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confirmed marine rumors

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Post  Administratum Sun Jul 27, 2008 5:32 am

Taken from bell of lost souls

Games Day Chicago is over, and our Bothan spies tell us the following based on a review of Codex:Space Marines

In general, almost all of the latest round of rumors are correct. The codex is described as lavish, with a large color section, and clocking in at nearly 150 pages. Lets dive right into some of the details:

HQs
Master
Has well over 20 wargear options, and access to a once per game S:10 AP:1 Orbital Strike that is somewhat similar to the Witchhunter power.

Librarian
Leadership 10, and has an entire page of various powers. Big news is the Psychic Hood which now has a range of 24" instead of infinite.

Master of the Forge
Access to the Conversion Beamer, an old-school Rogue Trader era weapon with a 72" range that grows more powerful the greater the distance to its targets. At its top end, it is S:10 AP:1 Large Blast.

Elites
Terminators
Available in squad sizes of 5-10. Stormshields for Assault Termys confirmed as 3+ invulnerable vs all attacks (assault and shooting).

Techmarines
Has a power allowing you to improve the cover save of a single piece of ruins in your deployment zone by +1. Access to the Thunderfire Cannon, which is artillery and has multiple fire modes based upon 4 small blast markers. One of the fire modes makes its target count as being in difficult ground next turn. ~neat!

Honor Guard
These bad boys have access to "Relic blades" which are +2S powerweapons. Their squad leader is the "Company Champion" who is required to direct attacks vs enemy ICs if possible. ~cool!

Troops
Tactical Squads
Available in 5-10 men. Squads of ten grant access to Flamer/Multimelta/Missile Launcher/Heavy Bolter for FREE. ~Heed the words of the Codex Astartes indeed!

Scouts
WS/BS:3; the heavy bolter option has access to Hellfire rounds.

Land Speeder Storm
Scout transport land speeder nullifies enemy teleport homers and icons within 6". Enemy deepstrikers within 12" roll double scatter. Enemy units who are assualted from it are at -2 Leadership.

Combat Tactics
New marine special rule allows you to voluntarily fail any morale check for any unit in the army.

ICs
Shrike (Raven Guard)
Grants the entire army Fleet instead of Combat Tactics. He has rending lightning claws and Infiltrate.

Cantor (Crimson Fists)
Grants the entire army Stubborn instead of Combat Tactics. Sternguard Veterans count as scoring units.

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Post  Matthew G Sun Jul 27, 2008 6:59 am

Wow, looks like i am done with the blood angels.... Sad
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Post  Guardian Angel Sun Jul 27, 2008 12:17 pm

Ya....I was plannin on ditching my Dark Angels. They will just be a Dark Green Space Marine company with Bone White Terminators....

Or I could alway repaint the termies.....they aint near done anyhoo :-)

I rather like the Assult Termies getting 3+ invulnerable....that will make em rather tough.

The +2S power weapon squad looks deadly....and I already have marine that will work beautifuly for them....and a converted emperor's champion that will be the leader....with a weapon tweak......

Lookin forward to that new Codex even more now.....
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Post  gluvzer Mon Jul 28, 2008 10:57 am

The landspeeder storm sounds really cool. But I wonder what their reasoning or fluff for the special rule as to why enemies are -2ld when assaulted from it.
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Post  Administratum Mon Jul 28, 2008 5:26 pm

Yea and it disrupts teleport homers... not sure what the deal is there.

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Post  ice Tue Jul 29, 2008 12:36 am

anyone have a rough guess on release date for the sterngaurd vets w/ jump packs?
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Post  gluvzer Tue Jul 29, 2008 11:47 am

ice wrote:anyone have a rough guess on release date for the sterngaurd vets w/ jump packs?

I would think shortly after the codex, because there are pics of them already. I would bet on Oct or at the latest Nov.
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