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1500 GK

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Post  System Commander Fri Sep 14, 2012 12:05 pm

Here's the list I'll be playing against Ryan tonight. It's a slight change from the list I was using from last league, adapted a bit for 6th edition. I had to dump the Grandmaster with psycannon for the 1500 point list, but with the divination power for both inqusitors, I think I won't miss the BS6 MC psycannon for the ability to reroll hits.

I have a couple of bizarre henchmen units. 3 heavy bolter servitors and a 4 man psyker team. I've never used the psykers, but with an inqusitor the unit can dish out some shooting. I have the 4 warrior acolyte squad only for disposable 20 point scoring unit that can hide somewhere the whole game. It could be the easiest KP ever for the one mission. Having one Chimera seems pretty useless, but everything can shoot out of it (3 servitors, inquisitor, 1 psyker) so at the very least I'm hoping for a turn or two of protection. If it blows up I'll take all the wounds on the Inqusitor until he gets to 2 then LOS the rest if necessary.

I could ditch the Henchmen squads for another Dread but if I'm taking Coteaz I have to utilize his special rule or I feel like a wanker Smile I had been using an assault squad before with Deathcults and Crusader but my plan is to shoot and assault only if needed.

Things might get sketchy against lists with several heavy vehicles.



Coteaz 100

Ordo Malleus Inquisitor 110
Terminator Armour (40), Psycannon (15) , Psychic Mastery 1 (30)

Henchmen Squad A 125
Servitorsx3 (30), Psykersx4 (40), Chimera (55)

Henchmen Squad B 20
Warriors w/Bolters x4 (20)

Terminators (10) 470
Psycannonx2 (50), Hammersx2, Halberdsx4, PA (20)

GKSS (10) 270
Psycannonx2 (20), Halberdx3 (15), MCDH (15), PA (20)

GKSS (10) 270
Psycannonx2 (20), Halberdx3 (15), MCDH (15), PA (20)

Dreadnought 135
TWACx2 (15), PA (5)

1500

Thoughts/Criticism? I'd love to get an Aegis line, but points are tight. Everyone's on foot in this one, no Rhinos and no defense line.. although I could always ditch the Chimera for one. I'll deep strike/combat squad the Terminators or Strike Squads if needed, but will probably just bunker down somewhere and use my cheesy inquisitors to shoot stuff up.
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Post  miv305 Fri Sep 14, 2012 3:04 pm

I think you could definitely use some Interceptors as the list lacks mobility. If you get stuck playing the long table deployment you'll be marching a ways before those Psycannons start doing their work.

Have you decided what psychic powers you'll take on the Malleus Inquisitor? Cotez can snag 2 Divination powers which could allow Mr. Malleus to just stick with Psychic Communion, that way you can reliably bring in deep-striking Strike Squads on turn two.

Against a list like Ryan's you need to get all up in his grill, disable the Vindicators and just rely on your superior shooting at 24' or less.

Just my 2 cents.
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Post  System Commander Fri Sep 14, 2012 4:08 pm

Mobility is definitly an issue. Ive got rhinos/rb i could use but the points are tight.

I could drop half the termies and stack up on some transports but i really like that ten man terminator unit especially since it can combat squad on objective missions.

It'll be a tough go against ryans list because of the two vidicators for sure. Not sure how ill deal with them.. I guess we'll have to see first what mission is rolled.

I had been sticking with rhinos for the strike squads for awhile.. Just to get them up to midfield then hunker down in terrain or on an objective.

I will most likely take divination with him as well.. Just for prescience. I am much more confident deep striking these days.. Thats for sure. But i wont be able to do it unless i know i can take out a template by comimg in. 5 terms or regular guys should have.a close chance of knocking all the hull points of if shooting at the rear. I dont like sitting bunched up though.

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Post  System Commander Sat Sep 15, 2012 2:00 am

You know what makes a game easier to win.. Have your inqusitor with 2+ armour pass about 20 saves in a row and have your opponents commander fail his dangerous terrain test, 2 look out sirs and 3 out of 4 artificer armour saves.

Coteaz with access to 2 divination powers, the 2+, hammer, and special rules is an unbelievable deal in 6th.
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Post  gluvzer Sat Sep 15, 2012 8:59 am

Good Game.... Sad
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