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IG 1,750 pts. Vs. All-Comers Tourney List Evolution

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IG 1,750 pts. Vs. All-Comers Tourney List Evolution Empty IG 1,750 pts. Vs. All-Comers Tourney List Evolution

Post  jjakaalbinoboy Fri Jun 08, 2012 1:29 pm

IG 1,750 pts. Vs. All-Comers

HQ: Company Command Squad (165 pts)
4 Company Command Squad (Plasma gun x4)
1 Company Commander
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (155 pts)
9 Veteran Squad (Meltagun x3)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (170 pts)
9 Veteran Squad (Plasma gun x3)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (170 pts)
9 Veteran Squad (Plasma gun x3)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (170 pts)
9 Veteran Squad (Plasma gun x3)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (150 pts)
7 Veteran Squad (Sniper Rifle x3)
1 Veteran Heavy Weapon Team (Autocannon)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Fast Attack: Hellhound Squadron (130 pts)
1 Hellhound (Heavy Flamer)

Heavy Support: Manticore Rocket Launcher (160 pts)
1 Manticore Rocket Launcher

Heavy Support: Leman Russ Squadron (330 pts)
1 Leman Russ Battle Tank (Lascannon)
1 Leman Russ Battle Tank (Lascannon)

Heavy Support: Hydra Flak Tank Battery (150 pts)
1 Hydra Flak Tank
1 Hydra Flak Tank

Total Roster Cost: 1,750 pts

Thoughts? Feedback? CC?

This is for a friendly 1,750 pts Tourney, playing 3 games on pre-set terrain boards;

1) Dawn of War: Seize Ground 5 Objectives
2) Spearhead: Capture and Control
3) Pitched Battle: Kill Points


Last edited by jjakaalbinoboy on Sun Jun 17, 2012 9:47 am; edited 1 time in total
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Post  dusktiger Fri Jun 08, 2012 3:07 pm

that list looks pretty cool.

your squad of veterans with sniper rifles; is that cause you want the rifles, or to be a point filler? if its for the rifles, i've been reading that ratling snipers are a better choice cause they do the sniping thing better.

other than that, i think i see what you're trying to do with the list and it looks like it should do well.

is the tourney allowing Imperial Armour rules? if so, you may want to read up volume 11, the doom of mymeara. there's a 115pt command squad in there that comes with a vox caster, standard bearer, and i think it was a melta gun, off the top of my head. the commander himself has some cool wargear, and he gives 3 orders per turn with a range of 24".

if your interested in reading the entry, i can post it in detail after work. i'm hoping to start a small guard force and given what it comes with for only 115pts, i think its a good choice for what it does.
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Post  jjakaalbinoboy Fri Jun 08, 2012 5:12 pm

OK updated the list slightly...

HQ: Company Command Squad (165 pts)
4 Company Command Squad (Plasma gun x4)
1 Company Commander
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (155 pts)
9 Veteran Squad (Meltagun x3)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (155 pts)
9 Veteran Squad (Meltagun x3)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (155 pts)
9 Veteran Squad (Meltagun x3)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (170 pts)
9 Veteran Squad (Plasma gun x3)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (170 pts)
9 Veteran Squad (Plasma gun x3)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (150 pts)
7 Veteran Squad (Grenade Launchers x3)
1 Veteran Heavy Weapon Team (Autocannon)
1 Veteran Sergeant
1 Chimera (Heavy Bolter)

Fast Attack: Hellhound Squadron (145 pts)
1 Hellhound (Multi-melta)

Heavy Support: Manticore Rocket Launcher (160 pts)
1 Manticore Rocket Launcher

Heavy Support: Leman Russ Squadron (170 pts)
1 Leman Russ Battle Tank (Heavy Bolter, Heavy Bolter Sponsons x2)

Heavy Support: Hydra Flak Tank Battery (150 pts)
1 Hydra Flak Tank
1 Hydra Flak Tank

Total Roster Cost: 1,745 pts - 5 pts spare


Last edited by jjakaalbinoboy on Fri Jun 08, 2012 5:30 pm; edited 2 times in total (Reason for editing : changed my mind haha)
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Post  Lore Weaver Fri Jun 08, 2012 5:13 pm

It's Tank-o-Licious.

I likes it.

Where's the tourney? Regina?

Edit: Just realized you're from England :-)
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Post  Dom.0 Sat Jun 09, 2012 3:21 am

isent the hell hound with the multi-melta the devil dog
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Post  gluvzer Sat Jun 09, 2012 10:37 am

Dom.0 wrote:isent the hell hound with the multi-melta the devil dog

Christ, read your CODEX!!

To comment on the list. I like the revamp better. I think the sniper squad would have been kind of useless. 3 Things I would consider:

1. Give you commander a plasma pistol (little wound allocation trick) he can take the overheat wounds when you roll ones to hit, since he has three, that could be 2 fails before you start losing guys to that, and they can all fire out of the vehicle.

2. Ditch the regular russ and take one of the variants with rear armour 11. It makes a huge difference. I preferred russ is the demolisher, for the most part your opponent has to come at you anyways and the str 10 ap 2 will put the fear into any opponent. I always take 2.

3. 6 vet squads is a lot, in my opinion. I think you'd get the same results with 4 vets and more toys like tanks, sentinels, vendetta.

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Post  Roland Sat Jun 09, 2012 10:40 am

The Devildog has a Melta cannon. Similar but different from a MM.

Any Hellhound chassis can take a Heavy Bolter/Heavy Flamer or Multimelta as the front mounted gun. I debated a Hellhound w/ MM vs a Devilddog w/ HF for a long time.
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Post  jjakaalbinoboy Sat Jun 09, 2012 5:53 pm

gluvzer wrote:
1. Give you commander a plasma pistol (little wound allocation trick) he can take the overheat wounds when you roll ones to hit, since he has three, that could be 2 fails before you start losing guys to that, and they can all fire out of the vehicle.
Yeah I'd thought about that, my only issue with it is that the pistol only has a range of 12" and I'd rather be shooting from 24".
gluvzer wrote:
2. Ditch the regular russ and take one of the variants with rear armour 11. It makes a huge difference. I preferred russ is the demolisher, for the most part your opponent has to come at you anyways and the str 10 ap 2 will put the fear into any opponent. I always take 2.
Yeah this is an idea I'm planning to try in the future but I like to do as much damage as poss at range then finish them off when they get closer.
gluvzer wrote:
3. 6 vet squads is a lot, in my opinion. I think you'd get the same results with 4 vets and more toys like tanks, sentinels, vendetta.
It is a lot indeed. The only reason I've taken so many is for objective grabbing as scoring unites.

Roland wrote:I debated a Hellhound w/ MM vs a Devilddog w/ HF for a long time.

As did I, I considered a Devil Dog but wanted the extra Anti-Inf really. The MM is a "just in case" measure.

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Post  Dom.0 Sat Jun 09, 2012 9:55 pm

Ok mm is an upgrade ive never relly tought about useing them before so i read up to mush on a unit until i decied to use it. and Rayen i do read my codex but i dont go up 2 flights of stairs to check one thing.
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Post  dusktiger Sat Jun 09, 2012 11:34 pm

i found this tactica while doing research for a guard army: guard tactica Dom, i suggest you read it. and dont get distracted by a shiny. the guy goes into detail saying whats good and bad in your codex, and why. he also gives examples of how to build and play the 3 styles of guard army; infantry, mechanized light armor, and tank-heavy.
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Post  Dom.0 Sun Jun 10, 2012 2:04 am

ty mike
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Post  jjakaalbinoboy Sun Jun 17, 2012 9:47 am

OK, the list has evolved again...

1750 Pts - Imperial Guard Roster - IG 1,750 pts. Vs. All-Comers v4

HQ: Company Command Squad (175 pts)
4 Company Command Squad (Plasma gun x4)
1 Company Commander (Plasma pistol x1)
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (155 pts)
9 Veteran Squad (Meltagun x3)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (170 pts)
9 Veteran Squad (Plasma gun x3)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (170 pts)
9 Veteran Squad (Plasma gun x3)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (170 pts)
9 Veteran Squad (Plasma gun x3)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (115 pts)
9 Veteran Squad (Plasma gun x3)
1 Veteran Sergeant

Troops: Veteran Squad (190 pts)
7 Veteran Squad (Plasma gun x3)
1 Veteran Heavy Weapon Team (Autocannon)
1 Veteran Sergeant
1 Chimera (Heavy Bolter)

Fast Attack: Vendetta Gunship Squadron (130 pts)
1 Vendetta Gunship (Twin-linked Lascannon x3)

Heavy Support: Manticore Rocket Launcher (160 pts)
1 Manticore Rocket Launcher

Heavy Support: Leman Russ Squadron (165 pts)
1 Leman Russ Battle Tank (Lascannon)

Heavy Support: Hydra Flak Tank Battery (150 pts)
1 Hydra Flak Tank
1 Hydra Flak Tank

Total Roster Cost: 1,750 pts
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Post  jjakaalbinoboy Mon Sep 03, 2012 5:45 am

I have updated my list from feedback and 6th ed changes:

1750 Pts - Imperial Guard Roster - IG 1,750 pts. Vs. All-Comers v5 - Plasma

HQ: Company Command Squad (195 pts)
4 Company Command Squad (Plasma gun x4)
1 Company Commander (Plasma pistol x1)
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (155 pts)
9 Veteran Squad (Meltagun x3)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (100 pts)
9 Veteran Squad (Meltagun x3)
1 Veteran Sergeant

Troops: Veteran Squad (180 pts)
7 Veteran Squad (Plasma gun x3)
1 Veteran Heavy Weapon Team (Autocannon)
1 Veteran Sergeant
1 Chimera (Heavy Bolter)

Troops: Veteran Squad (170 pts)
9 Veteran Squad (Plasma gun x3)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (170 pts)
9 Veteran Squad (Plasma gun x3)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Troops: Veteran Squad (170 pts)
9 Veteran Squad (Plasma gun x3)
1 Veteran Sergeant
1 Chimera (Heavy Flamer)

Fast Attack: Vendetta Gunship Squadron (130 pts)
1 Vendetta Gunship (Twin-linked Lascannon x3)

Heavy Support: Hydra Flak Tank Battery (75 pts)
1 Hydra Flak Tank

Heavy Support: Leman Russ Squadron (245 pts)
1 Leman Russ Executioner (Lascannon; Plasma Cannon Sponsons (x2))

Heavy Support: Manticore Rocket Launcher (160 pts)
1 Manticore Rocket Launcher

Total Roster Cost: 1,750 pts
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Post  Commander James of the Ul Mon Sep 03, 2012 9:01 am

Latest list looks good to go. As long as you do the regular Guard tactic. Let them come to you. I'd even field this list. Have fun with it.

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Post  Lore Weaver Mon Sep 03, 2012 3:15 pm

Looks pretty solid. What's it play like?
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Post  jjakaalbinoboy Tue Sep 04, 2012 3:14 am

First game with it is tonight so will let you know!
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