Beam Powers
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Beam Powers
Soo...
Beam Powers, you don't need to roll to hit, but each *unit* hit gets a single deny-the-witch roll. It's kinda like an inverse roll-to-hit.
Am I reading this right?
For Nova powers, this would mean that each unit hit by the Nova power would get a deny-the-witch roll.
This makes Doombolt and Molten Beam kinda good, right? S8AP1 18" long beam that doesn't roll to hit, and vehicles only can ever get a 6+ deny-the-witch roll. (unless there's a Gloom Prism or Psychic Hood nearby)
Beam Powers, you don't need to roll to hit, but each *unit* hit gets a single deny-the-witch roll. It's kinda like an inverse roll-to-hit.
Am I reading this right?
For Nova powers, this would mean that each unit hit by the Nova power would get a deny-the-witch roll.
This makes Doombolt and Molten Beam kinda good, right? S8AP1 18" long beam that doesn't roll to hit, and vehicles only can ever get a 6+ deny-the-witch roll. (unless there's a Gloom Prism or Psychic Hood nearby)
Lore Weaver- Lord of Titan
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Re: Beam Powers
Sounds correct to me.
Aegwymourn- Lord of Titan
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Re: Beam Powers
canadin wrote:sounds right,
I like new bolt of tzeentch/doombolt
I didn't appreciate it until I blew up Thiessen's Razorback with it and got an 8" explosion radius, killing 2 marines. Of course, Thiessen still won :-) *laughs*
Lore Weaver- Lord of Titan
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Re: Beam Powers
If I remember right, though, for each thing a beam hits it's str goes down by one, including sight blocking terrain. So you hit a dude at Str 8, hit a ruin at Str 7 (doing nothing, as it's a ruin), hit the next two guys at Str 6 and 5 respectively, and then clip a Dread at Str 4 at the end of your range. It is nice that the beam gets to keep going, but it's certainly no Death Ray.
Planes- Lord of Titan
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Re: Beam Powers
Planes wrote:If I remember right, though, for each thing a beam hits it's str goes down by one, including sight blocking terrain. So you hit a dude at Str 8, hit a ruin at Str 7 (doing nothing, as it's a ruin), hit the next two guys at Str 6 and 5 respectively, and then clip a Dread at Str 4 at the end of your range. It is nice that the beam gets to keep going, but it's certainly no Death Ray.
That's true. I'll have to review, but I don't think it looses strength for a forest, just buildings with AV. ?
Tactically, a S8 AP1 beam should be able to draw a line to a vehicle first, if it so chose, unless dude's bubble-wrapping it. I need about 10 or so games to really play this out.
Lore Weaver- Lord of Titan
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Join date : 2010-01-05
Re: Beam Powers
Q: If the Blood Lance or Jaws of the World Wolf psychic power (or any beam power for that matter) passes through more than one enemy unit, does my opponent get to make a Deny the Witch roll for each unit affected? (p69)
A: No. The first unit affected by the psychic power can attempt to Deny the Witch, but if that test is failed, every enemy unit is affected as normal.
Main rulebook FAQ.
A: No. The first unit affected by the psychic power can attempt to Deny the Witch, but if that test is failed, every enemy unit is affected as normal.
Main rulebook FAQ.
judchic- Lord of Titan
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Re: Beam Powers
No book in front of me but I believe it says somewhere in the BRB that vehicles do not get to deny the witch.
UglyDuckling- Servitor
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Join date : 2012-10-23
Re: Beam Powers
judchic wrote:Q: If the Blood Lance or Jaws of the World Wolf psychic power (or any beam power for that matter) passes through more than one enemy unit, does my opponent get to make a Deny the Witch roll for each unit affected? (p69)
A: No. The first unit affected by the psychic power can attempt to Deny the Witch, but if that test is failed, every enemy unit is affected as normal.
Main rulebook FAQ.
Good catch Jessie.
Lore Weaver- Lord of Titan
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Join date : 2010-01-05
Re: Beam Powers
UglyDuckling wrote:No book in front of me but I believe it says somewhere in the BRB that vehicles do not get to deny the witch.
I can't find any mention of this in the base rule book.
Lore Weaver- Lord of Titan
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Join date : 2010-01-05
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