emperor's children squad
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emperor's children squad
Palatine Blades are marked out from their fellow brothers by painting sections of their armor Platinum before battle. they're the best swordsmen of the legion, and before battle, they pick out the best in the strikeforce and make them into a squad to hunt worthy opponents.
rules-wise, they have a rule called Chosen Warriors. makes every guy in the squad type: Character. they also have Counter-Attack. they start with Charnabal Sabres and bolt pistols, and can take either power swords or power lances. Sonic Shriekers make them +1 Init the first turn of assault
Re: emperor's children squad
seems cool, but i am unsure if they are worth 40 pts a model.
How much is a grey knight with teleport pack and Halberd? like 30?
How much is a grey knight with teleport pack and Halberd? like 30?
Guest- Guest
Re: emperor's children squad
31. No access to melta, though, or better armor for the Justicar.
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: emperor's children squad
Grey knights are a moot point as they didn't exist in 30k.
Also no crons, nids, sisters, etc.
Also no crons, nids, sisters, etc.
Roland- Lord of Titan
- Posts : 3544
Join date : 2011-01-26
Location : Saskatoon
Re: emperor's children squad
base cost runs...27pts per model.
pack makes them 37pts
sword makes it 42pts
sonic shrieker makes each 44pts
then the squad leader goes up to 49pts cause of the melta bomb.
if you put them in a land raider, you can make them cheaper, but im not fielding one of those in this army so the jump packs seemed like the best choice to get them into assaults. if i was going against non-MEQ, i'd also drop the power swords and sonic shriekers, and stick to the charnabal sabres since these give +1 to initiative when in a challenge (which every model can issue and accept btw)
overall, they make for a nice alternative to a command squad, being able to jump into an assault with Init 5 anti-MEQ weapons
pack makes them 37pts
sword makes it 42pts
sonic shrieker makes each 44pts
then the squad leader goes up to 49pts cause of the melta bomb.
if you put them in a land raider, you can make them cheaper, but im not fielding one of those in this army so the jump packs seemed like the best choice to get them into assaults. if i was going against non-MEQ, i'd also drop the power swords and sonic shriekers, and stick to the charnabal sabres since these give +1 to initiative when in a challenge (which every model can issue and accept btw)
overall, they make for a nice alternative to a command squad, being able to jump into an assault with Init 5 anti-MEQ weapons
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