http://bloodofkittens.com/blog/2013/03/12/tactics-breaking-chaos-daemons-codex/
He's dished on 'em once, now twice.
They're definitely different than before, but what he's failing to notice is that their power doesn't go down when they start dying (10-1 man units, at least), and with a loci, they have S6 shooting at a volume that could be effective against fliers.
At S6 AP4, that's some quality anti-horde shooting, even T4 opponents. If you're handing over FnP, chances are, the unit's almost dead anyway.
Having played several games with the horrors now, I've noticed a few things.
1) Their target dies
2) Their target dies after failing their granted 6+ FnP from the previous turn
3) My opponent says to themselves, "Hey, that unit puts out a lot of shots and has a guy casting divination in there, I should kill them" -- and they get focused to death.
I'm still a big fan of the Pink Horrors. At 9 points a model, the 10-man unit is a steal. I don't think I'd take a 20-man unit, I might try it once or twice (to get the 4D6 shots), but being that the power level can go down with the amount of casulties taken doesn't appeal to me. 6-10 man units seems like a good idea, for the low-low cost of 540 points. Even 4-10 man units with attached heralds seems like a better plan. (for 360 points).
90 points for 10-wounds of 2D6 24" range heavy bolter shots with a 40% armour save.... if they go-to-ground in area terrain (3+) that's a 78% armour save, if they go-to-ground in ruins (2+) that's a 97% save. Only real way to dislodge them is close-combat. For 90 points. 90 Points. I would take 10 pink-horrors over 15 nekkid ork boys EVERY TIME. I would take 10 pink-horrors over 5 marines with a plasma gun. It's 90 points! They do a lot of things for 90 points.
Think of all the threat overload you could put in a list where you spent 360 points on 4 scoring units. Lord of Change, 2 Daemon Princes, 2 Soul Grinders, 9 screamers? That's a 1500 point list of kick-you-in-the-nuts awesomeness.
He's dished on 'em once, now twice.
They're definitely different than before, but what he's failing to notice is that their power doesn't go down when they start dying (10-1 man units, at least), and with a loci, they have S6 shooting at a volume that could be effective against fliers.
At S6 AP4, that's some quality anti-horde shooting, even T4 opponents. If you're handing over FnP, chances are, the unit's almost dead anyway.
Having played several games with the horrors now, I've noticed a few things.
1) Their target dies
2) Their target dies after failing their granted 6+ FnP from the previous turn
3) My opponent says to themselves, "Hey, that unit puts out a lot of shots and has a guy casting divination in there, I should kill them" -- and they get focused to death.
I'm still a big fan of the Pink Horrors. At 9 points a model, the 10-man unit is a steal. I don't think I'd take a 20-man unit, I might try it once or twice (to get the 4D6 shots), but being that the power level can go down with the amount of casulties taken doesn't appeal to me. 6-10 man units seems like a good idea, for the low-low cost of 540 points. Even 4-10 man units with attached heralds seems like a better plan. (for 360 points).
90 points for 10-wounds of 2D6 24" range heavy bolter shots with a 40% armour save.... if they go-to-ground in area terrain (3+) that's a 78% armour save, if they go-to-ground in ruins (2+) that's a 97% save. Only real way to dislodge them is close-combat. For 90 points. 90 Points. I would take 10 pink-horrors over 15 nekkid ork boys EVERY TIME. I would take 10 pink-horrors over 5 marines with a plasma gun. It's 90 points! They do a lot of things for 90 points.
Think of all the threat overload you could put in a list where you spent 360 points on 4 scoring units. Lord of Change, 2 Daemon Princes, 2 Soul Grinders, 9 screamers? That's a 1500 point list of kick-you-in-the-nuts awesomeness.
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