why forgeworld is your friend in 6th right now
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System Commander
dusktiger
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why forgeworld is your friend in 6th right now
to start off, dont bother bashing FW and their points or OP rules, or you're missing the point here.
these are all the anti-air options fw currently gives you access to in the Imperial Armour Aeronautica (2012 re-release) book.
these all let you take down flyers, but as you'll notice, these also are all able to attack ground targets at their normal BS too, so if there isnt any flyers, you didnt waste the points. this is because FW is allowed to change rules whenever needed unlike GW codices, so they added both skyfire AND interceptor to all their anti-air options.
imperial guard
imperial support weapons platform, 50pts
this guy is 50pts for 2 twin linked 72" Str 7 AP 4 Heavy 2, Auto-Targeting, Skyfire, Interceptor guns per model.
read that again. 50pts gives you 4 twinlinked shots, at 6 feet range, that hit both air AND ground at BS 3. and auto-targeting makes it so when it shoots at something, it does NOT get cover saves, or cover bonuses saves from jink, supersonic, or Flat Out moves. that makes it a 50pt rifleman dread that eats flyers and models in cover like candy. so even if your opponent doesnt take a flyer, its not a waste of points as itll still hurt ground troops too.
sabre weapons battery, 30pts
these guys are 30pts per platform. you can take them in groups of 1-3 platforms per group.
you can field them as heavy bolter, heavy stubber, autocannon, or lascannon. they're all twin linked, have sky fire, and interceptor.
space marines
whirlwind hyperios, 95pts
this guy's 95 pts. his weapon is a twin linked krak missile with skyfire, interceptor, and heat seeker, which allows you to re-roll failed to hits vs all flyer and skimmer types.
hyperios air defense battery, 35pts
this guy is 35pts, and can be take in groups of 1-4. his weapon is a twin linked krak missile with skyfire, interceptor, and heat seeker, which allows you to re-roll failed to hits vs all flyer and skimmer types.
mortis contemptor dreadnoughts, 155pts
these start at 155pts, but have skyfire, interceptor, and BS 5. you can take heavy bolters, multi-meltas, 6-shot assault cannons, autocannons, lascannons, even a cyclone missile launcher on their backs. an autocannon mortis with cyclone tops in at 200pts, but hits anything it sees on a 2+.
Orks
who loves dakka? orks love dakka. and nothing says dakka like flakka.
Flakk Truck, 75pts
this guy's 75pts. skyfire, interceptor, assault 4 autocannons. taken in squadrons of 1-3.
flakk trakk, 90pts
again, skyfire, interceptor, assault 4 autocannons.
the book goes on and gives every codex at least 3 anti-air choices that can still target ground units at their full BS as well.
this is just to give you guys an idea that there is a lot of choices for reliable anti-air that is unique to your army and does not waste points in your list if your opponent doesn't field a flier.
the only excuse for not having any ainti-air in your list is you're just stubbornly holding a grudge against FW for the stuff they made when they first started out. which is unfair to do; thats like if someone saw...the first model paz ever painted in his life. probably wasnt as good as he does now, but to still say his painting isnt that great despite all the good stuff he does now cause you remember that first model kinda sucked is the same as what you're doing when you complain about FW rules.
go proxy a couple of these for a few games. by few i mean more than 3. and see how they play. you might actually like them.
these are all the anti-air options fw currently gives you access to in the Imperial Armour Aeronautica (2012 re-release) book.
these all let you take down flyers, but as you'll notice, these also are all able to attack ground targets at their normal BS too, so if there isnt any flyers, you didnt waste the points. this is because FW is allowed to change rules whenever needed unlike GW codices, so they added both skyfire AND interceptor to all their anti-air options.
imperial guard
imperial support weapons platform, 50pts
this guy is 50pts for 2 twin linked 72" Str 7 AP 4 Heavy 2, Auto-Targeting, Skyfire, Interceptor guns per model.
read that again. 50pts gives you 4 twinlinked shots, at 6 feet range, that hit both air AND ground at BS 3. and auto-targeting makes it so when it shoots at something, it does NOT get cover saves, or cover bonuses saves from jink, supersonic, or Flat Out moves. that makes it a 50pt rifleman dread that eats flyers and models in cover like candy. so even if your opponent doesnt take a flyer, its not a waste of points as itll still hurt ground troops too.
sabre weapons battery, 30pts
these guys are 30pts per platform. you can take them in groups of 1-3 platforms per group.
you can field them as heavy bolter, heavy stubber, autocannon, or lascannon. they're all twin linked, have sky fire, and interceptor.
space marines
whirlwind hyperios, 95pts
this guy's 95 pts. his weapon is a twin linked krak missile with skyfire, interceptor, and heat seeker, which allows you to re-roll failed to hits vs all flyer and skimmer types.
hyperios air defense battery, 35pts
this guy is 35pts, and can be take in groups of 1-4. his weapon is a twin linked krak missile with skyfire, interceptor, and heat seeker, which allows you to re-roll failed to hits vs all flyer and skimmer types.
mortis contemptor dreadnoughts, 155pts
these start at 155pts, but have skyfire, interceptor, and BS 5. you can take heavy bolters, multi-meltas, 6-shot assault cannons, autocannons, lascannons, even a cyclone missile launcher on their backs. an autocannon mortis with cyclone tops in at 200pts, but hits anything it sees on a 2+.
Orks
who loves dakka? orks love dakka. and nothing says dakka like flakka.
Flakk Truck, 75pts
this guy's 75pts. skyfire, interceptor, assault 4 autocannons. taken in squadrons of 1-3.
flakk trakk, 90pts
again, skyfire, interceptor, assault 4 autocannons.
the book goes on and gives every codex at least 3 anti-air choices that can still target ground units at their full BS as well.
this is just to give you guys an idea that there is a lot of choices for reliable anti-air that is unique to your army and does not waste points in your list if your opponent doesn't field a flier.
the only excuse for not having any ainti-air in your list is you're just stubbornly holding a grudge against FW for the stuff they made when they first started out. which is unfair to do; thats like if someone saw...the first model paz ever painted in his life. probably wasnt as good as he does now, but to still say his painting isnt that great despite all the good stuff he does now cause you remember that first model kinda sucked is the same as what you're doing when you complain about FW rules.
go proxy a couple of these for a few games. by few i mean more than 3. and see how they play. you might actually like them.
Re: why forgeworld is your friend in 6th right now
You pick a shitty way to start a post. If theres somethimg wrong with costing or game balance.. This is the place to discuss it.. And not when your opponents putting it on the table. If people want to bash or praise it.. Have.at it!
I dont why you take it personal when someone says something against FW.. dont take it personally Mike.. You didnt wrote the rules!
I dont why you take it personal when someone says something against FW.. dont take it personally Mike.. You didnt wrote the rules!
System Commander- System Commander
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Join date : 2008-02-26
Re: why forgeworld is your friend in 6th right now
no, i just started with that cause whenever a topic that involves FW starts, thats usually the first thing you hear is "theyre overcosted or over powered" i just want to skip hearing that broken record and point out there is good anti-air that hits ground targets at normal BS in this newest book. if anyone wants to still gripe, then i cant feel empathy for them when they bitch when a flyer pops up and they didnt take anything for that.
Last edited by dusktiger on Thu Sep 20, 2012 2:00 pm; edited 1 time in total
Re: why forgeworld is your friend in 6th right now
LOL Robyn, my brain filtered that out. I had to re-read it.
Anyway,
The Ork trukks are over-costed. Buggies are -kinda- cool at 35pts per. I think it's 45pts with a twin-linked Rokket Launcher. I'd take 9 buggies every game over those trakks. Hitting on 6's isn't the end of the world (for Orks). Also, Orks have lootas. Lootas are amazing, especially in units of 5's now (3 units of 5 are super cheap and 225pts)
Anyway,
The Ork trukks are over-costed. Buggies are -kinda- cool at 35pts per. I think it's 45pts with a twin-linked Rokket Launcher. I'd take 9 buggies every game over those trakks. Hitting on 6's isn't the end of the world (for Orks). Also, Orks have lootas. Lootas are amazing, especially in units of 5's now (3 units of 5 are super cheap and 225pts)
Lore Weaver- Lord of Titan
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Join date : 2010-01-05
Re: why forgeworld is your friend in 6th right now
yea, orks with BS 2 base isnt much different from snap shot. these examples i took were in the same order they come in the book and i figured that was enough examples to show there are options out there.
Re: why forgeworld is your friend in 6th right now
The quad platforms are ridiculously priced right now.. You have to see that.
50 points for a 72" quad gun with skyfire, interceptor and auto ignore cover/jink! Thats the same price as the fortification quad gun. Thats not gw acting slow.. Thats thw new rulebook. This is definitely undercosted. Even at 75 points it be a good option.
50 points for a 72" quad gun with skyfire, interceptor and auto ignore cover/jink! Thats the same price as the fortification quad gun. Thats not gw acting slow.. Thats thw new rulebook. This is definitely undercosted. Even at 75 points it be a good option.
System Commander- System Commander
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Re: why forgeworld is your friend in 6th right now
However.. What are the defensive stats? Armour 10 and hull points?
Theyre prob pretty fragile
Theyre prob pretty fragile
System Commander- System Commander
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Join date : 2008-02-26
Re: why forgeworld is your friend in 6th right now
GW acting slow, Robyn? GW has nothing to do with FW besides selling them access to Copyrights. FW it's own company and can print whatever rules they want. Can definitely help sales eh?
gluvzer- Lord of Titan/Hero of ToonCon/Ayatollah of Rock n' Rolla
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Re: why forgeworld is your friend in 6th right now
System Commander wrote:However.. What are the defensive stats? Armour 10 and hull points?
Theyre prob pretty fragile
T7 W2 3+ Armour?
Lore Weaver- Lord of Titan
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Re: why forgeworld is your friend in 6th right now
Youd figure.. Im just wondering if they use the same artillery stats or not.
System Commander- System Commander
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Join date : 2008-02-26
Re: why forgeworld is your friend in 6th right now
i agree the points for it right now are retardedly good. apart from adding the skyfire and interceptor rules, this gun is identical to what it was when it first came our a few years ago, so they probably didnt bother changing the points cost because the model was unpopular. so its most likely been kept at 50pts to make it seem like a steal to boost model sales.System Commander wrote:The quad platforms are ridiculously priced right now.. You have to see that.
50 points for a 72" quad gun with skyfire, interceptor and auto ignore cover/jink! Thats the same price as the fortification quad gun. Thats not gw acting slow.. Thats thw new rulebook. This is definitely undercosted. Even at 75 points it be a good option.
here's the full stats:
youll notice manticore in there too; a manticore platform is 100pts. you can mix and match the two in the squadron
Re: why forgeworld is your friend in 6th right now
... ick. My S7 Shooting will pop those on the first turn every game. Even if they have camo netting.
Lore Weaver- Lord of Titan
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Re: why forgeworld is your friend in 6th right now
im making an easy to navigate/read pdf of this book in my spare time via MS word and foxt phantom, and when its complete, i'll share it with anyone that likes a copy.
Re: why forgeworld is your friend in 6th right now
dusktiger wrote:im making an easy to navigate/read pdf of this book in my spare time via MS word and foxt phantom, and when its complete, i'll share it with anyone that likes a copy.
i would most certainly be interested. I have always been a fan of FW even if occasionally they do something silly. Nor can I complain since i really want to use my new tetra/sensor towers.
Aegwymourn- Lord of Titan
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Re: why forgeworld is your friend in 6th right now
I have a full aeronautica pdf if anyone cares for it in the short term. just pm me an email address.
Rhaevyn- Lord of Titan
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